Spike Production Building

Revision as of 16:00, 17 July 2026 by Planterror (talk | contribs) (removing references to the mobile version in templates as it does not exist)
Spike Production Building
Tack Shooters and Spike Factories upgrades are unlocked in the Spike Production Building. Additional Special Buildings will be required before the most powerful upgrades can be researched.
Prerequisites —
Terrain requirements Cannot be built on:
Lake Terrain, River Terrain
Footprint 3×3 (1×1 tiles)
Build cost City Cash 450
Power used Power 25
Build time 20 minutes
XP for building experience 150

The Spike Production Building is an Upgrade Building in Bloons Monkey City. It enables upgrades for Spike Factories and, in the Flash version, Tack Shooters to be researched. In the multiplatform version, the Tack Production Building enables upgrades for Tack Shooters instead.

Research

Tack Shooter

Tier Upgrade Prerequisites City Cash cost Bloonstone cost Time (minutes) XP for researching
1 Faster Shooting — 200 — 5 25
2 Even Faster Shooting City Level 4 1,000 — 90 60
3 Tack Sprayer City Level 10 6,000 20 1,440 350
4 Ring of Fire City Level 18, Thermite Plant built 10,500 50 1,440 700
1 Extra Range Tacks — 240 — 15 25
2 Super Range Tacks City Level 5 1,200 — 60 50
3 Blade Shooter City Level 10 5,200 20 960 100
4 Blade Maelstrom City Level 20, Blademill built 26,000 50 2,880 800

Spike Factory

Tier Upgrade Prerequisites City Cash cost Bloonstone cost Time (minutes) XP for researching
1 Bigger Stacks City Level 5 500 — 15 35
2 White Hot Spikes City Level 8 1,200 — 90 70
3 Spiked Ball Factory City Level 12 7,500 20 2,160 500
4 Spiked Mines City Level 20, High Explosives Workshop built 50,000 50 5,760 1,000
1 Faster Production — 500 — 30 60
2 Even Faster Production City Level 8 2,000 — 120 100
3 MOAB-SHREDR Spikes City Level 15, Anti MOAB Research Lab built 20,000 20 2,160 225
4 Spike Storm City Level 20, Spike Dispersal Unit built 36,000 50 4,320 1,000
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