Update history:Bloons Card Storm/Version 3.2

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 01:00, 24 April 2026 by Pymonkibot (talk | contribs) (Text replacement - "[[Bloons Card Storm v" to "[[Update history:Bloons Card Storm/Version ")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Version 3.2
Build №1355
Steam3 March 2025[1]

Version 3.2 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro meta and buff underused Hero-exclusive cards.

Changes

[edit | edit source]
Gwen is really struggling at the moment as the build-up to her passive doesn’t provide a big enough payoff. Making this more impactful.
— Update notes
  • Buff Heat It Up: Attack Power modifier increased ― +5 → +10
    • Note: Also affects the ability description

Gwendolin-exclusive cards

[edit | edit source]
Gwen continues to lounge around the bottom of hero win rates, so we’re hoping to help her out with some buffs.
— Update notes
  • Buff Charges increased ― 1 → 2
  • Buff Charges increased ― 1 → 2

Quincy-exclusive cards

[edit | edit source]
While we’re looking at hero cards, Quincy’s Rapid Shot and Archer’s Instinct get buffs too as they are outshined by other cards.
— Update notes
  • Buff Charges increased ― 1 → 2
  • Buff Shots per charge increased ― 4 → 5
    • Note: Also affects the card text
We wanted the Rad Bloon to help players keep building Rad Token momentum as it often felt like summoning a Rad Bloon was an all-in moment. The double passive felt fun but in practice is too strong and can be confusing. We’re keeping the Tokens coming by switching it to on turn start, while increasing the delay a little to stop the ultra strong snowball effect we have been seeing with it.
— Update notes
  • Neutral Rad Bloon: Delay increased ― 2 → 3
    • Note: Overall nerf, but the reworked Rad Bloon's On Turn Start partially negates this nerf
  • Neutral Rad Bloon: Effect and description changed ― "Your Hero's Passive Awesomeness ability can trigger an additional time" → "On Turn Start: Gain one Rad Token"


The humble Green Bloon is just too efficient for its cost, so tweaking that down slightly.
— Update notes
  • Nerf HP decreased ― 100 → 90
These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
— Update notes
  • Nerf Delay increased ― 1 → 2
  • Neutral Also affects Red Bloon Storm and Red Bloon Apopalypse
These early game Bloons are so efficient for their cost and are putting extreme pressure on players slightly too early. In Bloons lore, these are some of the slowest Bloons in the game so we are adjusting their delay to match. This should give players a little more time to fight back against them.
— Update notes
  • Nerf Delay increased ― 1 → 2
  • Nerf Blue Bloon: Health reduced ― 60 → 50

Bug fixes

[edit | edit source]
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Descriptions

[edit | edit source]

App Store / Google Play

[edit | edit source]
Update 3.0 + Bug Fixes[fn 1]

Update notes on Reddit

[edit | edit source]
As promised, a small balance patch mostly focused on Zee Jay’s Rad Bloon, the strength of Red and Blue Bloons and buffing a few underutilized cards. Let us know what you think about the changes and what cards you’d like to see nerfed or buffed in future!

Footnotes

[edit | edit source]
  1. The rest of the update notes are identical to those of version 3.0.

References

[edit | edit source]
[edit | edit source]
[edit | edit source]