| Cost
|
XP
|
Internal description (unused)
|
Path
|
Tier
|
| 140 |
100 |
Can pop 1 extra Bloon per shot. |
0 |
0
|
| 220 |
500 |
Can pop 2 more Bloons per shot. |
0 |
1
|
| 300 |
1900 |
Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons. |
0 |
2
|
| 1800 |
7500 |
Hurls a giant spiked ball that excels at crushing Ceramic Bloons. |
0 |
3
|
| 15000 |
22000 |
Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power. |
0 |
4
|
| 100 |
80 |
Shoots 10% faster. |
1 |
0
|
| 190 |
400 |
Shoots 25% faster! |
1 |
1
|
| 400 |
2000 |
Throws 3 darts at a time instead of 1. |
1 |
2
|
| 8000 |
9500 |
Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 10 seconds. |
1 |
3
|
| 50000 |
30000 |
Elite membership of this club grants the Dart Monkeys even more power! |
1 |
4
|
| 90 |
50 |
Shoots 10% faster. |
2 |
0
|
| 200 |
450 |
Shoot even further and can detect Camo Bloons. |
2 |
1
|
| 625 |
2100 |
Uses a long range Crossbow that can pop 2 layers of Bloon for every hit. |
2 |
2
|
| 2000 |
12000 |
Sharp Shooter does powerful Crit Shots every few seconds that can pop a whole MOAB Bloon. |
2 |
3
|
| 27000 |
35000 |
Crossbow Master shoots really fast and devastates all Bloon types with ease. |
2 |
4
|
| 200 |
100 |
Can pop up to 7 Bloons per throw. |
0 |
0
|
| 280 |
520 |
Throws sharper and faster glaives instead of boomerangs. |
0 |
1
|
| 1300 |
2500 |
Glaives will bounce from Bloon to Bloon automatically and aggressively. |
0 |
2
|
| 3000 |
8500 |
Glaives will bounce from Bloon to Bloon automatically and aggressively. |
0 |
3
|
| 40000 |
37500 |
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. |
0 |
4
|
| 175 |
120 |
Throws 20% faster. |
1 |
0
|
| 120 |
550 |
Boomerangs travel around faster. |
1 |
1
|
| 1600 |
2500 |
Replaces arm with a strong bionic arm that can throw boomerangs extremely fast. |
1 |
2
|
| 4000 |
9000 |
Turbo Charge Ability: Makes this Monkey attack incredibly fast for 10 seconds. |
1 |
3
|
| 35000 |
32000 |
Perma Charge has permanent super fast attack speed. Ability increases the lethality even more. |
1 |
4
|
| 100 |
110 |
Increases range by |
2 |
0
|
| 150 |
490 |
Allows Boomerangs to pop Frozen and Lead Bloons. |
2 |
1
|
| 1400 |
3000 |
Throws heavy Kylie boomerangs that follow a straight path instead of curved. |
2 |
2
|
| 1800 |
9500 |
Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. |
2 |
3
|
| 50000 |
28000 |
Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. |
2 |
4
|
| 400 |
200 |
Shoots larger bombs, they have a larger blast area and more popping power. |
0 |
0
|
| 800 |
1000 |
Heavy duty bombs can smash through 2 layers of Bloon at once. |
0 |
1
|
| 1500 |
3000 |
Huge bombs blow up Bloons in a large area. |
0 |
2
|
| 3200 |
10000 |
Explosions become so violent bloons are stunned for a short time when they are hit. |
0 |
3
|
| 55000 |
37500 |
Bloon shattering explosions do massive damage and can stun MOAB class Bloons. |
0 |
4
|
| 250 |
180 |
Reloads 20% faster. |
1 |
0
|
| 400 |
650 |
Missile Launcher |
1 |
1
|
| 900 |
2700 |
MOAB Maulers do 10x the normal damage to MOAB class Bloons. |
1 |
2
|
| 3200 |
10000 |
Assassinate MOAB ability: Special missile flies out and does massive damage to MOAB class Bloons. |
1 |
3
|
| 25000 |
35000 |
Assassinate ability does quadruple damage with a short cooldown. |
1 |
4
|
| 200 |
150 |
Increases attack range. |
2 |
0
|
| 300 |
600 |
Frag Bombs |
2 |
1
|
| 800 |
2500 |
Throws out secondary bombs instead of sharp fragments every shot. |
2 |
2
|
| 2400 |
10000 |
Every 6 shots the cluster bombs send out more cluster bombs for even more destruction. |
