Module:Sandbox/Hubianzhen/BTD6 rewards

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Documentation for this module may be created at Module:Sandbox/Hubianzhen/BTD6 rewards/doc

local p = {}
local cg = mw.ext.cargo

local heroes = {
	Quincy = 'QuincyPortrait.png|x20px|link=Quincy (BTD6)|Quincy]] Quincy',
	Gwendolin = 'GwendolinPortrait.png|x20px|link=Gwendolin (BTD6)|Gwendolin]] Gwendolin',
	StrikerJones = 'StrikerJonesPortrait.png|x20px|link=Striker Jones (BTD6)|Striker Jones]] Striker Jones',
	ObynGreenfoot = 'ObynGreenFoot.png|x20px|link=Obyn Greenfoot (BTD6)|Obyn Greenfoot]] Obyn Greenfoot',
	CaptainChurchill = 'CaptainChurchillPortrait.png|x20px|link=Captain Churchill (BTD6)|Captain Churchill]] Captain Churchill',
	Benjamin = 'BenjaminPortrait.png|x20px|link=Benjamin (BTD6)|Benjamin]] Benjamin',
	Ezili = 'EziliPortrait.png|x20px|link=Ezili (BTD6)|Ezili]] Ezili',
	PatFusty = 'PatFustyPortrait.png|x20px|link=Pat Fusty (BTD6)|Pat Fusty]] Pat Fusty',
	Adora = 'AdoraPortrait.png|x20px|link=Adora (BTD6)|Adora]] Adora',
	AdmiralBrickell = 'AdmiralBrickellPortrait.png|x20px|link=Admiral Brickell (BTD6)|Admiral Brickell]] Admiral Brickell',
	Etienne = 'EtiennePortrait.png|x20px|link=Etienne (BTD6)|Etienne]] Etienne',
	Sauda = 'SaudaPortrait.png|x20px|link=Sauda (BTD6)|Sauda]] Sauda',
	Psi = 'PsiPortrait.png|x20px|link=Psi (BTD6)|Psi]] Psi',
	Geraldo = 'GeraldoPortrait.png|x20px|link=Geraldo (BTD6)|Geraldo]] Geraldo',
	Corvus = 'CorvusPortrait.png|x20px|link=Corvus (BTD6)|Corvus]] Corvus',
	Rosalia = 'RosaliaPortrait.png|x20px|link=Rosalia (BTD6)|Rosalia]] Rosalia'
}

