User:Blackeyefly/Sandbox/Attack cooldown

Revision as of 01:22, 18 October 2024 by Blackeyefly (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is a stub. You can help out by expanding it.
The editor who added this notice did not specify a reason.
For ability cooldowns, see Ability cooldown.

Attack cooldown, also called reload time, is the amount of time that must pass after an attack that the same attack (from the same Tower or entity) may be fired. It is typically measured in seconds or frames.

Attack speed, also called fire rate, is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional increases in attack speed, and vice versa.

This concept appears in many games in the Bloons franchise including the Bloons TD series and the Bloons Supermonkey series. In most games, there is an attack speed cap which no attacks can exceed, typically one attack per frame.

Mechanics and terminology by game

Bloons Tower Defense

  This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: Maybe add stuff about hypersonic, very fast, etc.

Bloons TD 6

In Bloons TD 6, some in-game descriptions of percentage increases in attack speed are slightly inaccurate or misleading. This is because listed percentages are sometimes actually the decrease in attack cooldowns, not increases in attack speed. For example, the description of   Fast Glue reads:

Glue Gunner 10% increased attack speed.
— Description of Fast Glue in BTD6

However, this upgrade actually decreases the Glue Gunner's attack cooldown by 10%, which constitutes an attack speed increase of ~11.11%.

Attack speed cap

Bloons TD 6 and Bloons TD Battles 2 do not have an attack speed cap like the other games. If a tower's attack speed is greater than 60 attacks per second (equivalent to 1 attack per frame), attacks produce more projectiles per attack on some frames in order to make the average attack speed consistent with what it should be.

In what may be a bug, these additional projectiles do not benefit from Bloon debuffs.[citation needed]