DDT (BMC)

Revision as of 02:36, 10 June 2026 by Pymonkibot (talk | contribs) (Text replacement - "{{mobile version of|Bloons Monkey City}}" to "{{multiplat version of|Bloons Monkey City}}")
DDT iterations: BMC • BTD6 • BATTD • Battles 2 • BCS
Our scouts came running back to base looking as if they'd seen a ghost. Apparently they spotted a bloon like nothing they've ever seen, a DDT combining the properties of all other bloons. Let's prove that nothing will stand in our way!
— Dark Dirigible Titan Quest in the multiplatform version of Bloons Monkey City
DDT
Sprite in the mobile version
Sprite in the Flash version
Health 198 RBE 614
Layers 10 Radius 45
Speed ×3.5 Strong priority 13
Immunity Foam, PiercingBloons Monkey City (Flash), FireBloons Monkey City (Flash), ExplosionBloons Monkey City (Flash)
Parent of Camo Regen Ceramic ×6
Child of

The Dark Dirigible Titan, or simply known as DDT, is a type of MOAB-Class Bloon in Bloons Monkey City. It is a fast MOAB-Class Bloon, with different modifiers and appearances based on which version it appears in. In the Flash version of Bloons Monkey City, it has the properties of a Lead Bloon, Black Bloon and Camo Bloon, meaning it requires towers that have Plasma Damage type with proper Camo detection to damage it. On the mobile version of Bloons Monkey City, it only has the Camo Bloon modifier.

Appearances

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The editor who added this notice elaborates: see ZOMG page to fill out mobile column in table

On the Flash version, DDTs appear on tiles and Monkey v Monkey attacks when the highest Bloon type is a DDT. DDTs can also appear during Contested Territory.

On the mobile version, DDTs only appear on tiles and Monkey V Monkey tile defenses with specific Bloon Strategies that have their highest Bloon type set to a ZOMG, spawn much more frequently in Track Replay compared to capturing Tiles, and do not spawn in Contested Territory. They can spawn on the following strategies:

  • Camo Craziness
  • Fast and Furious
  • Sneaky Camo
  • DDT

DDTs have the same spawn conditions as ZOMGs, and spawn on certain rounds based on the Difficulty of the tile.

Difficulty (Flash First City) Difficulty (Flash Second City) Difficulty (Mobile City) First Round Available
30-34 30-31 27
35-39 31-36 28
40-41 37-38 29
42-45 39-41 28
46-49 42-45 27
50-54 46-49 26
55-59 50-54 25
60-64 55-59 24
65-71 60-65 23
72-79 66-72 22
80-87 73-79 21
88-97 80-89 20


Strategy

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Assets

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The editor who added this notice elaborates: in-game sprites

Screenshots