local hero_skins = {
	["Cyber Quincy"]='QuincyCyberPortrait.png|x20px|link=Cyber Quincy (BTD6)|Cyber Quincy]] Cyber Quincy',
	["Scientist Gwendolin"]='GwendolinPortrait (scientist).png|x20px|link=Scientist Gwendolin (BTD6)|Scientist Gwendolin]] Scientist Gwendolin',
	["Sentai Captain Churchill"]='SentaiChurchillLVL1.png|x20px|link=Sentai Churchill (BTD6)|Sentai Churchill]] Sentai Churchill',
	["Biker Bones"]='BikerBonesPortrait.png|x20px|link=Biker Bones (BTD6)|Biker Bones]] Biker Bones',
	ObynOceanGuardian='OceanObynPortraitsLvl1.png|x20px|link=Ocean Guardian (BTD6)|Ocean Guardian]] Ocean Guardian',
	BenJammin='BenJamminPortrait.png|x20px|link=Benjammin DJ (BTD6)|Benjammin DJ]] Benjammin DJ',
	SmudgeCatt='SmudgeCattPortraitLvl1.png|x20px|link=Smudge Catt (BTD6)|Smudge Catt]] Smudge Catt',
	FustyTheSnowman='FustyTheSnowmanPortrait.png|x20px|link=Fusty the Snowman (BTD6)|Fusty the Snowman]] Fusty the Snowman',
	["Wolfpack Quincy"]='WolfpackQuincyPortrait.png|x20px|link=Wolfpack Quincy|Wolfpack Quincy]] Wolfpack Quincy',
	JoanOfArcAdora='JoanOfArcPortrait.png|x20px|link=Joan of Arc Adora|Joan of Arc Adora]] Joan of Arc Adora',
	CircusGwendolin='CircusGwendolinPortrait.png|x20px|link=Harlegwen|Harlegwen]] Harlegwen',
	["Octo Jones"]='OctoJonesPortrait.png|x20px|link=Octojones|Octojones]] Octojones',
	DreadPirateBrickell='DreadPirateBrickellPortrait.png|x20px|link=Dread Pirate Brickell|Dread Pirate Brickell]] Dread Pirate Brickell',
	MoltenObyn='MountainObynPortraitsLvl1.png|x20px|link=Mountain Guardian|Mountain Guardian]] Mountain Guardian',
	SushiBento='SushiBentoPortrait.png|x20px|link=Sushi Bento|Sushi Bento]] Sushi Bento',
	ETnEtienne='ETnPortrait.png|x20px|link=ETn|ETn]] ETn',
	VikingSauda='VikingSaudaPortrait.png|x20px|link=Viking Sauda|Viking Sauda]] Viking Sauda',
	Galaxili='GalaxiliPortraitLvl1.png|x20px|link=Galaxili|Galaxili]] Galaxili',
	Psimbals='PsimbalsPortrait.png|x20px|link=Psimbals|Psimbals]] Psimbals',
	Voidora='VoidoraPortrait.png|x20px|link=Voidora|Voidora]] Voidora',
	["Sleigh Captain Churchill"]='SleighChurchillLV1.png|x20px|link=Sleigh Churchill (BTD6)|Sleigh Churchill]] Sleigh Churchill',
	KaijuPat='KaijuPatPortrait.png|x20px|link=Kaiju Pat|Kaiju Pat]] Kaiju Pat',
	JiangshiSauda='JiangshiSaudaPortrait.png|x20px|link=Jiangshi Sauda|Jiangshi Sauda]] Jiangshi Sauda',
	LifeguardBrickell='LifeguardBrickellPortrait.png|x20px|link=Lifeguard Brickell|Lifeguard Brickell]] Lifeguard Brickell',
	BookWyrmEtienne='BookWyrmEtiennePortrait.png|x20px|link=Book Wyrm|Book Wyrm]] Book Wyrm',
	GeraldoGentlemanGadgeteer='GadgeteerGeraldoPortrait.png|x20px|link=Gentlemonkey Gadgeteer|Gentlemonkey Gadgeteer]] Gentlemonkey Gadgeteer',
	DreamstatePsi = 'PsiDreamstatePortrait.png|x20px|link=Dreamstate Psi|Dreamstate Psi]] Dreamstate Psi',
}

local powers = {
	SuperMonkeyStorm = 'SuperMonkeyStormIcon.png|x20px|link=Super Monkey Storm (BTD6)|Super Monkey Storm',
	MonkeyBoost = 'MonkeyBoostIcon.png|x20px|link=Monkey Boost (BTD6)|Monkey Boost',
	Thrive = 'ThriveIcon.png|x20px|link=Thrive',
	DartTime = 'DartTimeIcon.png|x20px|link=Time Stop',
	CashDrop = 'CashDropIcon.png|x20px|link=Cash Drop (BTD6)|Cash Drop',
	BananaFarmer = 'BananaFarmerIcon.png|x20px|link=Banana Farmer (BTD6)|Banana Farmer',
	PortableLake = 'PortableLakeIcon.png|x20px|link=Portable Lake (BTD6)|Portable Lake',
	Pontoon = 'PontoonIcon.png|x20px|link=Pontoon (BTD6)|Pontoon',
	RoadSpikes = 'HotSpikesIcon.png|x20px|link=Road Spikes (BTD6)|Road Spikes',
	MoabMine = 'MoabMineIcon.png|x20px|link=MOAB Mine',
	CamoTrap = 'CamoTrapIcon.png|x20px|link=Camo Trap',
	GlueTrap = 'GlueTrapIcon.png|x20px|link=Glue Trap',
	TechBot = 'TechbotIcon.png|x20px|link=Tech Bot',
	EnergisingTotem = 'EnergisingTotemIcon.png|x20px|link=Energizing Totem',
	BattleCat = 'BattleCatIcon.png|x20px|link=Battle Cat!'
}

