Monkey (BCS)

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For Monkeys in general, see Monkey.
The Tack Shooter, a Primary Monkey card

Monkeys are a type of card in Bloons Card Storm and the main way of defending the player's Hero from the opponent's Bloons. When played, they appear between the player's Hero and the Bloon track. Each player can have up to five Monkeys on their side of the board at a time. If the player has fewer than five Monkeys, Monkeys are only placeable on unoccupied spaces, but if all the player's Monkey spaces are occupied, they can play new Monkeys on occupied Monkey spaces to replace existing Monkeys.

The player can use most Monkeys during their turn to attack opposing Bloons by dragging from a Monkey to a target Bloon. Attacking a Bloon deals damage equal to the Monkey's ATK and consumes one ammo. Each Monkey has a limited amount of ammo, and when one runs out of ammo, its reload stat determines the number of turns it takes for its ammo to replenish.

There are a total of 81 Monkey cards. Of these, 4 do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck.

Mechanics

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Dart Monkey Twins buffing each other's ATK by being placed next to each other

The ATK (Attack Power or AP prior to version 4.4) of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the Boomerang Monkey's second hit, the Thunder Druid's On Play effect, or the Blade Maelstrom's On Turn End effect, are independent of their ATK and are not affected by buffs or debuffs to their ATK. The exceptions are Splash Damage effects, which deal damage equal to the Monkey's ATK, and effects that are referred to as "attacks" in card text, such as the Arcane Master's additional projectiles and the Mortar Monkey's On Turn End effect. Monkeys cannot have their ATK lowered below zero.

A Monkey's ammo is the number of times it can attack a Bloon before it has to reload. Each attack consumes one ammo. All Monkeys start with full ammo when played.

Reload

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The reload of a Monkey is the number of turns it takes for the Monkey to reload its ammo. If a Monkey has no ammo at the start of the player's turn, the reload counter decrements by 1, and if it reaches zero, the Monkey gains ammo equal to its maximum ammo.

Class

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Monkeys come in four card classes: Primary, Military, Magic, and Support. Monkeys that are based on towers and upgrades from Bloons TD 6 use the same classifications as in that game. The card class is listed alongside the Monkey's type (e.g. Primary – Bomb Shooter), as well as their respective class icon on the lefthand side of the card.

The type of a Monkey is a secondary classification system unique to Monkeys. Some cards have effects that depend on the type (such as Super Monkey Fan Club applying a buff to Dart-type Monkeys only or Mine Supervisors generating more Bloontonium per Miner-type Monkey), but most Monkey types have no interactions. With the exception of Agent-type Monkeys, all Monkeys of the same type also belong to the same class.

Non-keyword additional properties

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Does not attack normally

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Monkeys with the term "Does not attack normally" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as Mortar Monkey's ability to attack a random target at the end of the player's turn and Even More Tacks attacking as a Defender.

Can't Attack

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Monkeys with the term "Can't Attack" in their card text are unable to attack by any means. Monkeys with this property have no ATK, ammo (except for Factories), or reload stat, and are considered to have an ATK of 0 for the purposes of card effects that depend on ATK, such as Bed Time. Monkeys with this property have square-shaped plates beneath them instead of circular plates.

Attacks Twice

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Monkeys with the term "Attacks Twice" in their card text attack their target two times per ammo instead of one, in rapid succession. If the first attack reduces the target's health to 0 or lower, the target still takes the second attack before it pops, and it still triggers effects that activate upon dealing damage (such as Growth Gas Bloons and Extractor Bloons). The second attack cannot be interrupted by being stunned after the first attack (e.g., targeting a Stun Gas Bloon). When targeting a Bloon, a Monkey that Attacks Twice displays the amount of damage it will deal when factoring in the second attack.

