Revision as of 10:30, 13 June 2025 by PJDJ(talk | contribs)(I added an additional paragraph to the strategy explanation to better explain how the platform gimmick can be avoided and how it works. I think some of it could be put in an introduction paragraph)
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Strategy
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Most high-level and low-level players tend to dislike the map for heavily favoring long-ranged towers such as Mortar Monkey and Heli Pilot, and disfavoring Banana Farm, in combination with the long length of the map favoring pure eco strategies. In fact, Monkey Village is not a bad option on this map since reducing the elevator rate; it makes solid cash for the mid-game while also offering supreme support.
Strong strategies mostly involve avoiding the platform drop gimmick, where half of the placement space on the map is sent under the map. Towers can avoid this gimmick by being placed in the water accessed by removing either of the two valves, attacking from the sky like Etienne or the Heli Pilot, or by being placed on the two platforms that don't drop at the top and bottom of the map. When the controlling tower of an aircraft (like the ace and runway or drones and Etienne) is under the map, the aircraft cannot be upgraded or targeted, so buy defense before the platform falls if necessary.
Recommended towers and upgrades
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The base 0-0-0 Mortar is a top-tier choice on this map due to the many curves and long length of the track. Enough so that one can reliably afford this and Jericho on Round 1.
Normal Jericho increases difficulty of the opponent's early-game with his higher potential steals and early Camos, and towards the late-game his Decoy MOAB disrupts projectile-heavy defenses such as Super Monkey.
Recommended loadouts
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Update history
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Both platforms now stay up until round 5 instead of round 1
Instead of alternating every two rounds, the top platform will drop for two rounds, then both will be up for four rounds, then the bottom platform will drop for two rounds, and so on
Fixed bloons not sending on Bot Factory in some cases.
Gallery
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