Economy Drain: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 19: | Line 19: | ||
'''Economy Drain''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It reduces both players' [[Gold (BCS)|economy]] by up to 3. Economy cannot go lower than 0. | '''Economy Drain''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It reduces both players' [[Gold (BCS)|economy]] by up to 3. Economy cannot go lower than 0. | ||
The card artwork depicts Monkeys in business suits reacting to a stock market crash.<!--more could be said on how they react, and some noteworthy aspects that stand out--> | The card artwork depicts Monkeys in business suits reacting to a stock market crash. Papers are thrown everywhere, most screens feature charts that have a downward trend, and the monkeys have mixed reactions.<!--more could be said on how they react, and some noteworthy aspects that stand out--> | ||
==Tips== | ==Tips== | ||
| Line 27: | Line 27: | ||
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it'd normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]]. | *Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it'd normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]]. | ||
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold. | *Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold. | ||
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as Frag Bomb Shooter, Super Monkey, Bionic Boomerang and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | *Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | ||
<!-- When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible | <!-- When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible | ||
==Update history== | ==Update history== | ||