Desert Terrain

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The editor who added this notice elaborates: lede is too short, needs overviews of each track
Desert Terrain
Difficulty mod +0
Favoured Boomerang Thrower, Bomb Shooter
Restricted Spike Factory, Super Monkey, Glue Gunner
Special Terrain MOAB Graveyard
Music Monkey Hermanos

Desert Terrain is a type of Terrain in Bloons Monkey City.

Tracks

Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Hourglass

Hourglass
 
 
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2608.77 1605.74
  This section is empty. You can help out by adding to it.

Hammer

Hammer
 
 
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2848.25 1736.28
  This section is empty. You can help out by adding to it.

Desert Stairs

Desert Stairs
 
 
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
3500.60 2154.18
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Paperclips

Paperclips
 
 
Difficulty ×1.15 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
1963.55 1267.02
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Arrow

Arrow
 
 
Difficulty ×1.0 Water? No
Entrances 2 (mobile)
1 (Flash)
Exits 2
Path lengths (units)
Path Flash Mobile
Top exit 1721.02 1000.69
Right exit 1834.99 1078.22
  This section is empty. You can help out by adding to it.

Rectangles

Rectangles
 
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1742.24
  This section is empty. You can help out by adding to it.

Squiggle Desert

Squiggle Desert
 
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1910.55
  This section is empty. You can help out by adding to it.

Mirage

Mirage
 
Difficulty ×1.0 Water? Yes
Entrances 2 Exits 2
Path lengths (units)
Left 1574.71
Right 1588.78
  This section is empty. You can help out by adding to it.

Strategy

  This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Specific tips for specific hard tracks. Juggernauts? Dartlings?

With exception of Arrows and Mirage, Desert Terrain is easy to beat with most conventional strategies. However, Contested Territory becomes harder due to lacking Super Monkey's Temple Of The Monkey God. The lack of Spike Factory for leak protection means that reliable cleanup is necessary. Lack of Glue is usually not a problem, but for dealing with groups the next best things are Cluster Bombs with Bionic Boomers. Fortunately, Dartling is still enabled, with Dartlings performing solid MOAB damage and Ray Of Doom being one of the best late-game options.

Arrow should be treated aa if the exits are in the tunnels. Ignore the real exits except for emergency Road Spike usage. Use Cluster Bombs for the majority of grouped damage, and have a Seeking Shuriken Ninja upgraded into path 1 to deal with anything the Cluster Bombs doesn't pop. Dartling Gunners at the bottom can also work, with higher MK recommended.

Mirage is one of the hardest tracks in the Flash version, both due to restricting Spactories and the short and simultaneous lane nature being more difficult for Dartlings. Use Bloonjitsu and Cluster Bombs to do a majority of the cleanup. Due to the need to click ability buttons all the time, CT usage of Dartlings should put them at the top end of the screen.