2 |
3
|
| 35000 |
25000 |
When a Bloon escapes, a Bomb Storm will destroy every Bloon on the screen below a BFB. |
2 |
4
|
| 150 |
150 |
Shoots tacks faster. |
0 |
0
|
| 300 |
550 |
Shoots tacks even faster. |
0 |
1
|
| 600 |
2400 |
Shoots superhot tacks that can pop Lead Bloons. |
0 |
2
|
| 4500 |
9500 |
Shoots a deadly ring of flame instead of tacks. |
0 |
3
|
| 50000 |
32500 |
Deadly inferno of flame roasts all the strongest Bloons. |
0 |
4
|
| 100 |
140 |
Tacks fly out further than normal. |
1 |
0
|
| 225 |
500 |
Even longer range tacks. |
1 |
1
|
| 550 |
2300 |
Shoots sharp blades instead of tacks, each can pop 3 Bloons. |
1 |
2
|
| 2700 |
9000 |
Activated Ability: Covers the area in a storm of blades. |
1 |
3
|
| 15000 |
28000 |
Even more powerful Maelstrom ability and lasts longer. |
1 |
4
|
| 100 |
150 |
Shoots 10 tacks instead of 8. |
2 |
0
|
| 100 |
490 |
Shoots out 12 tacks per shot. |
2 |
1
|
| 450 |
2450 |
Sprays out 16 tacks per volley. |
2 |
2
|
| 2500 |
8750 |
Shoots incredibly fast. |
2 |
3
|
| 20000 |
26500 |
Many, many tacks. |
2 |
4
|
| 100 |
160 |
Bloons move slowly even after thawing out. |
0 |
0
|
| 300 |
500 |
Pops a layer from each bloon before freezing them. |
0 |
1
|
| 1500 |
2500 |
Razor sharp shards fly out when frozen bloons pop. |
0 |
2
|
| 3000 |
8250 |
Bloons become brittle and take extra damage while frozen. |
0 |
3
|
| 30000 |
25000 |
Bloons become brittle and take extra damage while frozen. |
0 |
4
|
| 225 |
160 |
Permafrost |
1 |
0
|
| 350 |
500 |
Freezes through 2 layers of bloon. |
1 |
1
|
| 6500 |
2500 |
Super cold aura that slows bloons that come near it. |
1 |
2
|
| 1800 |
8500 |
Snowstorm Ability: Freezes all bloons on screen for a short time. |
1 |
3
|
| 32000 |
27500 |
Snowstorm Ability: Freezes all bloons on screen for a short time. |
1 |
4
|
| 100 |
160 |
Larger freeze area. |
2 |
0
|
| 200 |
500 |
Can re-freeze bloons that are already frozen. |
2 |
1
|
| 2000 |
2500 |
Shoots freezing bombs at bloons over longer range. |
2 |
2
|
| 2000 |
9000 |
Popped bloons leave sharp icicles on the track that can pop even more bloons. |
2 |
3
|
| 30000 |
30000 |
Shoots huge icicle spikes that do huge damage to MOAB class bloons and freezes them. |
2 |
4
|
| 200 |
150 |
Glue soaks through all layers of Bloon. |
0 |
0
|
| 300 |
550 |
soaks multiple layers |
0 |
1
|
| 3300 |
2500 |
Extreme solvents melt two layers every second. |
0 |
2
|
| 7000 |
9000 |
soaks multiple layers |
0 |
3
|
| 24000 |
37500 |
Bloons a problem? Here's the solution. |
0 |
4
|
| 100 |
120 |
Can coat 2 Bloons per shot. |
1 |
0
|
| 1800 |
900 |
Splatters glue across up to 6 bloons per shot. |
1 |
1
|
| 3250 |
2500 |
Shoots glue 3x as fast! |
1 |
2
|
| 3500 |
8500 |
Glue Strike Ability: Glues all bloons on screen. |
1 |
3
|
| 18000 |
25000 |
Glue Storm ability pelts the whole screen over 10 seconds with glue. |
1 |
4
|
| 120 |
130 |
Makes glue effect last much longer. |
2 |
0
|
| 400 |
600 |
Slows down bloons even more. |
2 |
1
|
| 2500 |
2500 |
Improved glue formula allows it to stick to MOAB class bloons. |
2 |
2
|
| 3000 |
8000 |
Popped bloons that were glued, leave a blob of glue on the track. |
2 |
3
|
| 40000 |
30000 |
Glue so strong it completely immobilizes all affected bloons! |
2 |
4
|
| 350 |
120 |
Shots pop through 4 layers of bloon. Can pop Lead and frozen bloons. |
0 |
0
|
| 1500 |
800 |
Shots can pop through 7 layers of bloon. |
0 |
1
|
| 3000 |
3500 |
Erases 18 layers per shot - enough to wipe out a Ceramic. |
0 |
2
|
| 7000 |
10500 |
Immobilzes MOAB class bloons for a short time. |
