This article is a stub . You can help out by expanding it . The editor who added this notice elaborates: The balance changes for the towers are yet to be listed.
Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.
Changes
General
Tower Mastery and Hero Reward costs increased by a factor of 10
Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
BAD: Base health reduced ― 14,000 → 12,500
Spaced Pink: income change increased ― $1.7 → $1.8
Spaced White: income change reduced ― $1.9 → $1.8
Grouped Purple: income change increased ― $2.5 → $2.7
This section is incomplete . You can help out by expanding it . The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
Round 11 - Increased number of white bloons ― 16 → 25
Round 12 - Increased number of blue bloons ― 20 → 60
Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
Round 15 - Replaced round entirely with one containing black, white and zebra bloons
Round 16 - Increased number of purple bloons ― 10 → 20
Round 17 - Increased number of rainbow bloons ― 6 → 18
Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
Round 22 - Replaced all zebra bloons with rainbow bloons
Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
Round 31 - Removed regrow property from all bloons
Increased MOAB health and speed ramping during rounds 31-50
Bug Fixes
Fixed crash with UFO BADs being set on fire
Fixed crash with fully upgraded Sun God
Fixed multiple sticky bombs being able to land on a single MOAB class bloon
Fixed Sentries not spawning with the same targeting option as the engineer
Fixed private matches not being able to change map/loadout until an opponent connected
Fixed Display name not updating after it was changed
Fixed Activated ability icons being hidden under the UI
Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
Fixed hang when moving between different screens too quickly
Fixed towers appearing very tiny for some desktop users
Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
Fixed multiple x3x druids all targeting the same bloon
Fixed 3xx boomerang monkeys not responding correctly to range buffs
Fixed 2xx druid lightning having too small a chain range
Fixed missing text in the settings screen for non-english languages
Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
Fixed 230 Dartling Gunner applying laser shock to too many bloons
Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
Fixed Glue Gunner targeting bloons that were already glued
Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
Fixed xx5 Engineer trap not adhering to cooldown between traps
Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
Fixed Druid being unable to hit bloons that were too close to it
Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
Fixed xx5 Boomerang’s explosions not damaging DDTs
Fixed Kite ZOMG skin missing fortified visuals
Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
Fixed some games ending immediately after they start
Multiple text fixes
Fixed towers that can see over obstacles showing line of sight blockers during placement
Fixed arena doors not being centred with countdown shield
Fixed Monkey names overlapping buff icons
Fixed incorrect Hotkeys for non QWERTY keyboards
Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
Fixed players in private matches showing as “ready” when they weren’t
Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
Fixed Dartling Gunner’s laser shock effect stacking with itself
Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons
References
External links
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