local extras = {
	BigBloonsMode = 'BigBloonModeIcon.png|x20px|link=Extra#Big Bloons]][[Extra#Big Bloons|Big Bloons]]',
	SmallBloonsMode = 'SmallBloonModeIcon.png|x20px|link=Extra#Small Bloons]][[Extra#Small Bloons|Small Bloons]]',
	BigTowersMode = 'BigMonkeysModeIcon.png|x20px|link=Extra#Big Monkey Towers]][[Extra#Big Monkey Towers|Big Monkey Towers]]',
	SmallTowersMode = 'SmallMonkeysModeIcon.png|x20px|link=Extra#Small Monkey Towers]][[Extra#Small Monkey Towers|Small Monkey Towers]]',
	SmallBossesMode = 'SmallBossModeIcon.png|x20px|link=Extra#Small Bosses]][[Extra#Small Bosses|Small Bosses]]'
}

local tower_names = {
	DartMonkey = 'Dart Monkey',
	BoomerangMonkey = 'Boomerang Monkey',
	BombShooter = 'Bomb Shooter',
	TackShooter = 'Tack Shooter',
	IceMonkey = 'Ice Monkey',
	GlueGunner = 'Glue Gunner',
	SniperMonkey = 'Sniper Monkey',
	MonkeySub = 'Monkey Sub',
	MonkeyBuccaneer = 'Monkey Buccaneer',
	MonkeyAce = 'Monkey Ace',
	HeliPilot = 'Heli Pilot',
	MortarMonkey = 'Mortar Monkey',
	DartlingGunner = 'Dartling Gunner',
	WizardMonkey = 'Wizard Monkey',
	SuperMonkey = 'Super Monkey',
	NinjaMonkey = 'Ninja Monkey',
	Alchemist = 'Alchemist',
	Druid = 'Druid',
	Mermonkey = 'Mermonkey',
	BananaFarm = 'Banana Farm',
	SpikeFactory = 'Spike Factory',
	MonkeyVillage = 'Monkey Village',
	EngineerMonkey = 'Engineer Monkey',
	BeastHandler = 'Beast Handler'
}