0 |
3
|
| 50000 |
37500 |
Crippled MOABs move more slowly even when effect wears off. |
0 |
4
|
| 300 |
200 |
Allows Sniper to detect and shoot Camo bloons. |
1 |
0
|
| 450 |
600 |
Destroyed bloons spray out sharp shrapnel in all directions. |
1 |
1
|
| 3500 |
2500 |
Shots that destroy bloons bounce to new targets up to 4 times. |
1 |
2
|
| 8000 |
11000 |
Supply Drop Ability: drops a crate full of cash. |
1 |
3
|
| 16000 |
35000 |
Supply drop gives much more cash. Grants Elite targeting prio to all snipers. |
1 |
4
|
| 400 |
130 |
Shoots faster than normal. |
2 |
0
|
| 400 |
600 |
Shoots even faster! |
2 |
1
|
| 3500 |
2750 |
Attacks 3x as fast! |
2 |
2
|
| 4750 |
10000 |
Fully automatic weapon with incredible popping power. |
2 |
3
|
| 14000 |
30000 |
A lost life gives this Sniper 2x attack speed for a short time in retaliation. |
2 |
4
|
| 130 |
125 |
Increases attack range. |
0 |
0
|
| 500 |
750 |
Allows long range targeting of bloons in radius of your other towers. |
0 |
1
|
| 500 |
2250 |
Submerge using targeting option to permanently reveal Camo bloons in its radius. |
0 |
2
|
| 2500 |
11000 |
Submerge to detect camo, pop bloons and reduce ability cooldowns of water-based Monkeys by 15%. |
0 |
3
|
| 40000 |
33000 |
Hero XP earns 50% faster from pops in its radius. Cooldowns for abilities of water Monkeys in the radius are halved. |
0 |
4
|
| 450 |
130 |
Sub's darts can pop 3 bloons each. |
1 |
0
|
| 300 |
600 |
Heat tipped darts allow popping of Lead bloons. |
1 |
1
|
| 1500 |
3000 |
Missile seeks target over any distance and does extra MOAB and Ceramic damage. |
1 |
2
|
| 20000 |
20000 |
First Strike Ability: A devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many smaller bloons. |
1 |
3
|
| 40000 |
45000 |
Automatically triggers a missile effect equivalent to MOAB Assassin whenever a new MOAB class bloon spawns from the bloon entrance. |
1 |
4
|
| 450 |
150 |
Added twin gun doubles attack speed. |
2 |
0
|
| 1000 |
1000 |
Airburst darts split into 3 on impact for massive popping power. |
2 |
1
|
| 1100 |
2750 |
Adds a third gun for even faster firing. |
2 |
2
|
| 3000 |
10000 |
Special AP darts inflict more damage to MOAB class bloons. |
2 |
3
|
| 25000 |
25000 |
Grants +5 pierce and +1 damage to all Subs in its radius. |
2 |
4
|
| 350 |
150 |
All weapons on board shoot 25% faster. |
0 |
0
|
| 500 |
700 |
Shoots 2 darts at once. |
0 |
1
|
| 2950 |
3000 |
Attacks super duper fast! |
0 |
2
|
| 9000 |
12500 |
Launches waves of fighter planes that strafe the bloons. |
0 |
3
|
| 25000 |
37000 |
Does extra damage. Can place other Monkeys on the deck of the ship, increases attack speed of all water based Monkeys. |
0 |
4
|
| 500 |
200 |
Adds a spray of 5 sharpened grapes to the ship. |
1 |
0
|
| 500 |
650 |
Burning hot grape shot can pop Lead bloons and set bloons on fire. |
1 |
1
|
| 900 |
2700 |
Adds a powerful cannon that shoots out powerful bombs. |
1 |
2
|
| 4500 |
13000 |
Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB bloon brought down with them. |
1 |
3
|
| 21000 |
35000 |
Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB class bloon brought down with them. |
1 |
4
|
| 180 |
150 |
Much longer range. |
2 |
0
|
| 400 |
600 |
Allows the ship to hit Camo bloons. |
2 |
1
|
| 2300 |
3100 |
Generates cash each round automatically. |
2 |
2
|
| 5500 |
10000 |
Generates lots of money per round, and Monkeys sold in radius get more cash back. |
2 |
3
|
| 23000 |
40000 |
Generates more cash per round. Increases cash earned by all other Merchantmen x the number of Merchantmen. |
2 |
4
|
| 650 |