List of Monkey cards

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Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Acidic Mix Alchemist
Acidic Mix Alchemist
On Play: Target other friendly Monkey gains Armor-Piercing
Magic Uncommon Lead Storm Gold 2 1 Alchemist 2 25 2 Version 4.0
Alchemist Monkey
Alchemist Monkey
On Attack: Summon an Acid Pool on target Bloon space
Magic Common Lead Storm Gold 2 1 Alchemist 1 25 2 Version 4.0
Arcane Master
Arcane Master
On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
Magic Super Rare Classic Gold 9 1 Wizard 2 50 3 Launch
None Gold 0 1 Full Playable test
Banana Farm
Banana Farm
Can't Attack. On Turn Start: Gain 2 Gold
Support Common Classic Gold 4 1 Banana Farm Firstlook test
Banana Plantation
Banana Plantation
Can't Attack. When an opponent draws a card: Gain 1 Gold
Support Rare Classic Gold 3 1 Banana Farm Launch
Primary Uncommon Lead Storm Gold 1 4 Dart 1 20 1 Version 4.0
Berserker Brew
Berserker Brew
On Play: Target other friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed
Magic Uncommon Lead Storm Gold 6 1 Alchemist 1 30 1 Version 4.0
Bionic Boomerang
Bionic Boomerang
On Play: Gain 2 Temporary Ammo
Primary Uncommon Classic Gold 6 1 Boomerang 2 55 2 Full Playable test
Blade Maelstrom
Blade Maelstrom
Defender +10. On Turn End: Deal 30 damage to all enemy Bloons
Primary Ultra Rare Classic Gold 8 1 Tack Shooter 3 20 4 Launch
Bloon Impact
Bloon Impact
Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2
Primary Super Rare Camo Storm Gold 9 1 Bomb Shooter 2 45 Version 6.0
Bloon Master Alchemist
Bloon Master Alchemist
On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space
Magic Ultra Rare Lead Storm Gold 10 1 Alchemist 1 15 2 Version 4.0
Bloontonium Miner
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Common Classic Gold 1 1 Miner 1 10 1 Version 3.0
Bloontonium Saboteur
Bloontonium Saboteur
On Play: Opponent loses 4 Bloontonium
Military Super Rare Classic Gold 3 1 Agent 1 30 1 Version 3.0
Bomb Shooter
Bomb Shooter
Armor-Piercing
Primary Common Lead Storm Gold 2 1 Bomb Shooter 1 80 3 Version 4.0
Boomerang Monkey
Boomerang Monkey
On Attack: Deal 30 damage to the next adjacent Bloon
Primary Uncommon Classic Gold 3 1 Boomerang 1 20 1 Firstlook test
Bouncing Bullet
Bouncing Bullet
On Attack: Deal 30 damage to a random other Bloon three times
Military Ultra Rare Classic Gold 8 1 Sniper 1 90 2 Full Playable test
Burny Stuff Mortar
Burny Stuff Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire
Military Uncommon Classic Gold 4 1 Mortar 1 40 1 Full Playable test
Cash Drop Sniper
Cash Drop Sniper
On Reload: Gain 3 Gold
Military Uncommon Classic Gold 5 1 Sniper 1 65 2 Full Playable test
Ceramic Glazing Kiln
Ceramic Glazing Kiln
Temporary. Can't Attack. When you play a Bloon, give it +20 Health. Use 1 ammo
Support Rare Lead Storm Gold 2 1 Factory 5 Version 4.0
Corvus Academy of Arts
Corvus Academy of Arts
Temporary. Can't Attack. When your Hero would take damage, they take no damage. Use 1 ammo
Support Rare Lead Storm Gold 8 1 Factory 2 Version 4.0
Crippling Sniper
Crippling Sniper
On Attack: Targeted Large Bloons have their delay increased by 1
Military Ultra Rare Classic Gold 7 1 Sniper 1 150 3 Full Playable test
Primary Uncommon Classic Gold 4 1 Dart 2 50 2 Firstlook test
Dark Champion
Dark Champion
During Opponent's Turn: Defenders gain 10 ATK
Magic Ultra Rare Classic Gold 12 1 Super 3 100 3 Launch
Dart Arts Wizard
Dart Arts Wizard
Whenever a friendly Undead Bloon is summoned, it gains +30 Health
Magic Super Rare Camo Storm Gold 4 1 Wizard 2 35 2 Version 6.0
Primary Common Classic Gold 0 1 Dart 1 25 1 Firstlook test
Dart Monkey Twins
