Relic Knowledge

Revision as of 09:01, 25 October 2024 by Qwertyxp2000 (talk | contribs) (→List of Relics: did a few extra notes stuff for the relics, might be worth showing which relics DO and DO NOT stack)

In Bloons TD 6, Relic Knowledge is a system consisting of Relics, features which when enabled grant certain enhancements to the player. These enhancements include making certain towers cheaper, increasing the amount of cash or lives, increasing towers' strength in certain situations, and allowing use of a limited number of free Powers in a game. Relics are only accessible when playing in Team Events, which are Contested Territory and Boss Rush.

Unlocking

  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Which Relics self-stack and which don't?

Contested Territory

See also: Relic Tile

In Contested Territory some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.

In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with Team Trophies. Daily Power Relics are a Relic which grants free use of a Power. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.

Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time, usually stacking their effects (some Relics do not stack when multiple copies are enabled).

Some Relics are only available as Event Relics in Contested Territory: Magic Monkeys, Military Monkeys, Primary Primates, and Support Simians.

Boss Rush

In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands.

List of Relics

Icon Name / description Notes
  Starting Stash
Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)
Bonus +$250 starting cash doesn't stack with multiple of itself.
  Extra Empowered
Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
  Box of Chocolates
Start each game with 100 extra lives
  Box of Monkey
Start each game with one free Monkey costing $400 or less for unmodified initial placement
Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
  Marching Boots
In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
  Hero Boost
Heroes earn XP 20% faster in each game
  Bigger Bloon Sabotage
All MOAB-class Bloons spawn with 15% less health and move at 95% speed
  Rounding Up
Earn +$25 at the end of every round
  Mana Bulwark
Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
  Regeneration
Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
  Restoration
Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
  Durable Shots
All projectiles have +25% pierce
  Alchemist Touch
All attacks can pop Lead Bloons
  Deep Heat
All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
  Sharpsplosion
All attacks can pop Black Bloons
  Royal Treatment
All attacks can pop Purple Bloons
  Hard Baked
All attacks do +1 damage to Ceramic Bloons
  Fortifried
All attacks do +3 damage to Fortified Bloons
  MOAB-Clash
All attacks do +2 damage to MOAB-class Bloons
  Camo-flogged
All attacks do +3 damage to Camo Bloons
  Broken Heart
All attacks do +5 damage to Regrow Bloons
  Going the Distance
All Monkeys gain +30% range and their projectiles gain +30% lifespan
  Heartless
Regrow Bloons regeneration is disabled
  Flint Tips
Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
  Abilitized
All Activated Ability cooldowns for all Monkeys reduced 10%
  Air and Sea
Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
  El Dorado
All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
  Open Season
Attack any Tile on the map
  Camo Trap
Grants the use of 1 Camo Trap Powerup per game
  Thrive
Grants the use of 2 Thrive Powerups per game
  SMS
Grants the use of 2 SMS per game
  Monkey Boost
Grants the use of 2 Monkey Boosts per game
  Road Spikes
Grants 10 stacks of Road Spikes per game
  MOAB Mine
Grants the use of 1 MOAB Mine Powerup per game
  Glue Trap
Grants the use of 2 Glue Trap Powerups per game
  Techbot
Grants the use of 1 Tech Bot Powerup per game
  Primary Primates
Reduces cost of all Primary Monkeys by 8%
  Military Monkeys
Reduces cost of all Military Monkeys by 8%
  Magic Monkeys
Reduces cost of all Magic Monkeys by 8%
  Support Simians
Reduces cost of all Support Monkeys by 10%

Unused content

Icon Name / description Notes
  Monkey Shield
For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
  Monkey Shield Mark 2
For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
  Monkey Shield Mark 3
For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
  Psi Vision
See full details for all Tiles on the map
  Monkey Tycoon
Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%