160 |
Shoots faster than normal. |
0 |
0
|
| 650 |
750 |
Shoots 12 darts at a time. |
0 |
1
|
| 1000 |
2700 |
Flies fast and launches anti-MOAB missiles. |
0 |
2
|
| 3000 |
8000 |
Shoots 16 darts per volley, and twice as fast. |
0 |
3
|
| 40000 |
35000 |
The Bloons will wish they had never come. |
0 |
4
|
| 200 |
120 |
Drops an exploding pineapple every few seconds. |
1 |
0
|
| 350 |
600 |
Allows Monkey Ace to hit Camo bloons. |
1 |
1
|
| 500 |
2500 |
Drops a line of bombs when crossing the bloon track. |
1 |
2
|
| 14000 |
15000 |
Ground Zero Ability: Drops a huge bomb that destroys most things on screen. |
1 |
3
|
| 35000 |
30000 |
A very, very large bomb. Someone put a stop to this craziness! |
1 |
4
|
| 500 |
160 |
Darts can pop 8 bloons each. |
2 |
0
|
| 300 |
600 |
Set your own flight path for the Monkey Ace! |
2 |
1
|
| 2200 |
3000 |
Darts automatically seek out and pop bloons by themselves. |
2 |
2
|
| 18000 |
19000 |
Rapidly fires darts and bombs, dominating most bloon types easily. |
2 |
3
|
| 120000 |
45000 |
This is a BIG plane. |
2 |
4
|
| 800 |
200 |
Shoots 4 darts per volley instead of 2. |
0 |
0
|
| 500 |
650 |
A new targeting option enables Heli to seek and pursue the Bloons automatically. |
0 |
1
|
| 1750 |
2700 |
Razor rotor blades rip up bloons on contact, including Lead and Frozen bloons. |
0 |
2
|
| 20000 |
20000 |
Adds a large missile array and powerful machine guns. |
0 |
3
|
| 45000 |
55000 |
The Apache Prime leaves most bloons wishing they'd never been inflated. |
0 |
4
|
| 300 |
150 |
Powerful jets make Heli move much faster. |
1 |
0
|
| 600 |
650 |
Allows Heli Pilot to detect and shoot Camo bloons. |
1 |
1
|
| 3000 |
3300 |
Blows bloons away from the Heli, back toward the entrance. |
1 |
2
|
| 12000 |
15000 |
Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types. |
1 |
3
|
| 30000 |
40000 |
Deploys a powerful special Monkey Marine with machine gun. |
1 |
4
|
| 350 |
140 |
Faster attack speed. |
2 |
0
|
| 250 |
550 |
Darts are propelled much faster through the air. |
2 |
1
|
| 5000 |
2500 |
Can collide with and shove MOAB class bloons, impeding their movement. |
2 |
2
|
| 10000 |
12500 |
Automatically calls in 3 more Comanches when they're most needed. |
2 |
3
|
| 35000 |
50000 |
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently. |
2 |
4
|
| 150 |
110 |
Magic shots seek out the bloons, even behind cover. |
0 |
0
|
| 600 |
600 |
Bigger, more powerful magic blasts pop through 2 layers of bloon. |
0 |
1
|
| 1300 |
2300 |
Attacks faster over much longer range. |
0 |
2
|
| 10000 |
11000 |
Magic does extra damage to MOAB class bloons. |
0 |
3
|
| 32000 |
35000 |
A true master of magical wizardry. |
0 |
4
|
| 300 |
130 |
Every few seconds casts an explosive fireball spell. |
1 |
0
|
| 1100 |
700 |
Creates a super hot wall of fire across the track to roast the bloons as they pass. |
1 |
1
|
| 3600 |
2600 |
Spews endless flames at nearby bloons. |
1 |
2
|
| 5000 |
13000 |
Summon Phoenix Ability: Powerful phoenix wreaks bloon havoc for 20 seconds. |
1 |
3
|
| 80000 |
35000 |
Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time. |
1 |
4
|
| 300 |
140 |
More powerful magic shots move faster and can pop more bloons. |
2 |
0
|
| 300 |
500 |
Allows the Wizard to hit Camo bloons. |
2 |
1
|
| 1800 |
2200 |
Dark magic reveals location of all nearby Camo bloons permanently |
2 |
2
|
| 3500 |
10000 |
Reanimate recently popped enemies as servants to destroy the bloons. |
2 |
3
|
| 24000 |
30000 |
Bind as many souls as you dare to the Wizard and it just might save your life... |
2 |
4
