Update history:Bloons Card Storm/Version 4.4

Version 4.4
Build №1648
Steam30 June 2025[1]

Version 4.4 is a minor update to Bloons Card Storm. It introduces balance changes, mostly to nerf the strength of several newer cards and some minor buffs to weaker cards.

Changes

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The Eternal is intended to be a consistent threat that improves throughout the game and is hard to remove. We’ve reduced the rate at which it ramps as well as rewarding players for popping it before it hits them by reducing that rate even further.Damaged MOAB does feel a little outclassed by its healthy sibling, so we’ve added a 2nd charge to it. Adding charges is something not done lightly, as the more 2+ charge cards in the game, the weaker card draw in general is, but we felt in this case it was justified.

The synergies! Healing Bloon’s primary job is to heal Bloons like the Damaged MOAB, but it turns out it wasn’t doing a great job of that. We’ve increased the amount it heals by.

Lead Zeppelin’s Armor component was definitely overvalued when it came to deciding its health. We still think Armor can be very powerful but for 14 gold and being Ultra Rare it wasn’t really packing enough punch. This is a big jump in health so we’ll be watching its winrate closely from here.
— Update notes

  •   On Destroyed effect is now split into lower gains for On Leak and On Popped
    •   On Leak: HP gain reduced ― +70 → +60
    •   On Popped: HP gain reduced ― +70 → +30
  • Description changed ― On Destroyed: Add a copy of this card to your hand with +70 Health → On Destroyed: Add a copy of this card to your hand with additional Health
    On Leaked: +60. On Popped: +30.
  •   Charges increased ― 1 → 2
  •   On Play: Heal gain increased ― +25 → +50
    • Note: Also changes the stats in the card description
  •   Health increased ― 750 → 1200
Total Transformation Monkey’s base numbers plus the Acid Pool power of the Transformed Monkeys was just a tad too strong, so we’ve dialled that back a bit.

Similarly, Alchemist Monkey’s ability to place an Acid Pool every single turn made its DPT just a little too high so we’ve increased reload to 2 and bumped his damage up a little to compensate.

One of our community notes was that while MOAB Construction Facility seems fun to try and build around, in practice it’s just too weak to ever be seriously competitive. We agree, so we’re lowering the damage it deals when it speeds up those MOABs.
— Update notes

  •   Attack Power decreased ― 80 → 60
  •   Reload increased ― 1 → 2
  •   Reload increased ― 1 → 2
  •   Attack Power increased ― 15 → 25
  •   Damage to summoned Bloons decreased ― 100 → 50
    • Note: Also changes the stats in the card description
Lots of suggestions here but we’ve looked mostly at the Bloontonium cost cards since those were the ones most out of whack.

Bloon Redirect is a powerful swing that removes a threat while also adding to your own board. It was very powerful and we appreciate the various suggestions from the community but we do want to maintain that swing nature as well as the Bloontonium cost. Stealing an opposing BFB or ZOMG is too strong though, so we’ve introduced a max target health condition and will keep evaluating the card from here.

Stylish Finish was not nearly stylish enough, and we liked the idea that if you are going to go out with a bang, you should do so with a full bag of ammo, so target Monkey will now also reload.

Accident at the Lab was too cost effective for what it does, so we’ve bumped its cost up considerably.

Likewise, Overload was not being used or played because of its high cost for the effect. Bumped this down to be more in line with other Bloontonium powers.

Mass Detonation was extremely effective damage even on a single target, so we’ve reduced its damage and splash a little.

Mass Lead Production is not a Bloontonium power but it is outshined by other Armor granting cards. We wanted to make this more impactful, even if that meant bumping it up into the crowded 3-cost Power slot.
— Update notes

  •   Added condition that the target Bloon must have 150 or less Health
  • Description changed ― Target Bloon switches to your side. Increase its delay by 1 → Target Bloon with 150 or less Health switches to your side. Increase its delay by 1
  •   Now also reloads target Monkey
  • Description changed ― Target friendly Monkey gains +30 Attack Power and is Doomed → Reload target friendly Monkey, it gains +30 Attack Power and is Doomed
  •   Bloontonium cost increased ― 4 → 7
  •   Bloontonium cost reduced ― 5 → 3
  •   Damage per explosion reduced ― 150 + 50 Splash → 120 + 30 Splash
    • Note: Also changes the stats in the card description
  •   Armor bonus increased ― +5 → +15
    • Note: Also changes the stats in the card description
  •   Gold cost increased ― 2 → 3

Text changes

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We've also touched up the wording and grammar consistency for a few card descriptions, including changing AP (Attack Power) to ATK, so it isn’t confused with Armor Piercing.
— Update notes
  • Attack Power is now abbreviated as "ATK" instead of "AP" in the descriptions of cards and Striker's Adventure items
  • Card descriptions now consistently uncapitalize the word "card"
  • Card descriptions now consistently uncapitalize the word "damage"
  • Card descriptions now consistently uncapitalize the word "ammo"
  • Crippling Sniper: card description now uncapitalizes the word "delay"
  • Monkey Priestess: card description now capitalizes the word "Hero"
  • Black Bloon: card description now capitalizes the word "Draw"
  • Powerful Slowing Totem: card description now uncapitalizes the word "enemy"

Rewritten card descriptions

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  • Fortify: description changed ― Give a friendly Bloon +50 Health → Target friendly Bloon gains +50 Health
  • Improved Fortification: description changed ― Give target friendly Bloon +150 Health but increase its delay by 1 → Give target friendly Bloon +150 Health and increase its delay by 1

Keywords

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  • On Popped keyword: description now capitalizes the word "Hero"
  • On Leak keyword: description now capitalizes the words "Bloon", "Hero", and "Defenders"

References

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