User:Polavux

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This user's friend code is LKAAB-GSZGL.
This user recommends using Firefox.

If you're reading this, you probably want to know more about me. I don't bite, I promise.

Current projects:

  • Updating/adding stats
  • Finishing the rest of the cosmetics for BTD6/BTDB2

Fun facts about myself (one of these is false):

  • I run this site
  • I designed this thing
  • My wiki account password is planterrorsucks

.:|:;

Work to be done

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Potential future proposals

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  • A "community" namespace for documenting community resources like the BTD6 Index and Battles 2 Popology, self-imposed challenges like NAPSFRILLS and speedrunning, and maybe fan games
  • A "technical" namespace for documenting technical information, such as BTD6 model classes, the BTD6 open data API, BTD5 weapons / upgrades, Battles 2 blueprints, and level formats in Bloons / Bloons 2 / BSM / BSM2 / Bloons Pop (in the style of User:Polavux/Technical:Bloons TD 5 (mobile), User:Polavux/Technical:Bloons Super Monkey 2 (Flash), User:Polavux/Technical:Bloons 2 (Flash))
  • A "tool" namespace for small JS-based applications built into the wiki, like a paragon calculator, BCS deck builder, card battle deck builder, and BATTD stat calculator
  • Change the "(mobile)" identifier to "(multiplatform)" for ports on both PC and mobile (like "Bloons TD 5 (multiplatform)" instead of "Bloons TD 5 (mobile)")
    • This is why the wiki uses abbreviations instead of identifiers for file names and templates, because M can conveniently stand for both mobile and multiplatform, so migrating these wouldn't be as much of a headache
  • Either get rid of the image/audio categories for specific characters and bloons (like Category:Dart Monkey images) or constrain them to only images actually containing the subject, so there are no upgrade or ability or cosmetic item icons unless the subject is actually depicted in them
  • Come up with a formal guideline for the order of listing games (currently the wiki is inconsistent about whether to do it chronologically, by series then chronologically, by series then subseries then chronologically, alphabetically, etc)
  • Change how pages for hero skins that have appearances in other games are structured (see this example with Ocean Obyn) and move things like physical descriptions and lore to all hero skin pages except bloons pop skins
    • Hero skins that don't appear in other games, or only have very minor appearances in other games (like ETn in battles 2 or sleigh churchill in bloons pop) will continue using the hero skin infobox, this only applies to major recurring ones like mountain obyn and cyber quincy
  • Split the pets into their own pages
  • Get rid of the "changes from bloons td 5" and "changes from bloons td 6" sections on BTD6/BTDB2 tower pages, they aren't very useful and are hard to maintain
  • Split Power into Power (BTD6), Power (Battles), and Power (BATTD)
  • Merge all the BTD4 and BTD5 premium upgrades into lists on one page (BTD5's double cash, bigger beacons, and healthy bananas can stay split because they're also in the mobile version where they work differently, and I'm planning to make separate articles for the BTD5/BTDB tower skins, so it would only be fair)

Technical work

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  • Redesign the site to look less like crap, figure out a better color scheme
  • Redesign the homepage to look less like crap
  • Considering changing the default skin to timeless or vector 2022 because they would be better at displaying the wiki wordmark (the current skin has to render it on the logo at a very small size because "blooncyclopedia" is so long, whereas using a wordmark would be more ergonomic)
  • Finish light mode
  • Add support for Vector 2022 and Timeless (installed but not updated with custom CSS)
  • Finish the restyling with light mode support and a visual editor look that doesn't suck
  • Document custom CSS
  • Get rid of templates that are used on less than 8 pages, or combine them into single templates with shared functionality (like how Template:BCS card list replaces multiple other templates)
  • Convert more query templates to using Template:Generic cargo list and Template:Generic cargo compact list for ease of maintenance
  • Finish template documentation
  • Migrate a whole bunch of JSON files in the module namespace to the new JSON namespace
  • Migrate all the rounds templates and modules to use Module:Rounds instead
  • Add a function to Module:Rounds for comparing modified rounds in boss battles
  • Finish replacing all the easter eggs sections on BTD6 maps with transclusions from List of Easter eggs in BTD6
  • Redo the BTD6 and BTDB2 rewards and cosmetic item cargo systems to work more like the BCS one
  • Automate more of Template:News
  • Update a whole bunch of templates to link to game-specific pages for currencies (like Monkey Money (BTD6) instead of Monkey Money) due to a recent proposal
  • Use the NK open data API to display event data on the homepage and auto-generate archives of past events (would require making a custom extension with custom parser tag extensions, similar to what Inkipedia does)
  • Update all tables of text in other languages to use {{langlist}} and delete the game-specific templates
  • Finish Module:BATTD costs and migrating all BTD6/BTDB2 cost templates to Module:BTD6 costs/rewrite
  • The tower stats system really needs a complete overhaul to make it more user friendly and be laid out better
  • Find a way to automate the map list on the Bloons TD 6 and Bloons TD Battles 2 pages so they preserve the in-game ordering
  • Write a script that calculates the exact track length of BTD6/BATTD maps for each bloon type (since the start and end points vary slightly depending on the bloon's hitbox size or something) and create a template to display that in a table on each BTD6 map page
  • Add a shortcut for description changes in BTD6/BTDB2 change templates, similar to the shortcut for cost changes that already exists
  • If given more budget somehow:
    • Upsize the main server for faster processing
    • Switch from TitleKeys to CirrusSearch for more search features
    • Invest in a separate server with varnish and an nginx reverse proxy for ssl termination
    • Invest in a separate server for the database
    • Find a better solution for the llm botnet problem than cloudflare (even if paid)