|
| 2700 |
500 |
Shoots powerful blasts of laser instead of darts |
0 |
0
|
| 5000 |
2200 |
Plasma vaporizes everything it touches. |
0 |
1
|
| 21000 |
7000 |
Channels power from the core of the Sun. |
0 |
2
|
| 100000 |
50000 |
Tower sacrifices enhance and modify the Temple's attacks. |
0 |
3
|
| 500000 |
150000 |
Tremble before the AWESOME power of the TRUE Sun God!! |
0 |
4
|
| 1000 |
300 |
Super Monkeys need Super Range. |
1 |
0
|
| 1400 |
1300 |
Why settle for super when you can have EPIC? |
1 |
1
|
| 9000 |
6000 |
Half Super Monkey, half killer robot of death. Shoots from 2 guns at once! |
1 |
2
|
| 22000 |
35000 |
Annihilation Ability: Destroys most bloons completely and utterly within blast radius. |
1 |
3
|
| 90000 |
85000 |
<Program Directive> <Eradicate Bloons> <INITIATE> |
1 |
4
|
| 3000 |
550 |
Bloons get pushed backwards or slowed after each hit. |
2 |
0
|
| 1200 |
2000 |
Enables Super Monkey shoot slightly further and to see Camo bloons. |
2 |
1
|
| 5500 |
6500 |
Dark blades deal extra damage to MOAB class bloons. |
2 |
2
|
| 60000 |
47500 |
Champion dark blades excel at puncturing and ruining all bloon types. |
2 |
3
|
| 200000 |
100000 |
We turn to him, when all hope is lost... |
2 |
4
|
| 300 |
150 |
Increases attack range and attack speed. |
0 |
0
|
| 350 |
550 |
Shurikens can pop 4 bloons each. |
0 |
1
|
| 850 |
2000 |
Throws 2 shurikens at once. |
0 |
2
|
| 2750 |
16000 |
Throws 5 shurikens at once! |
0 |
3
|
| 35000 |
50000 |
Throws incredibly fast, 8 shurikens per shot! |
0 |
4
|
| 350 |
200 |
Some bloons will become distracted and move backwards. |
1 |
0
|
| 500 |
600 |
Shurikens strip camo from bloons they hit. |
1 |
1
|
| 900 |
2000 |
Increases attack speed of all ninjas nearby - more Shinobi means more attack speed. |
1 |
2
|
| 4000 |
14000 |
Sabotage Ability: Lasts 15 seconds. During the sabotage, all bloons move at half speed. |
1 |
3
|
| 22000 |
35000 |
Ability duration is longer, and MOAB bloon health is reduced during the sabotage. |
1 |
4
|
| 250 |
140 |
Shurikens with seek out and pop bloons automatically. |
2 |
0
|
| 400 |
500 |
Throws out spiked caltrops onto the track nearby. |
2 |
1
|
| 2750 |
2500 |
Throws a flash bomb that stuns multiple bloons. |
2 |
2
|
| 4500 |
15500 |
Throws powerful timed charges at MOAB bloons. |
2 |
3
|
| 60000 |
37500 |
One Monkey MOAB demolition machine. |
2 |
4
|
| 250 |
140 |
Larger potions splash in a larger area. |
0 |
0
|
| 350 |
550 |
A potion that enhances friendly Monkeys, allowing them to pop Lead bloons, do extra damage to Ceramic and MOAB class bloons. |
0 |
1
|
| 1250 |
2250 |
Special brew gives the target extra damage, range and attack speed. |
0 |
2
|
| 2500 |
10000 |
Extra strong brew has even more powerful effect on the target. |
0 |
3
|
| 80000 |
30000 |
Beserker brew becomes PERMANENT on Monkeys who drink it. |
0 |
4
|
| 250 |
140 |
Acid potions dissolve bloons faster. |
1 |
0
|
| 475 |
500 |
All damaging potions strip bloons of Fortified property. |
1 |
1
|
| 3000 |
2500 |
Coats MOAB bloons in an explosive substance that causes a large explosion when they are popped. |
1 |
2
|
| 5000 |
10000 |
Transformation Ability: turns Alchemist into powerful attack Monster for 20 seconds. |
1 |
3
|
| 50000 |
28000 |
Transforms most Monkeys on screen into crazy attack monsters for 20 seconds. |
1 |
4
|
| 600 |
145 |
Creates potions ready for use much faster than normal. |
2 |
0
|
| 500 |
700 |
Potion belt can hold 15 potions instead of 5. |
2 |
1
|
| 1000 |
2000 |
Converts Lead bloons to GOLD! |
2 |
2
|
| 2750 |
8500 |