local towers = {
	DartMonkey = '000-DartMonkey.png|x20px|link=Dart Monkey (BTD6)]] Dart Monkey',
	BoomerangMonkey = '000-BoomerangMonkey.png|x20px|link=Boomerang Monkey (BTD6)]] Boomerang Monkey',
	BombShooter = '000-BombShooter.png|x20px|link=Bomb Shooter (BTD6)]] Bomb Shooter',
	TackShooter = '000-TackShooter.png|x20px|link=Tack Shooter (BTD6)]] Tack Shooter',
	IceMonkey = '000-IceMonkey.png|x20px|link=Ice Monkey (BTD6)]] Ice Monkey',
	GlueGunner = '000-GlueGunner.png|x20px|link=Glue Gunner (BTD6)]] Glue Gunner',
	SniperMonkey = '000-SniperMonkey.png|x20px|link=Sniper Monkey (BTD6)]] Sniper Monkey',
	MonkeySub = '000-MonkeySub.png|x20px|link=Monkey Sub (BTD6)]] Monkey Sub',
	MonkeyBuccaneer = '000-MonkeyBuccaneer.png|x20px|link=Monkey Buccaneer (BTD6)]] Monkey Buccaneer',
	MonkeyAce = '000-MonkeyAce.png|x20px|link=Monkey Ace (BTD6)]] Monkey Ace',
	HeliPilot = '000-HeliPilot.png|x20px|link=Heli Pilot (BTD6)]] Heli Pilot',
	MortarMonkey = '000-MortarMonkey.png|x20px|link=Mortar Monkey (BTD6)]] Mortar Monkey',
	DartlingGunner = '000-DartlingGunner.png|x20px|link=Dartling Gunner (BTD6)]] Dartling Gunner',
	WizardMonkey = '000-WIzard.png|x20px|link=Wizard Monkey (BTD6)]] Wizard Monkey',
	SuperMonkey = '000-SuperMonkey.png|x20px|link=Super Monkey (BTD6)]] Super Monkey',
	NinjaMonkey = '000-NinjaMonkey.png|x20px|link=Ninja Monkey (BTD6)]] Ninja Monkey',
	Alchemist = '000-Alchemist.png|x20px|link=Alchemist (BTD6)]] Alchemist',
	Druid = '000-Druid.png|x20px|link=Druid (BTD6)]] Druid',
	Mermonkey = '000-Mermonkey.png|x20px|link=Mermonkey (BTD6)]] Mermonkey',
	BananaFarm = '000-BananaFarm.png|x20px|link=Banana Farm (BTD6)]] Banana Farm',
	SpikeFactory = '000-SpikeFactory.png|x20px|link=Spike Factory (BTD6)]] Spike Factory',
	MonkeyVillage = '000-MonkeyVillage.png|x20px|link=Monkey Village (BTD6)]] Monkey Village',
	EngineerMonkey = '000-EngineerMonkey.png|x20px|link=Engineer Monkey (BTD6)]] Engineer Monkey',
	BeastHandler = '000-BeastHandler.png|x20px|link=Beast Handler (BTD6)]] Beast Handler'
}

local insta_towers = {
	DartMonkey = '-DartMonkeyInsta.png|x20px|link=Dart Monkey (BTD6)',
	BoomerangMonkey = '-BoomerangMonkeyInsta.png|x20px|link=Boomerang Monkey (BTD6)',
	BombShooter = '-BombShooterInsta.png|x20px|link=Bomb Shooter (BTD6)',
	TackShooter = '-TackShooterInsta.png|x20px|link=Tack Shooter (BTD6)',
	IceMonkey = '-IceMonkeyInsta.png|x20px|link=Ice Monkey (BTD6)',
	GlueGunner = '-GlueGunnerInsta.png|x20px|link=Glue Gunner (BTD6)',
	SniperMonkey = '-SniperMonkeyInsta.png|x20px|link=Sniper Monkey (BTD6)',
	MonkeySub = '-MonkeySubInsta.png|x20px|link=Monkey Sub (BTD6)',
	MonkeyBuccaneer = '-MonkeyBuccaneerInsta.png|x20px|link=Monkey Buccaneer (BTD6)',
	MonkeyAce = '-MonkeyAceInsta.png|x20px|link=Monkey Ace (BTD6)',
	HeliPilot = '-HeliPilotInsta.png|x20px|link=Heli Pilot (BTD6)',
	MortarMonkey = '-MortarMonkeyInsta.png|x20px|link=Mortar Monkey (BTD6)',
	DartlingGunner = '-DartlingGunnerInsta.png|x20px|link=Dartling Gunner (BTD6)',
	WizardMonkey = '-WIzardInsta.png|x20px|link=Wizard Monkey (BTD6)',
	SuperMonkey = '-SuperMonkeyInsta.png|x20px|link=Super Monkey (BTD6)',
	NinjaMonkey = '-NinjaMonkeyInsta.png|x20px|link=Ninja Monkey (BTD6)',
	Alchemist = '-AlchemistInsta.png|x20px|link=Alchemist (BTD6)',
	Druid = '-DruidInsta.png|x20px|link=Druid (BTD6)',
	Mermonkey = '-MermonkeyInsta.png|x20px|link=Mermonkey (BTD6)',
	BananaFarm = '-BananaFarmInsta.png|x20px|link=Banana Farm (BTD6)',
	SpikeFactory = '-SpikeFactoryInsta.png|x20px|link=Spike Factory (BTD6)',
	MonkeyVillage = '-MonkeyVillageInsta.png|x20px|link=Monkey Village (BTD6)',
	EngineerMonkey = '-EngineerMonkeyInsta.png|x20px|link=Engineer Monkey (BTD6)',
	BeastHandler = '-BeastHandlerInsta.png|x20px|link=Beast Handler (BTD6)'
}

local reward_for_type = {
	['MonkeyMoney'] = function(value)
		return string.format('[[File:BTD6 BloonjaminsIcon.png|x20px|link=Monkey Money]] %s', value)
	end,
	
