Module:BTD6 hero xp
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Documentation for this module may be created at Module:BTD6 hero xp/doc
local p = {}
local mFloor = math.floor
local function RoundHalfUp(num)
local floored = mFloor(num)
return floored + ((num - floored >= 0.5) and 1 or 0)
end
function Main(curve)
local levelReqs = { 180, 460, 1000, 1860, 3280, 5180, 8320, 9380, 13620, 16380, 14400, 16650, 14940, 16380, 17820, 19260, 20700, 16470, 17280 }
local xpModifiers = { 1, 1.1, 1.2, 1.3, 1 * 1.1 * 1.05 * 1.08, 1.1 * 1.1 * 1.05 * 1.08, 1.2 * 1.1 * 1.05 * 1.08, 1.3 * 1.1 * 1.05 * 1.08 }
local wikitable = {
'<div class="hatnote">Note: the number of rounds to level up assumes the Hero was placed on round 1 and there are no other Heroes on the map.</div>\n{|class="wikitable" style="text-align:center"\n!rowspan="2"|Level!!rowspan="2"|XP required!!colspan="4"|Rounds to level up!!colspan="4"|Rounds to level up w/ [[File:BTD6_mk_MonkeyEducationIcon.png|x20px|link=Monkey Education]][[File:BTD6_mk_SelfTaughtHeroesIcon.png|x20px|link=Self Taught Heroes]][[File:BTD6_mk_MonkeysStrongerTogetherIcon.png|x20px|link=Monkeys Together Strong]][[File:BTD6_mk_EmpoweredHeroesIcon.png|x20px|link=Empowered Heroes]]\n|-\n![[Beginner]]!![[Intermediate]]!![[Advanced]]!![[Expert]]!![[Beginner]]!![[Intermediate]]!![[Advanced]]!![[Expert]]'
}
-- local functions to improve performance
local lang = mw.language.new("en")
local tInsert = table.insert
local sFormat = string.format
local xpLv3 = RoundHalfUp(640 * curve)
local totalRequired = 0
local totalXpDifference = {0, 0, 0, 0, xpLv3, xpLv3, xpLv3, xpLv3}
local totalRoundsDifference = {0, 0, 0, 0, 0, 0, 0, 0}
local function InsertRounds(index, req)
local xp = 0
local mult = xpModifiers[index]
local totalXp = totalXpDifference[index]
local totalRounds = totalRoundsDifference[index]
while totalXp < req do
totalRounds = totalRounds + 1
if totalRounds <= 20 then xp = (totalRounds * 20 + 20)
elseif totalRounds > 20 and totalRounds <= 50 then xp = (totalRounds * 40 - 380)
else xp = (totalRounds * 90 - 2880) end
totalXp = totalXp + RoundHalfUp(xp * mult)
end
if totalRounds == 0 then tInsert(wikitable, '|—')
else tInsert(wikitable, sFormat('|%i (%i)', totalRounds - totalRoundsDifference[index], totalRounds))
end
totalXpDifference[index] = totalXp
totalRoundsDifference[index] = totalRounds
end
for i, v in ipairs(levelReqs) do
local req = RoundHalfUp(v * curve)
totalRequired = totalRequired + req
tInsert(wikitable, sFormat('|-\n!%i\n|%s (%s)', i + 1, lang:formatNum(req), lang:formatNum(totalRequired)))
InsertRounds(1, totalRequired)
InsertRounds(2, totalRequired)
InsertRounds(3, totalRequired)
InsertRounds(4, totalRequired)
InsertRounds(5, totalRequired)
InsertRounds(6, totalRequired)
InsertRounds(7, totalRequired)
InsertRounds(8, totalRequired)
end
tInsert(wikitable, '|}')
return table.concat(wikitable, '\n')
end
function p.main(frame)
return Main(tonumber(frame.args[1]))
end
return p