Converts all bloons partially into gold, getting more cash per pop from affected bloons. |
2 |
3
|
| 40000 |
24000 |
Secret shrink potion converts all affected bloons to Red bloons. |
2 |
4
|
| 250 |
150 |
Hard thorns can pop 2 bloons each and pop Frozen bloons. |
0 |
0
|
| 1000 |
750 |
Unleashes regular blasts of forked lightning that arc from bloon to bloon. |
0 |
1
|
| 2000 |
2500 |
Gusts of wind blow bloons off the track away from the exit. |
0 |
2
|
| 6000 |
12000 |
Creates powerful balls of lightning that shoot additional lightning bolts. |
0 |
3
|
| 90000 |
35000 |
Superstorm blasts all bloon types for massive damage and blows them away from the exit |
0 |
4
|
| 250 |
140 |
Shoots 6 thorns per shot instead of 4. |
1 |
0
|
| 350 |
600 |
Thorns convert Regrow bloons into normal bloons. |
1 |
1
|
| 950 |
2000 |
Calls a vine from the ground to entangle and crush bloons one at a time. |
1 |
2
|
| 5000 |
11000 |
Jungle's Bounty Ability: Farms nearby the Druid earn 50% more money for a short time. |
1 |
3
|
| 50000 |
40000 |
Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round. |
1 |
4
|
| 100 |
120 |
Increases range by a large amount. |
2 |
0
|
| 300 |
550 |
Attacks faster for every life below 150. |
2 |
1
|
| 600 |
1700 |
Gains attack speed during the round as long as the Druid is popping bloons. |
2 |
2
|
| 2500 |
14000 |
Boosts attack speed for all Druids in the radius. Can stack with up to 4 other Poplust Druids. |
2 |
3
|
| 45000 |
33000 |
The more bloons there are, the more damage it does! |
2 |
4
|
| 500 |
200 |
Grows 2 extra banana bunches per round. |
0 |
0
|
| 600 |
750 |
Grows 2 MORE extra banana bunches per round. |
0 |
1
|
| 3400 |
3000 |
Grows 16 banana bunches per round. |
0 |
2
|
| 22000 |
20000 |
Produces 5 large banana crates every round worth $300 each. |
0 |
3
|
| 120000 |
50000 |
You want banana? We have banana! |
0 |
4
|
| 300 |
200 |
Bananas last 30 seconds before rotting instead of 15. |
1 |
0
|
| 800 |
1000 |
Bananas are worth 25% more cash per bunch. |
1 |
1
|
| 2800 |
3500 |
Generates money each round and stores it in the bank. Earns 15% interest each round. |
1 |
2
|
| 12000 |
20000 |
IMF Loan Ability: Gives you $10,000 but you have to pay it back over time. |
1 |
3
|
| 100000 |
50000 |
For when you're too big to fail... |
1 |
4
|
| 250 |
200 |
The collect radius of taps around these bananas is larger, making them easier to collect. |
2 |
0
|
| 200 |
950 |
Uncollected bananas auto-collect for half the amount. |
2 |
1
|
| 2600 |
3200 |
Generates money each round and adds it to your total. No fuss. |
2 |
2
|
| 18000 |
20000 |
Earns heaps of money each round and gives Merchantmen +10% income. |
2 |
3
|
| 75000 |
50000 |
Hub of Monkey trades earns colossal income each round. |
2 |
4
|
| 600 |
170 |
Creates larger piles of spikes per shot. |
0 |
0
|
| 800 |
600 |
Cuts through Lead bloons and frozen bloons. |
0 |
1
|
| 2400 |
2400 |
Produces spiked balls that do extra damage to Ceramic and Fortified bloons. |
0 |
2
|
| 14000 |
15000 |
Spiked mines explode violently when they lose all their spikes. |
0 |
3
|
| 175000 |
32500 |
Creates gigantic exploding spiked mines that can wipe out almost anything. |
0 |
4
|
| 700 |
180 |
Rapidly increases production rate. |
1 |
0
|
| 900 |
650 |
Increases production rate even more. |
1 |
1
|
| 3000 |
2500 |
Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons. |
1 |
2
|
| 6500 |
11000 |
Spike Storm Ability: Shoots out a thick layer of spikes over the entire track. |
1 |
3
|
| 50000 |
35000 |
Sets a carpet of spikes over the whole track, every round. |
1 |
4
|