	['KnowledgePoints'] = function(value)
		return string.format('[[File:BTD6 KnowledgeIcon.png|x20px|link=Monkey Knowledge Point|Monkey Knowledge Points]] %s', value)
	end,
	
	['InstaRank'] = function(value)
		return string.format('[[File:BTD6 LvlHolder.png|x20px|link=Level]] %s', value)
	end,
	
	['FullTowerUnlock'] = function(value)
		return string.format('[[File:BTD6 %s', towers[value])
	end,
	
	['RandomPower'] = function(value)
		local delimiter = string.find(value, ',')
		return string.format('[[File:BTD6 PowersIcon.png|x20px|link=Power|Powers]] "%s" power ×%s', string.sub(value, 1, delimiter - 1), string.sub(value, delimiter + 1, string.len(value)))
	end,
	
	['Trophy'] = function(value)
		return string.format('[[File:BTD6 TrophyIcon.png|x20px|link=Trophy (BTD6)|Trophies]] %s', value)
	end,
	
	['RacesPass'] = function(value)
		return string.format('[[File:BTD6 RacePassIconSmall.png|x20px|link=Race Pass]] %s', value)
	end,
	
	['CollectionEvent'] = function(value)
		return string.format('[[File:BTD6 EventTotemLootIcon.png|x20px|link=Collection Event (BTD6)|Collection Rewards]] %s', value)
	end,
	
	['Hero'] = function(value)
		return string.format('[[File:BTD6 %s', heroes[value])
	end,
	
	['HeroSkin'] = function(value)
		return string.format('[[File:BTD6 %s', hero_skins[value])
	end,
	
	['Power'] = function(value)
		local delimiter = string.find(value, ',')
		if delimiter ~= nil then
			return string.format('[[File:BTD6 %s]] ×%s',
				powers[string.sub(value, 1, delimiter - 1)],
				string.sub(value, delimiter + 1, string.len(value)))
		else
			return string.format('[[File:BTD6 %s]] ×1', powers[value])
		end
	end,
	
	['InstaMonkey'] = function(value)
		local delimiter = string.find(value, ',')
		local top = tonumber(string.sub(value, delimiter + 1, delimiter + 1))
		local mid =	tonumber(string.sub(value, delimiter + 2, delimiter + 2))
		local btm =	tonumber(string.sub(value, delimiter + 3, delimiter + 3))
		local tower = string.sub(value, 1, delimiter - 1)
		
		--[[	Insta-towers:
				If both paths equal, the order is:
				Middle, Top, Bottom
				
				exceptions: 
				Dart middle then bottom (t1 and t2)
				Bucc middle then bottom (t2)
				can be volatile, so keeping an eye on those changes
		]]--
		
		-- Middle
		if mid >= top and mid >= btm then
			top, btm = 0, 0
		-- Top
		elseif top >= mid and top >= btm then
			if top == btm and (tower == "DartMonkey" or (tower == "MonkeyBuccaneer" and top == 2)) then top, mid = 0, 0
			else
				mid, btm = 0, 0
			end
		-- Bottom
		else
			top, mid = 0, 0
		end
		
		return string.format('[[File:BTD6 %s%s%s%s]] %s-%s-%s', 
			tostring(top), tostring(mid), tostring(btm), insta_towers[tower],
			string.sub(value, delimiter + 1, delimiter + 1), string.sub(value, delimiter + 2, delimiter + 2), string.sub(value, delimiter + 3, delimiter + 3)
		)
	end,
	
