Super Glue (BTD6): Difference between revisions

m I can't comprehend the patch notes for this tower
Qwertyxp2000 (talk | contribs)
okay, perhaps I am no pro at this, but... super glue update. still worth a doublecheck
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{{for|the upgrade in [[Bloons TD Battles 2]]|Super Glue (Battles 2)}}{{Outdated|lede rework needed}}{{BTD6 upgrade info
{{for|the upgrade in [[Bloons TD Battles 2]]|Super Glue (Battles 2)}}{{Outdated|lede rework needed}}
{{research|Verify if the changes applied to Version 51.0 are correct (particularly the on-hit damage to blimps without corrosive crosspath)}}
{{BTD6 upgrade info
|id=Super Glue
|id=Super Glue


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|xp    =30000
|xp    =30000
}}
}}
'''Super Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Glue Gunner's glue effect, completely stopping non-[[MOAB-Class Bloon]]s and slowing MOAB-Class Bloons by a much greater amount for a short duration. This upgrade increases the Glue Gunner's [[MOAB-Class damage]] from +0 to +30, increases its [[pierce]] by 5, and grants it a damage-over-time effect which deals 20 damage every 2 seconds. The on-pop splat has its pierce increased from 6 to 11, can stun [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]], and all stunnable blimps are stunned for 1 second.
'''Super Glue''' is the [[Glue Gunner (BTD6)|Glue Gunner]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Glue Gunner's glue effect, completely stopping non-[[MOAB-Class Bloon]]s and slowing MOAB-Class Bloons by a much greater amount for a short duration. This upgrade increases the Glue Gunner's [[MOAB-Class damage]] from +0 to +30, increases its [[pierce]] by 5, and does 1 damage to all types it glues. The on-pop splat has its pierce increased from 6 to 11, can stun [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]], and all stunnable blimps are stunned for 1 second.


Unlike most Glue Gunners, Super Glue can hit Bloons which are already glued by itself, resetting the glue's effect. With middle crosspaths, it gains similar relative benefits to its predecessor.<!-- Add crosspathing benefits --> [[Corrosive Glue (BTD6)|Corrosive Glue]] allows all its on-pop splats to benefit from damage buffs and deal 1 base damage, and the corrosion damage increases to 21.
Unlike most Glue Gunners, Super Glue can hit Bloons which are already glued by itself, resetting the glue's effect. With middle crosspaths, it gains +1 pierce from [[Bigger Globs (BTD6)|Bigger Globs]], and with [[Glue Splatter (BTD6)|Glue Splatter]] each splatter has 10 pierce. [[Corrosive Glue (BTD6)|Corrosive Glue]] allows all its on-pop splats to benefit from damage buffs and deal 1 base damage, and the corrosion damage increases to 21 plus another +19 to MOAB-Class Bloons.
{| class="wikitable"
{| class="wikitable"
|+Super Glue's effects
|+Super Glue's effects
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==Strategy==
==Strategy==
Super Glue is a powerful support tower, with its splats stunning hordes of Bloons and blimps, granting towers far more time to pop them. Its ability to stun BFBs and ZOMGs with splats makes its supporting capabilities versatile for all rounds, unlike its predecessor, {{BTD6|Relentless Glue}}, whose support is the most useful against DDTs. Compared to its competitor, {{BTD6|Icicle Impale}}, Super Glue deals significantly less damage, but Super Glue makes up for it by being cheaper and having more utility against dense rounds. Super Glue also synergizes better with {{BTD6|Sauda}} and {{BTD6|Pop and Awe}}, as both deal massive damage Bloons and blimps that are stunned, with Super Glue being able to stun targets, unlike Icicle Impale.
{{BTD6 last updated|51.0|section=y}}
Super Glue is a powerful support tower, with its splats stunning hordes of Bloons and blimps, granting towers far more time to pop them. Its ability to stun BFBs and ZOMGs with splats makes its supporting capabilities versatile for all rounds, unlike its predecessor, {{BTD6|Relentless Glue}}, whose support is the most useful against DDTs. Compared to its competitor, {{BTD6|Icicle Impale}}, Super Glue deals significantly less damage, but Super Glue makes up for it by being cheaper and having a stronger slow against groups of Bloons, though it lacks pierce without additional towers that can quickly destroy Super Ceramics. Unlike Icicle Impale, {{BTD6|Sauda}} and {{BTD6|Pop and Awe}} synergize well with Super Glue, as these towers deal massive damage to Bloons and blimps that are stunned.


Super Glue works the best on maps with one lane per round or lanes that all intersect, such as {{BTD6|Workshop}} and [[Midnight Mansion]], where the splats can have their pierce maximized. However, it is still usable on other maps. 0-2-5 is the far superior crosspath for Super Glue, granting extra pierce to both the main glue and splats while 2-0-5's ability to trigger splats for every subsequent layer of glued small Bloons is only useful for the mid-game, where Super Glue's utility (which is focused on Rounds 81+) is not yet worth it.
Super Glue works the best on maps with one lane per round or lanes that all intersect, such as {{BTD6|Workshop}} and [[Midnight Mansion]], where the splats can have their pierce maximized. However, it is still usable on other maps as a general support.
 
0-2-5 is typically the better crosspath for Super Glue, granting extra pierce to both the main glue and splats. Since version 51.0, the damage crosspath from 2-0-5 aids mostly in the mid-game with its damaging on-pop splats, while towards the late-game it mostly fulfills as a cheap damaging support that has okay synergy with [[The Final Harmonic]].<!--18*(21+19)/2=360, compared to 24*5/0.1=1200 from 502 solver-->


==Update history==
==Update history==