Really obscure knowledge

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  • There was a unique BTD5/BMC soundtrack distributed in a humble bundle in 2013
  • The thumbnail for one of the updates for BTD5 flash that added specialty buildings depicts an earlier version of the apprentice specialty building with cauldrons
  • Early images of park path in BTD5 flash have less rocks in the stream
  • There is a full version of the BTDB main theme that NK never released, it seems to be an original track
  • BTDB2 originally had separate weapon skin data for things like silver spult balls, brass blade shooter blades, etc, and their textures existed in the game since launch, but those separate weapons were cut and the unused textures were repurposed for existing weapon skins in later updates
  • There was an unused music track for BSM2M's helium heights update that tim haywood posted on soundcloud and later deleted
  • Version 1.2 of BSM2M has unfinished versions of all the boss bloons added in later updates
  • Bloons 2 mobile's unused level editor is mostly functional and can be accessed by moving a button hidden off-screen on the main menu
  • The BFB's 3D model in BTD6 and BATTD has a texture mapping error where the specular highlight on one of the engines is on the bottom of the model instead of the top, because they modeled the engine on one side and rotated it on an axis to make the other and forgot to update the UVs

Abandoned video essay ideas because I hate google and no one would watch these on odysee or dailymotion

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  • Weird/niche strategies in BTD5 (Reverend style)
  • An exhaustive explanation of temple mechanics in BTD5 gen for both flash and mobile and how to optimize
  • Bootleg bloons games (like "balloons tower defense" for windows phone and the flipphone port of bloons 1)
  • Retrospective on all the flash games

Old concept I never really fleshed out

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A long time ago I had this idea for a tower called the "Bloondozer" that's sort of meant to be a replacement for the bloonchipper, similarly being a machine tower that focuses on stalling and displacing bloons, but doing it in a very different way. Probably not very good or well thought out in retrospect, it feels like it overlaps too much with the heli pilot and existing stall towers, but oh well.

  • Placed on the track, it drives up and down the path and you can configure whether to control its movement manually by clicking to where you want it to go or by having it automatically drive up to a target point on the track and back to its starting position (or a second target point closer to the exit) on loop
  • When it moves forward, it damages bloons it hits with its blade, and if it doesn't fully pop the bloon, it picks up what's left and starts pushing them up the track, keeping all the bloons it carries clumped into a ball
  • It has an rbe limit for the number of bloons it can push, if it hits the limit then idk maybe it drops weaker bloons and rolls over them to make room, and it can't move moabs normally (but it can damage them)
  • When it reaches its destination, it drops the bloons off, but they remain clumped up and stunned for a bit before they start moving again
  • When it moves backward, it just damages bloons it rolls over without pushing them
  • Idk how it should interact with attack speed, maybe it affects the rate it damages bloons while rolling over them or something
  • It can't drive over water or blockers or tunnels normally
  • When multiple bloondozers are close together, they move out of each others' way like heli pilots
  • One path focuses on mobility by making it hover, allowing it to move over water, blockers, tunnels, etc
  • This path could also have an upgrade that allows towers to be placed on top of it (so you have a door gunner alternative that you can use in chimps, woah)
  • For other upgrade ideas, obviously you could have upgrades that increase capacity, increase movement speed, increase damage, do more damage to ceramics/moabs, remove fortified, allow it to move moabs, another idea I was thinking about was giving it a way to switch to other disconnected paths somehow
  • Could also have a limit to the distance it can move from its home, to make placing it more strategic, and it can increase its max distance with an upgrade
  • I just really like the idea of a support tower that focuses specifically on keeping bloons clumped up and moving them to places where aoe towers can maximize their damage, even more than glue and bottom path merm

Pages that are either drafts or abandoned projects that I need to move whatever progress was made to somewhere else

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See Special:PrefixIndex/User:Polavux for the full list, I don't feel like maintaining this list anymore