Dart Monkey Twins
Gains +10 ATK while next to a Dart Monkey Twin
Primary Uncommon Classic Gold 1 2 Dart 1 15 1 Version 2.0
Dire Wolf
Dire Wolf
On Attack: Deal Splash Damage
Common None Gold 0 1 Wolf 1 50 1 Version 5.0
Distraction Ninja
Distraction Ninja
Detect. On Attack: 50% chance to increase target Bloon's delay by 1
Magic Super Rare Camo Storm Gold 6 1 Ninja 2 55 3 Version 6.0
Druid
Druid
Defender +20. On Play: Heal your Hero 75 Health
Magic Common Classic Gold 4 1 Druid 1 50 2 Launch
Druid of Peace
Druid of Peace
Can't Attack. Bloons can't attack on the turn they are summoned
Magic Super Rare Camo Storm Gold 5 1 Druid Version 6.0
Elite Defender
Elite Defender
Defender +15
Military Rare Classic Gold 7 1 Sniper 4 35 3 Full Playable test
Even More Tacks
Even More Tacks
Temporary. Defender. Does not attack normally. Add 1 ammo per 2 Gold spent
Primary Rare Camo Storm Gold 0 1 Tack Shooter 1 40 Version 6.0
Extra Range Tack Shooter
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Uncommon Camo Storm Gold 3 1 Tack Shooter 2 35 2 Version 6.0
Extra-Super Monkey
Extra-Super Monkey
Gain +5 ATK per Gold spent
Magic Rare Camo Storm Gold 0 1 Super 1 20 1 Version 6.0
Fireball Wizard
Fireball Wizard
On Attack: Set target Bloon on fire
Magic Uncommon Camo Storm Gold 6 1 Wizard 1 100 2 Version 6.0
Frag Bomb Shooter
Frag Bomb Shooter
On Attack: Deal Splash Damage.
Primary Uncommon Lead Storm Gold 7 1 Bomb Shooter 3 30 3 Version 4.0
Glaive Ricochet
Glaive Ricochet
On Attack: Deal 10 Damage to all next Bloons in line
Primary Ultra Rare Classic Gold 12 1 Boomerang 4 40 2 Full Playable test
Grand Saboteur
Grand Saboteur
Detect. Enemy Bloons are summoned with 50 less Health
Magic Ultra Rare Camo Storm Gold 15 1 Ninja 1 75 1 Version 6.0
Heart of Vengeance Druid
Heart of Vengeance Druid
On Leak: Gain 5 ATK
Magic Rare Classic Gold 3 1 Druid 2 15 2 Launch
Jungle's Bounty Druid
Jungle's Bounty Druid
Heal your Hero by 10 for each Gold gained
Magic Rare Classic Gold 7 1 Druid 1 15 1 Launch
Lead Coating Factory
Lead Coating Factory
Temporary. Can't Attack. When you play a Bloon, give it Armored 10. Use 1 ammo
Support Super Rare Lead Storm Gold 2 1 Factory 4 Version 4.0
Lead to Gold Monkey
Lead to Gold Monkey
Armor-Piercing. On Attack: If target has Armor, gain 2 gold
Magic Rare Lead Storm Gold 3 1 Alchemist 1 60 2 Version 4.0
Leeching Shot Sniper
Leeching Shot Sniper
On Attack: Gain 2 Bloontonium
Military Uncommon Classic Gold 2 1 Sniper 1 50 2 Version 3.0
Marketplace
Marketplace
Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey
Support Ultra Rare Classic Gold 6 1 Banana Farm Full Playable test
Mine Supervisor
Mine Supervisor
On Turn Start: Gain 1 Bloontonium per friendly Miner in play
Support Rare Classic Gold 4 1 Miner 1 40 1 Version 3.0
Missile Launcher
Missile Launcher
Armor-Piercing. Attacks Twice
Primary Rare Lead Storm Gold 5 1 Bomb Shooter 1 60 2 Version 4.0
MOAB Construction Facility
MOAB Construction Facility
Temporary. Can't Attack. When you play a Large Bloon, reduce its delay by 1 and deal 50 damage to it. Use 1 ammo
Support Rare Lead Storm Gold 6 1 Factory 4 Version 4.0
MOAB Dominator
MOAB Dominator
On Play: Increase target Large Bloon's delay by 2.
Primary Ultra Rare Classic Gold 10 1 Boomerang 3 70 2 Version 2.0
MOAB Eliminator
MOAB Eliminator
On Attack: If target is a Large Bloon, destroy it
Primary Ultra Rare Lead Storm Gold 16 1 Bomb Shooter 1 150 3 Version 4.0
MOAB Mauler
MOAB Mauler
Armor-Piercing. Deals +50 damage to Large Bloons
Primary Rare Lead Storm Gold 7 1 Bomb Shooter 2 60 2 Version 4.0
Monkey Investigator
Monkey Investigator
On Play: Draw a random Bloon from your deck