| 150 |
120 |
Increases range over which spikes can be deposited. |
2 |
0
|
| 400 |
550 |
Spike Factory gains special targeting priority. |
2 |
1
|
| 1400 |
2100 |
Spikes last much longer and can carry over one round. |
2 |
2
|
| 3500 |
9000 |
Extra deadly spikes can pop through 2 layers per spike. |
2 |
3
|
| 22000 |
29500 |
Spikes become almost permanent. |
2 |
4
|
| 400 |
160 |
Increases influence radius of the village. |
0 |
0
|
| 1500 |
1000 |
Increases attack speed of all Monkeys in the radius. |
0 |
1
|
| 800 |
2000 |
All Primary Monkeys in radius get more range, pierce and projectile speed. |
0 |
2
|
| 2500 |
12000 |
All Primary Monkeys in radius get tier 1 upgrades for free. |
0 |
3
|
| 25000 |
32000 |
All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. |
0 |
4
|
| 250 |
150 |
Prevents regrow bloons from working while in the radius of the Village. |
1 |
0
|
| 2000 |
2500 |
Allows all Monkeys in the radius to attack Camo bloons. |
1 |
1
|
| 7500 |
3500 |
The Bureau grants special bloon popping knowledge, allowing nearby Monkeys to pop all bloon types. |
1 |
2
|
| 24000 |
20000 |
Call to Arms Ability: Gives all Monkeys DOUBLE attack speed and pops for 10 seconds. |
1 |
3
|
| 40000 |
30000 |
Ability affects ALL Monkeys and for 15 seconds. |
1 |
4
|
| 500 |
250 |
Provides 10% discount to all Monkeys and upgrades purchased in the radius of the Village. |
2 |
0
|
| 500 |
750 |
An additional 5% discount that can stack 3 times with other Villages with this upgrade. |
2 |
1
|
| 10000 |
3000 |
All bloons popped within the radius of the Monkey Town get extra cash per pop. |
2 |
2
|
| 3000 |
15500 |
Gives you a free Dart Monkey every 2 rounds. |
2 |
3
|
| 5000 |
28000 |
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys. |
2 |
4
|
| 0 |
180 |
Base attack bounces to up to 4 targets. |
0 |
1
|
| 0 |
460 |
Rapid Shot: Triple attack speed for a short time. |
0 |
2
|
| 0 |
1000 |
Rapid Shot: Triple attack speed for a short time. |
0 |
3
|
| 0 |
1860 |
Uses his sharp eye sight to shoot Camo bloons. |
0 |
4
|
| 0 |
3280 |
Slightly longer range. |
0 |
5
|
| 0 |
5180 |
Shoots an exploding arrow every 3rd shot. |
0 |
6
|
| 0 |
8320 |
Shoots an exploding arrow every 3rd shot. |
0 |
7
|
| 0 |
15620 |
Base attack bounces to up to 5 targets. |
0 |
8
|
| 0 |
18630 |
Storm of Arrows: Covers a large area in a deadly rain of arrows. |
0 |
9
|
| 0 |
10620 |
10% increased attack speed. |
0 |
10
|
| 0 |
12060 |
Each arrow gets +1 pierce |
0 |
11
|
| 0 |
13500 |
Small range increase. |
0 |
12
|
| 0 |
14940 |
Arrows do quad damage to MOAB class bloons. |
0 |
13
|
| 0 |
16380 |
Rapid Shot becomes x4 attack speed and cooldown is reduced. |
0 |
14
|
| 0 |
17820 |
10% more increased attack speed. |
0 |
15
|
| 0 |
19260 |
Arrows last 25% longer. |
0 |
16
|
| 0 |
20700 |
Storm of Arrows reduced cooldown and 50% more arrows. |
0 |
17
|
| 0 |
16470 |
Each arrow gets another +1 pierce |
0 |
18
|
| 0 |
17280 |
Storm of Arrows increased damage per arrow and even more arrows. |
0 |
19
|
| 0 |
180 |
Increased blast radius. |
0 |
1
|
| 0 |
460 |
Concussive Shell: shoots a guided shell to the largest bloon on screen, stunning it. |
0 |
2
|
| 0 |
1000 |
All Mortar Monkeys and Bomb Shooters on screen shoot 10% faster. |
0 |
3
|
| 0 |
1860 |
Increased attack speed. |
0 |
4
|
| 0 |
3280 |
Blast radius and pops per shot increases 50%. |
0 |
5
|
| 0 |
5180 |
Mortar Monkeys on screen space their shots out for more effective explosion timings. |
0 |
6
|
| 0 |
8320 |
Bomb Shooters near the hero get +5% range and +25% pierce. |
0 |
7
|
| 0 |
15620 |