	['RandomInstaMonkey'] = function(value)
		local values = {}
		for v in string.gmatch(value, '([^,]+)') do
			table.insert(values, v)
		end
		
		local tier = values[1]
		local amt = values[2]
		local tower = tower_names[values[3]]
		
		-- tier 0
		if values[1] == "0" then
			if #values == 3 then
				-- random tier 0 of a specific tower
				return string.format('[[File:BTD6 InstaRandomTier1.png|x20px|Tier 0 %s Insta Monkey|link=Insta Monkey]] %s ×%s', tower, tower, amt)
			else
				-- random tier 0
				return string.format('[[File:BTD6 InstaRandomTier1.png|x20px|Tier 0 Insta Monkey|link=Insta Monkey]] ×%s', amt)
			end
		else
			if #values == 3 then
				-- random tier X of a specific tower
				return string.format('[[File:BTD6 InstaRandomTier%s.png|x20px|Tier %s %s Insta Monkey|link=Insta Monkey]] %s ×%s', tier, tier, tower, tower, amt)
			else
				-- random tier X
				return string.format('[[File:BTD6 InstaRandomTier%s.png|x20px|Tier %s Insta Monkey|link=Insta Monkey]] ×%s', tier, tier, amt)
			end
		end
	end,
	
	['BigBloonsMode'] =   function(value) return '[[File:BTD6 BigBloonModeIcon.png|x20px|link=Extra#Big Bloons|Big Bloons]] Big Bloons' end,
	['SmallBloonsMode'] = function(value) return '[[File:BTD6 SmallBloonModeIcon.png|x20px|link=Extra#Small Bloons|Small Bloons]] Small Bloons' end,
	['BigTowersMode'] =   function(value) return '[[File:BTD6 BigMonkeysModeIcon.png|x20px|link=Extra#Big Monkey Towers|Big Monkey Towers]] Big Monkey Towers' end,
	['SmallTowersMode'] = function(value) return '[[File:BTD6 SmallMonkeysModeIcon.png|x20px|link=Extra#Small Monkey Towers|Small Monkey Towers]] Small Monkey Towers' end,
	['SmallBossesMode'] = function(value) return '[[File:BTD6 SmallBossModeIcon.png|x20px|link=Extra#Small Bosses|Small Bosses]] Small Bosses' end,
	['DoubleCashMode'] = function(value) return '[[File:BTD6 DoubleCashModeShop.png|x20px|link=Double Cash Mode (BTD6)|Double Cash Mode]] Double Cash Mode' end,
	['FastTrack'] = function(value) return '[[File:BTD6 FastTrackIconSmall.png|x20px|link=Fast Track Mode]] Fast Track Mode' end,
	['MapEditorUnlock'] = function(value) return 'Map Editor unlocked' end,
	
	['TrophyStoreItem'] = function(value)
		local result = cg.query('btd6_cosmetic_items', '_pageName, name, shortname, image', {
			where = string.format('id = "%s"', value)
		})
		return string.format('[[File:%s|x20px|link=%s|%s]] %s', result[1].image, result[1]._pageName, result[1].name, result[1].shortname)
	end
}

function p.parse(text, source)
	local reward_text = {}
	
	-- split text by '#'
	for reward in string.gmatch(text, '([^#]+)') do
		-- split reward by ':'
		local delimiter = string.find(reward, ':')
		if delimiter ~= nil then
			table.insert(reward_text, reward_for_type[string.sub(reward, 1, delimiter - 1)](string.sub(reward, delimiter + 1, string.len(reward))))
			if string.sub(reward, 1, delimiter - 1) == 'TrophyStoreItem' and source ~= nil then
				cg.store('btd6_cosmetic_sources', {
					name = source,
					item = string.sub(reward, delimiter + 1, string.len(reward))
				})
			end
				
		else
			table.insert(reward_text, reward_for_type[reward]())	
		end
	end
	
	return table.concat(reward_text, ', ')
end

function p.main(frame)
	return p.parse(frame.args[1], frame.args['source'])
end

return p