List of unidentified and disputed Bloons

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this is a random idea i had, no idea if i'll make this an actual article

Text dumps

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BTD4M challenges

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Challenge1 Challenge - 50 Rounds - Limited Towers Only Dart Monkeys and Super Monkeys available.
Challenge2 Challenge - 60 Rounds - No Slow Towers No access to Ice Towers or Glue Monkeys
Challenge3 Challenge - 60 Rounds - Take Two Dart Monkeys and Tack Towers are disabled
Challenge4 Challenge - 60 Rounds - Single Life Make it through without leaking a single Bloon
Challenge5 Challenge - 60 Rounds - Triple Threat No more than 3 units of the same type allowed
Challenge6 Challenge - 75 Rounds - Limited Towers Only Super Monkeys, Boomerangs, Glue and Mortars
Challenge7 Monkey Apprentice, Ice and Bomb Towers only
Challenge8 Challenge - 45 Rounds - Deflation Make it to round 85 starting from round 40
Challenge9 No Super Monkeys or Banana Farms
Challenge10 Only Dartling Gunners and Pineapples
Challenge11 Challenge - 1 Round - Custom Wave Defeat 50 MOABs in a single wave
Challenge12 Challenge - 75 Rounds - Limited Upgrades All towers but no level 4 upgrades
Challenge13 Limited to spooky towers only.
Challenge14 Limited to a few festive towers only.
Challenge15 Challenge - 60 Rounds - Limited Upgrades All towers but no level 4 upgrades.
Challenge16 Only 1 tower of each type allowed.
Challenge17 Challenge - 60 Rounds - Limited Towers Only tacks and support towers.
Challenge18 Challenge - 60 Rounds - All Towers
Challenge19 Challenge - 45 Rounds - Limited Towers Only a handful of towers.
Challenge20 Defeat 40 BFBs in a single wave.
Challenge21 Only 6 Towers allowed at one time
Challenge22 Challenge - 50 Rounds - Triple 1 Limited upgrades, 1 of each tower
 and only 1 life!
Challenge23 Challenge - 50 Rounds - Pirate Curse All towers but limited upgrades
Challenge24 Challenge - 60 Rounds - Financial Crisis You will only earn half of the cash!
Challenge25 Challenge - 75 Rounds - Self Destruct Can't sell towers and every 5th round
 one of your most expensive towers self destructs
Challenge26 Challenge - 60 Rounds - Supply Lines No cash for pops or completing a round,
 $2000 starting cash
Challenge27 Challenge - 50 Rounds - Tacky Genes Only tack and glue towers
Challenge28 Challenge - 15 Rounds - Lasers and Daisies Start with 5 laser monkeys and receive another
every round. No cash for pops or round end
Challenge29 Challenge - 60 Rounds - Attrition No selling and every 10th round
your towers downgrade 1 level
Challenge30 Challenge - 60 Rounds - Top Shelf Complete 60 rounds with limited towers
Challenge31 Challenge - 75 Rounds - Bottom Run Complete 75 rounds with limited towers

app ids

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idk which id red reign uses

App ID App SKU ID Platform
1 Bloons Monkey City (mobile) 1
2
3
2 Bloons TD Battles (mobile) 4
5
6
3 SAS: Zombie Assault 4 (mobile) 7
8
9
4 Various
5 SAS: Zombie Assault 4 (Flash) 12
13
14
6 Fortress: Destroyer
7 Bloons Monkey City (Flash)
8 Tower Keepers 22
23
9 Bloons TD 5 (mobile) 24
25
26
10 Bloons Supermonkey 2 (mobile) 27 ???
28 App Store
29 Google Play
30 Amazon Appstore
11 Bloons TD 6 32 App Store
33 Google Play
34 Amazon Appstore
35 Steam (Windows)
1101 Microsoft Store
1104 Apple Arcade (iOS)
1105 Epic Games Store (Windows)
1106 App Store (Netflix)
1107 Apple Arcade (visionOS)
1108 Apple Arcade (macOS)
1109 Nintendo Switch (unused?)
1110 Epic Games Store (Android)
1111 Epic Games Store (iOS)
1112 Netflix (Google Play)
1113 Amazon Kids+
1136 Steam (macOS)
12
13
14 Countersnipe 1401
1402
1403
1404
15
16 Bloons Adventure Time TD 1601
1602
1603
1604 Windows
1605
1606
1607
17 Bloons TD Battles 2
18 Ninja Kiwi Archive
19 Bloons Pop! 1901
1902
1903 App Store
1904 Google Play
1905
1906
20 Bloons TD 6 (console) 2001
2002
2003
2004
21 Bloons Card Storm 2101
2102
2103
2104
22
23 Zombie Assault: Resurgence
24 Fightland
25 Legion TD 2
26 Bloons Blitz