Dreadbloon (BTD6)

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For Dreadbloon in general, see Dreadbloon.
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Dreadbloon
Armored Behemoth
Skulls 3
Theme Primal One
Introduced Version 34.0
Description
•Dreadbloon has Lead properties and reduces all incoming damage by 1.
• When each skull is reached, Dreadbloon grows a Ceramic Armor Shell and Dreadrock Bloons will begin spawning at the start of the track.
• When Dreadbloon appears, it is immune to Primary towers. At each skull, this immunity changes to a different tower type: Military, Magic, Support.
• Dreadrock Bloons and the Ceramic Armor Shell also have these immunities.
• Dreadrock Bloons have a Strong taunt, be careful what your towers are targeting!

Dreadbloon, titled Armored Behemoth, is a Boss Bloon in Bloons TD 6, introduced in version 34.0. It is the fourth boss introduced to the game.

Dreadbloon is one of the slowest bosses in the game, but it employs numerous methods to resist attacks. Its main body has the Lead property, and also reduces the damage of all incoming attacks by a flat amount. Dreadbloon spawns with a Ceramic Armor Shell which protects its main body and fully regrows at every skull, while slowing its movement. While its Shell is active, Dreadbloon summons Dreadrock Bloons, additional Bloons which are much faster than Dreadbloon, and are targeted by all attacks with the Strong target priority over Dreadbloon itself. Dreadbloon is always immune to attacks from one entire tower category, beginning with Primary and cycling to Military, Magic, and Support immunities every time a skull is reached. The Ceramic Armor Shell and Dreadrock Bloons inherit this immunity.

Mechanics

Damage reduction

Dreadbloon reduces all damage taken by 1: projectiles deal 1 less damage per hit and damage over time deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Attacks which deal zero damage to Dreadbloon do not apply secondary effects such as the debuff from Embrittlement.

Elite Dreadbloon reduces damage by 2 at tier 4 and by 3 at tier 5.

Immunities

At the start of the encounter, Dreadbloon is immune to all Primary towers, which changes to a different category each time it reaches a skull: it is immune to Military after the first skull, Magic after the second, and Support after the third. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.

Lead property

Dreadbloon's immunity to sharp, cold, and energy damage works mostly the same as a normal immunity. It does not take extra "lead damage" from Heavy Shells, but it does from other sources such as Lead to Gold and Ultra-Juggernaut. Methods of granting lead popping capabilities work against Dreadbloon, such as the Acidic Mixture Dip and Monkey Intelligence Bureau's buffs. Also, Dreadbloon's lead property may be temporarily removed by debuffs such as from Embrittlement and Glue Strike.

Ceramic Armor Shell

Dreadbloon starts each encounter with a Ceramic Armor Shell. The health of the shield is equal to 50% of its maximum health for the current tier, including the extra health from Co-op (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus MOAB-Class damage and boss damage, it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from Juggernaut, but not Spiked Balls. (There is no consistent pattern to which ones count and which ones do not, it's purely a quirk of the game's programming.) The shield regenerates at each skull.

Dreadrock Bloons

Main article: Dreadrock Bloon

Each time Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals until Dreadbloon's Ceramic Armor Shell is destroyed, and spawns a certain number of Dreadrock Bloons within the first five seconds (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for strong targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.

Stats

Normal

Base health
Tier 1-player 2-player 3-player 4-player
1 7,500 9,000 10,500 12,000
2 25,000 30,000 35,000 40,000
3 120,000 144,000 168,000 192,000
4 260,000 312,000 364,000 416,000
5 1,000,000 1,200,000 1,400,000 1,600,000
Ceramic Armor Shell health
Tier 1-player 2-player 3-player 4-player
1 3,750 4,500 5,250 6,000
2 12,500 15,000 17,500 20,000
3 60,000 72,000 84,000 96,000
4 130,000 156,000 182,000 208,000
5 500,000 600,000 700,000 800,000
Speed
Tier Base speed Red Bloon speed
1 1.25 0.05×
2 1.25 0.05×
3 1.25 0.05×
4 1.5 0.06×
5 1.5 0.06×
Dreadrock Bloons
Tier Extra # in first 5s Spawn cooldown Health Lives lost
1 5 4s 300 5
2 7 3s 600 10
3 10 3s 900 15
4 14 2.5s 9,000 20
5 19 2s 22,500 25

Elite

Base health
Tier 1-player 2-player 3-player 4-player
1 15,000 18,000 21,000 24,000
2 90,000 108,000 126,000 144,000
3 650,000 780,000 910,000 1,040,000
4 2,625,000 3,150,000 3,675,000 4,200,000
5 12,500,000 15,000,000 17,500,000 20,000,000
Ceramic Armor Shell health
Tier 1-player 2-player 3-player 4-player
1 7,500 9,000 10,500 12,000
2 45,000 54,000 63,000 72,000
3 325,000 390,000 455,000 520,000
4 1,312,500 1,575,000 1,837,500 2,100,000
5 6,250,000 7,500,000 8,750,000 10,000,000
Speed
Tier Base speed Red Bloon speed
1 1.3 0.052×
2 1.3 0.052×
3 1.3 0.052×
4 1.5 0.06×
5 1.5 0.06×
Dreadrock Bloons
Tier Extra # in first 5s Spawn cooldown Health Lives lost
1 5 3s 600 20
2 7 2.5s 2,500 30
3 10 2s 10,000 50
4 14 1.5s 22,000 75
5 19 1s 45,000 100

Rounds

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Dreadbloon rounds are the same as normal rounds with the following exceptions:

  • All Leads & Ceramics become fortified
  • All Zebras are replaced with Leads
  • All Rainbows are replaced with Ceramics
  • After round 40, every other MOAB that spawns becomes fortified
  • After round 70, every MOAB is fortified

Special rounds:

  • Round 39: Rainbows are replaced with 12 Fortified Leads & 6 Ceramics
  • Round 40: MOAB replaced by 10 Fortified Leads & 8 Fortified Ceramics
  • Round 43: 10 Rainbows are replaced by 10 Fortified Leads
  • Round 46: Round is replaced by 1 Fortified MOAB
  • Round 48: 40 Rainbows & 3 Fortified Ceramics are replaced by 20 Fortified Ceramics
  • Round 49: First 10 Rainbows are replaced by 10 Fortified Regrow Ceramics
  • Round 60: BFB is replaced by 3 Fortified MOABs & 2 groups of 20 Fortified Leads
  • Round 80: Round 75 is repeated

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Strategy

For more in-depth strategies, see Strategy:Dreadbloon (BTD6).
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: this section should have a few basic pointers, while the strategy page should go in-depth

Screenshots

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Artwork and icons