Nourishment

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The editor who added this notice elaborates: is Nourishment affected by Monkey City/Thrive/etc?
Nourishment
Sacrifices all Mana and converts it into Cash. Cooldown cannot be modified.
Level unlocked 1
Mana cost Consumes all Mana
Cooldown 60 seconds
Hotkey Tower Panel Inventory 13

Nourishment is one of Corvus's Spellbook spells in Bloons TD 6. It is an instant spell that converts all currently stored Mana into cash, rounded up to the next $5. When first unlocked, Nourishment gives $0.5 per Mana, then $2 per Mana at levels 15-19, and finally $8 at level 20. Recovery does not affect its cooldown.

Nourishment is unusable in all modes where cash generation is disabled (Deflation, CHIMPS, etc.), as well as Frontier Legends. Half Cash does not affect its cash generation.

Strategy

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The editor who added this notice elaborates: Elaborate when you should use nourishment, how to optimize mana gains, and so on. Also confirm if he's a useful income generator or not or just a bonus
This section was last updated for: version 56.3

It is recommended to use Nourishment on earlier rounds to maximise cash gain, unless incoming rounds are threatening. It's also recommended to keep maximising Mana unless Mana is nearly full, so the next Nourishment can gain more Cash per use.

Nourishment lets Corvus be an income-making alternative to Benjamin and Geraldo, but slower cash generation and has self-sufficient early-game defense for no cost except the high upfront cost. Thus, he can be useful Hero for Boss Events and CT Boss tiles, but far too slow for Boss Rush. His Nourishment can give just enough cash to afford the next Farm upgrades early on, but his payoff rate is extremely slow and dependent on lengthening rounds, but his spirit antistalls and can ruin optimal cash generation.

Update history

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“
The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus attack ruins the fun of actually playing this hero, so we’re ending this.
— Update notes
”
  •   Recovery no longer applies cooldown reduction to Nourishment
  •   No longer usable in Frontier Legends (undocumented) (bug fix)
“
The perma-nourish gameplay loop has created an unhealthy gap between casual play and high-micro playstyles, rather than continuing to tweak XP numbers we’re removing the XP interaction entirely: Nourishment now directly grants cash per Mana spent across all levels.
— Update notes
”
  •   Now converts Mana to cash instead of Hero XP at all levels, instead of only at level 20
    • Levels 1–14: 2 XP/Mana → $0.5/Mana
    • Levels 15–19: 4 XP/Mana → $2/Mana
  •   Level 20: Cash generation increased ― $1/Mana → $8/Mana
  •   Cash generated rounds up to the next $5 at all levels, including at level 20 now
  •   Now disabled in CHIMPS and Deflation at all levels, instead of only at level 20
  • Description changed for levels 1-19
Before Sacrifices all Mana and converts it into Hero XP. Cooldown cannot be modified.
After Sacrifices all Mana and converts it into Cash. Cooldown cannot be modified.
  • Description changed for level 20
Before Consumes all Mana and converts it into cash.
After Sacrifices all Mana and converts it into Cash. Cooldown cannot be modified.

In other languages

This section was last updated for: version 56.0
Name
Language Text Notes
Arabic التغذية —
Danish Næring —
German Ernährung —
Spanish Nutrición —
Spanish (Latin America) Nutrición —
Finnish Ravitsemus —
French Alimentation —
Italian Nutrimento —
Japanese エイヨウ —
Korean 영양 보충 —
Dutch Voeding —
Norwegian Næring —
Polish Odżywienie —
Portuguese (Brazil) Sustento —
Russian Питание —
Swedish Näring —
Thai การบำรุง —
Turkish Besleme —
Chinese (simplified) 滋养 —
Chinese (traditional) 滋養 —
Description
Language Text Notes
Arabic يضحي بجميع المانا ويحولها إلى مال. لا يمكن تعديل وقت التبريد. —
Danish Offrer al Mana og omdanner det til kontanter. Nedkøling kan ikke ændres. —
German Opfert alle Mana und wandelt sie in Geld um. Abklingzeit kann nicht geändert werden. —
Spanish Sacrifica todo el Maná y lo convierte en Dinero. El tiempo de recarga no se puede modificar. —
Spanish (Latin America) Sacrifica todo el Maná y lo convierte en Dinero. El tiempo de recarga no se puede modificar. —
Finnish Uhraa kaiken Manan ja muuntaa sen Rahaksi. Latausaikaa ei voi muokata. —
French Sacrifie tout le Mana et le convertit en Argent. Le temps de recharge ne peut pas être modifié. —
Italian Sacrifica tutto il Mana e lo converte in Denaro. Il tempo di ricarica non può essere modificato. —
Japanese すべてのマナを犠牲にしてキャッシュに変換します。クールダウンは変更できません。 —
Korean 모든 마나를 희생하여 캐시로 변환합니다. 재사용 대기시간은 수정할 수 없습니다. —
Dutch Offert alle Mana op en zet het om in Geld. Afkoeltijd kan niet worden aangepast. —
Norwegian Offrer all Mana og gjør det om til Kontanter. Nedkjøling kan ikke endres. —
Polish Poświęca całą Manę i zamienia ją na Gotówkę. Czas odnowienia nie może być modyfikowany. —
Portuguese (Brazil) Sacrifica todo o Mana e o converte em Dinheiro. O tempo de recarga não pode ser modificado. —
Russian Жертвует всей Маной и превращает ее в Деньги. Время перезарядки не может быть изменено. —
Swedish Offrar all Mana och omvandlar den till Pengar. Nedkylning kan inte ändras. —
Thai สละมานาทั้งหมดและเปลี่ยนเป็นเงิน คูลดาวน์ไม่สามารถแก้ไขได้ —
Turkish Tüm Mana'yı feda eder ve Nakde dönüştürür. Bekleme süresi değiştirilemez. —
Chinese (simplified) 牺牲所有法力并将其转化为现金。无法修改冷却时间。 —
Chinese (traditional) 犧牲所有法力並將其轉化為現金。無法修改冷卻時間。 —