Support Uncommon Classic Gold 3 1 Agent 1 35 1 Version 2.0
Monkey Priestess
Monkey Priestess
On Replace: Heal your Hero 200
Magic Uncommon Classic Gold 3 1 Priestess 2 20 2 Version 3.0
Monkey Village
Monkey Village
Can't Attack. Adjacent Monkeys have +20 ATK
Support Uncommon Classic Gold 4 1 Village Full Playable test
Mortar Monkey
Mortar Monkey
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Common Classic Gold 2 1 Mortar 1 40 1 Full Playable test
Necromancer
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Rare Classic Gold 5 1 Wizard Full Playable test
Military Rare Camo Storm Gold 4 1 Sniper 1 100 2 Version 6.0
Ninja Monkey
Ninja Monkey
Detect. Defender
Magic Common Camo Storm Gold 2 2 Ninja 2 25 2 Version 6.0
Prince of Darkness
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Ultra Rare Classic Gold 10 1 Wizard Full Playable test
Quincy Action Figure
Quincy Action Figure
Can't Attack. On Replace: Gain gold equal to your Economy
Support Common Classic Gold 2 1 Agent Version 2.0
Radar Scanner Village
Radar Scanner Village
Can't Attack. Adjacent Monkeys gain Detect and +10 ATK
Support Uncommon Camo Storm Gold 5 1 Village Version 6.0
Robo Monkey
Robo Monkey
Temporary. Defender +10. Attacks Twice
Magic Super Rare Lead Storm Gold 4 1 Super 2 50 Version 5.0
Sharp Shooter
Sharp Shooter
Double ATK while at full ammo
Primary Ultra Rare Classic Gold 9 1 Dart 3 40 2 Firstlook test
Sharpened Darts Lab
Sharpened Darts Lab
Temporary. Can't Attack. When you play a Primary Monkey, it immediately attacks a random enemy Bloon. Use 1 ammo
Support Uncommon Lead Storm Gold 1 1 Factory 3 Version 4.0
Shell Shock Mortar
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Super Rare Lead Storm Gold 3 1 Mortar 1 60 2 Version 4.0
Shinobi Tactics Ninja
Shinobi Tactics Ninja
Detect. Temporary. On Attack: Your other Ninjas gain +5 ATK
Magic Rare Camo Storm Gold 4 1 Ninja 3 30 Version 6.0
Military Common Classic Gold 3 1 Sniper 1 90 2 Firstlook test
Spike-o-Pult
Spike-o-Pult
On Pop: Gain 20 ATK
Primary Rare Classic Gold 4 1 Dart 1 50 2 Full Playable test
Sun Temple
Sun Temple
On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
Magic Ultra Rare Classic Gold 18 1 Super 3 100 1 Launch
Magic Rare Classic Gold 9 1 Super 3 90 3 Firstlook test
Super Monkey Fan Club
Super Monkey Fan Club
During your Turn: All Dart Monkeys gain 10 ATK
Primary Uncommon Classic Gold 6 1 Dart 1 30 1 Full Playable test
Tack Shooter
Tack Shooter
Defender +10
Primary Common Classic Gold 2 1 Tack Shooter 2 25 2 Firstlook test
Tack Sprayer
Tack Sprayer
Defender +20
Primary Rare Classic Gold 4 1 Tack Shooter 3 30 3 Launch
The Big One
The Big One
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Ultra Rare Classic Gold 11 1 Mortar 1 140 1 Launch
Thunder Druid
Thunder Druid
On Play: Deal 80 damage to all enemy Bloons
Magic Rare Classic Gold 7 1 Druid 1 25 2 Launch
Total Transformation Monkey
Total Transformation Monkey
On Play: Transform all other friendly Monkeys into transformed Monkeys
Magic Ultra Rare Lead Storm Gold 12 1 Alchemist 2 60 1 Version 4.0
Transformed Monkey
Transformed Monkey
On Attack: Summon an Acid Pool on target Bloon space
Common None Gold 3 1 1 50 2 Version 4.0
Triple Shot
Triple Shot
On Attack: Deal Splash Damage
Primary Uncommon Classic Gold 3 1 Dart 1 20 1 Firstlook test
Wall of Fire Monkey
Wall of Fire Monkey
Defender +5. On Play: First enemy Bloon is set on fire
Magic Uncommon Classic Gold 5 1 Wizard 1 40 1 Launch
Wizard Monkey
Wizard Monkey
On Turn Start: Gain 5 ATK
Magic Uncommon Classic Gold 4 1 Wizard 1 25 1 Full Playable test
Common None Gold 0 1 1 30 1 Full Playable test
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