Freeplay

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 04:13, 12 November 2024 by OBOO800 (talk | contribs) (optimised and fixed pluralisation of some links)
Jump to navigation Jump to search
This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Very incomplete page.

In the Bloons TD series, Freeplay is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because MOAB-Class Bloons increase in health and Bloons increase in speed as the rounds progress with a mechanic called Ramping.

Bloons TD 3

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 4

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.

Bloons TD 4 is limited to 255 rounds outside of Apopalypse.

Bloons TD 5

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 6

Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving Quests). Freeplay effects include:

Bloon Pre-freeplay lives cost Freeplay lives cost reduction
Purple 11 6 -5
Lead 23 7 -16
Fortified Lead 26 10 -16
MOAB 616 460 -156
Fortified MOAB 856 700 -156
BFB 3164 2540 -624
Fortified BFB 4824 4200 -624
ZOMG 16,656 14,160 -2496
Fortified ZOMG 27,296 24,800 -2496
DDT 816 660 -156
Fortified DDT 1256 1100 -156
BAD 55,760 50,300 -5460
Fortified BAD 98,360 92,900 -5460
Start round End round additional HP
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 125 +5% 1.45 2.75
126 150 +15% 2.90 6.50
151 250 +35% 6.85 41.50
251 300 +100% 42.50 91.50
301 400 +150% 93.00 241.50
401 500 +250% 244.00 491.50
501 - +500% 496.50 -
  • All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
Start round End round additional speed
per round
multiplier at
start round
multiplier at
end round
81 100 +2% 1.02 1.40
101 150 +2% 1.60 2.58
151 200 +2% 3.00 3.98
201 251 +2% 4.50 5.50
252 - +2% 6.00 -
  • Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
Start round End round relative cash per pop
1 50 100%
51 60 50%
61 85 20%
86 100 10%
101 120 5%
121 - 2%
  • XP decreases to 10% of normal rates after round 100
  • Duration of applied statuses to Bloons decreases:
Start round End round Status duration
decrease
150 199 -10%
200 249 -20%
250 299 -30%
300 349 -40%
350 - -50%


Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach*.