Makes all Black bloons less resistant to explosive damage from all Monkeys. |
0 |
8
|
| 0 |
18630 |
Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys. |
0 |
9
|
| 0 |
10620 |
Increased attack speed. |
0 |
10
|
| 0 |
12060 |
Slightly increased attack range. |
0 |
11
|
| 0 |
13500 |
Increased attack speed. |
0 |
12
|
| 0 |
14940 |
Concussive Shot affects a larger area and for a longer duration. |
0 |
13
|
| 0 |
16380 |
Concussive Shot cooldown reduced to 15 seconds. |
0 |
14
|
| 0 |
17820 |
Increased attack speed. |
0 |
15
|
| 0 |
19260 |
Increased range and pops 2 layers per shot. |
0 |
16
|
| 0 |
20700 |
All Mortar Monkeys and Bomb Shooters attack 10% faster. |
0 |
17
|
| 0 |
16470 |
Increased attack speed. |
0 |
18
|
| 0 |
17280 |
Artillery Command also gives double damage to all Mortar Monkeys and Bomb Shooters for 10 seconds. |
0 |
19
|
| 0 |
180 |
Slightly increased popping power per shot. |
0 |
1
|
| 0 |
460 |
Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire. |
0 |
2
|
| 0 |
1000 |
Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons but also grants fire attacks to nearby Monkeys. |
0 |
3
|
| 0 |
1860 |
Increased popping power. |
0 |
4
|
| 0 |
3280 |
Attacks cause a burn effect on target bloon. |
0 |
5
|
| 0 |
5180 |
Attacks cause a burn effect on target bloon. |
0 |
6
|
| 0 |
8320 |
Attacks cause a burn effect on target bloon. |
0 |
7
|
| 0 |
15620 |
Attacks cause a burn effect on target bloon. |
0 |
8
|
| 0 |
18630 |
Attacks cause a burn effect on target bloon. |
0 |
9
|
| 0 |
10620 |
Attacks cause a burn effect on target bloon. |
0 |
10
|
| 0 |
12060 |
Attacks cause a burn effect on target bloon. |
0 |
11
|
| 0 |
13500 |
Attacks cause a burn effect on target bloon. |
0 |
12
|
| 0 |
14940 |
Attacks cause a burn effect on target bloon. |
0 |
13
|
| 0 |
16380 |
Attacks cause a burn effect on target bloon. |
0 |
14
|
| 0 |
17820 |
Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks |
0 |
15
|
| 0 |
19260 |
Attacks cause a burn effect on target bloon. |
0 |
16
|
| 0 |
20700 |
Attacks cause a burn effect on target bloon. |
0 |
17
|
| 0 |
16470 |
Attacks cause a burn effect on target bloon. |
0 |
18
|
| 0 |
17280 |
Attacks cause a burn effect on target bloon. |
0 |
19
|
| 0 |
180 |
Nature's Wrath - Bloons popped by Obyn count toward Druid of Wrath pops for all Druids in range. |
0 |
1
|
| 0 |
460 |
Brambles: Creates a spiked bush on the track that can pop 20 bloons. |
0 |
2
|
| 0 |
1000 |
Every 18 seconds creates a nature totem that slows all bloon movement near the totem by 15%. |
0 |
3
|
| 0 |
1860 |
Increased attack speed. |
0 |
4
|
| 0 |
3280 |
Increased popping power. |
0 |
5
|
| 0 |
5180 |
Brambles can pop 30 bloons. |
0 |
6
|
| 0 |
8320 |
Nature's ward totems slow bloons 25%. |
0 |
7
|
| 0 |
15620 |
Attack pops 1 extra layer. |
0 |
8
|
| 0 |
18630 |
Wall of Trees: Summons a wall of trees across the track that destroy all bloons that enter. When full, the trees burst into money. |
0 |
9
|
| 0 |
10620 |
Increased attack range. |
0 |
10
|
| 0 |
12060 |
Increased attack speed. |
0 |
11
|
| 0 |
13500 |
Increased popping power. |
0 |
12
|
| 0 |
14940 |
Attack pops 1 extra layer. |
0 |
13
|
| 0 |
16380 |
Nature's Ward slows bloons by 35%, and has reduced cooldown. |
0 |
14
|
| 0 |
17820 |
Brambles pop 100 bloons each. |
0 |
15
|
| 0 |
19260 |
Increased attack speed. |
0 |
16
|
| 0 |
20700 |
Improved Wrath - all Druid of Wrath pops start each round at 200. |
0 |
17
|
| 0 |
16470 |
Attack pops 1 extra layer. |
0 |
18
|
| 0 |
17280 |
Wall of Trees can hold a lot more bloons. |
0 |
19
|