Mastery (or Masteries [ 1] ) is a modifier mode in the mobile version and console version of Bloons TD 5 , introduced to the mobile version in version 3.0 and available in the console version since launch. It increases the overall difficulty of the game, adding an extra layer to most Bloons and reducing cash gained from popping Bloons. This mode has increased rewards and separate medals . It is not playable in Apopalypse , Deflation , Sandbox , or Co-op , or with FastTrack . Events (e.g. Golden Bloon , Totem Event , or Challenge Monkey ) are also incompatible with Mastery mode.
The player unlocks Mastery mode for Beginner tracks by earning at least one medal on 39 tracks and all medals (except the Ten medal) on 17 Beginner tracks. Other Track Types require unlocking the previous Mastery level and having all medals on more tracks. Each Mastery level unlocked also unlocks an extra tier of upgrades in the Monkey Lab .
In Mastery mode, all Bloons have one additional layer (except ZOMGs ), including in Freeplay . The player also earns reduced cash per pop.
Cash per pop changes
Rounds
Cash per pop
Normal
Mastery
1–30
100%
50%
31–50
25%
51–60
50%
61–85
20%
10%
86–100
10%
5%
101+
2%
1%
Track Type
Conditions
Monkey Lab level
Beginner
Any medal on at least 56 tracks
All medals (except Ten medals) on at least 17 Beginner tracks
9
Intermediate
Unlock Beginner Mastery
All medals (except Ten medals) on at least 13 Intermediate tracks
10
Advanced
Unlock Intermediate Mastery
All medals (except Ten medals) on at least 14 Advanced tracks
11
Expert
Unlock Advanced Mastery
All medals (except Ten medals) on at least 9 Expert tracks
12
Extreme
Unlock Expert Mastery
All medals (except Ten medals) on at least 3 Extreme tracks
13
Mastery earns double the normal amount of Monkey Money , Tokens , and (on Extreme tracks) experience .
Track Type
Difficulty
First time
Completed
Mobile version
PC / console version
Mobile version
PC / console version
Beginner
Easy
150, 2
300, 2
60
120
Medium
250, 4
500, 4
100
200
Hard
400, 6
800, 6
160
320
Impoppable
600, 8
1,200, 8
240
480
Intermediate
Easy
300, 4
600, 4
120
240
Medium
500, 6
1,000, 6
200
400
Hard
800, 8
1,600, 8
320
640
Impoppable
1,200, 10
2,400, 10
480
960
Advanced
Easy
450, 6
900, 6
180
320
Medium
750, 8
1,500, 8
300
600
Hard
1,200, 10
2,400, 10
480
960
Impoppable
1,800, 12
3,600, 12
640
1,280
Expert
Easy
600, 8
1,200, 8
240
480
Medium
1,000, 10
2,000, 10
400
800
Hard
1,600, 12
3,200, 12
640
1,280
Impoppable
2,400, 14
4,800, 14
960
1,920
Extreme
Easy
100,000 XP, 10
20,000 XP
Medium
200,000 XP, 12
40,000 XP
Hard
300,000 XP, 16
60,000 XP
Impoppable
400,000 XP, 18
80,000 XP
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Leads first appear on round 22.
Ceramics first appear on round 35.
Seven Camo Leads appear on round 37, and nowhere else.
Four MOABs appear on round 40.
A BFB appears on round 46.
A ZOMG appears on round 60, and two appear on round 65.
Rounds 63, 76, and 78 have tightly packed MOABs instead of Ceramics.
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Easy
Medium
Hard
Impoppable
Reverse
Ten
Internally, Mastery mode simply adds 1 to each Bloon's rank. As a result, round 85 is completely unchanged.
Additionally, when the Golden Bloon was released, it was considered 1 rank above the Ceramic Bloon , causing a bug where Ceramics were upgraded to Golden Bloons instead of MOABs .
↑ "Do you have what it takes to become the ultimate Bloons master? Prove it with the brand new Masteries mode!" — In-game description of the 3.0 update.