User:Polavux/Difficulty (BMC)

Difficulty formula

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Tiles

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The difficulty of a tile depends on its distance from the center of the map, its terrain, its track, and a small amount of randomness.

My Tracks

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The difficulty of a track played from My Tracks depends on the city's City Level, the track, and the difficulty level the player chooses. The difficulty of the terrain is ignored.

Monkey V Monkey

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Contested Territory

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Boss Battles

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Difficulty levels

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The difficulty of a track can be rated as "Trivial", "Easy", "Medium", "Hard", "Very Hard", or "Impoppable" depending on its difficulty value relative to the city's City Level. Rating={Trivialfor DifficultyLevel0.55Easyfor 0.55<DifficultyLevel0.8Mediumfor 0.8<DifficultyLevel1.1Hardfor 1.1<DifficultyLevel1.4Very Hardfor 1.4<DifficultyLevel1.8Impoppablefor 1.8<DifficultyLevel

In the Flash version, if a non-MVM track has Camo Assault or Regrow Assault, the difficulty level is increased by 1 tier, though the actual difficulty value does not change.

Effects of difficulty

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Rounds

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Rounds={2+Difficultyfor Difficulty2325+Difficulty205for 23Difficulty2830for Difficulty>28

Bloons

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Bloon Minimum difficulty
Camo 7
Regrow 6

Cash per pop

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Rewards

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Reward Formula
City Cash 100+10×Difficulty+LivesRemaining
Experience {10×Difficultyfor Difficulty<50500for Difficulty50