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Dreadbloon Armored Behemoth
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| Description
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•Dreadbloon has Lead properties and reduces all incoming damage by 1. • When each skull is reached, Dreadbloon grows a Ceramic Armor Shell and Dreadrock Bloons will begin spawning at the start of the track. • When Dreadbloon appears, it is immune to Primary towers. At each skull, this immunity changes to a different tower type: Military, Magic, Support. • Dreadrock Bloons and the Ceramic Armor Shell also have these immunities. • Dreadrock Bloons have a Strong taunt, be careful what your towers are targeting!
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Dreadbloon, titled Armored Behemoth, is a Boss Bloon in Bloons TD 6, introduced in version 34.0.
Mechanics
Damage reduction
Dreadbloon reduces all damage taken by 1: projectiles deal 1 less damage per hit and damage over time deals 1 less damage per tick. If Dreadbloon takes damage from something but its damage is reduced to zero, it displays text that says "RESIST".
Immunities
At the start of the encounter, Dreadbloon is immune to all Primary towers, which changes to a different category each time it reaches a skull: it is immune to Military after the first skull, Magic after the second, and Support after the third. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.
Dreadbloon's immunity to sharp, cold, and energy damage works mostly the same as a normal immunity. It does not take extra "lead damage" from Heavy Shells, but it does from other sources such as Lead to Gold and Ultra-Juggernaut.
Ceramic Armor Shell
Dreadbloon starts each encounter with a Ceramic Armor Shell. The health of the shield is equal to 50% of its maximum health for the current tier, including the extra health from Co-op (meaning it also gains 20% more health per additional player). While the shell is active, Regular Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus MOAB-Class damage and boss damage, it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from Juggernaut, but not Spiked Balls. (There is no consistent pattern to which ones count and which ones do not, it's purely a quirk of the game's programming.) The shield regenerates at each skull.
Dreadrock Bloons
Each time Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals until Dreadbloon's Ceramic Armor Shell is destroyed, and spawns a certain number of Dreadrock Bloons within the first five seconds (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for strong targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
Stats
Normal
Base health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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7,500 |
9,000 |
10,500 |
12,000
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| 2
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25,000 |
30,000 |
35,000 |
40,000
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| 3
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120,000 |
144,000 |
168,000 |
192,000
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| 4
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260,000 |
312,000 |
364,000 |
416,000
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| 5
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1,000,000 |
1,200,000 |
1,400,000 |
1,600,000
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Ceramic Armor Shell health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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3,750 |
4,500 |
5,250 |
6,000
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| 2
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12,500 |
15,000 |
17,500 |
20,000
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| 3
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60,000 |
72,000 |
84,000 |
96,000
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| 4
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130,000 |
156,000 |
182,000 |
208,000
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| 5
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500,000 |
600,000 |
700,000 |
800,000
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Speed
| Tier
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Base speed
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Red Bloon speed
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| 1
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1.25
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0.05×
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| 2
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1.25
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0.05×
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| 3
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1.25
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0.05×
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| 4
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1.5
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0.06×
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| 5
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1.5
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0.06×
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Dreadrock Bloons
| Tier
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Extra # in first 5s
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Spawn cooldown
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Health
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Lives lost
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| 1
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5
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4s
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300
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5
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| 2
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7
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3s
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600
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10
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| 3
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10
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3s
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900
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15
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| 4
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14
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2.5s
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9,000
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20
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| 5
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19
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2s
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22,500
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25
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Elite
Base health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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15,000 |
18,000 |
21,000 |
24,000
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| 2
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90,000 |
108,000 |
126,000 |
144,000
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| 3
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650,000 |
780,000 |
910,000 |
1,040,000
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| 4
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2,625,000 |
3,150,000 |
3,675,000 |
4,200,000
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| 5
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12,500,000 |
15,000,000 |
17,500,000 |
20,000,000
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Ceramic Armor Shell health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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7,500 |
9,000 |
10,500 |
12,000
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| 2
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45,000 |
54,000 |
63,000 |
72,000
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| 3
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325,000 |
390,000 |
455,000 |
520,000
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| 4
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1,312,500 |
1,575,000 |
1,837,500 |
2,100,000
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| 5
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6,250,000 |
7,500,000 |
8,750,000 |
10,000,000
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Speed
| Tier
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Base speed
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Red Bloon speed
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| 1
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1.3
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0.052×
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| 2
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1.3
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0.052×
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| 3
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1.3
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0.052×
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| 4
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1.5
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0.06×
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| 5
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1.5
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0.06×
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Dreadrock Bloons
| Tier
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Extra # in first 5s
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Spawn cooldown
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Health
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Lives lost
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| 1
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5
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3s
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600
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20
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| 2
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7
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2.5s
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2,500
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30
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| 3
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10
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2s
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10,000
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50
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| 4
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14
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1.5s
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22,000
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75
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| 5
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19
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1s
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45,000
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100
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Rounds
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This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: This should be a proper comparison between the normal round set and modified round set instead of just a list
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Dreadbloon rounds are the same as normal rounds with the following exceptions:
- All Leads & Ceramics become fortified
- All Zebras are replaced with Leads
- All Rainbows are replaced with Ceramics
- After round 40, every regular MOAB that spawns becomes fortified
- After round 70, every MOAB is fortified
- Round 39: Rainbows are replaced with 12 Fortified Leads & 6 Ceramics
- Round 40: MOAB replaced by 10 Fortified Leads & 8 Fortified Ceramics
- Round 43: 10 Rainbows are replaced by 10 Fortified Leads
- Round 46: Round is replaced by 1 Fortified MOAB
- Round 48: 40 Rainbows & 3 Fortified Ceramics are replaced by 20 Fortified Ceramics
- Round 49: First 10 Rainbows are replaced by 10 Fortified Regrow Ceramics
- Round 60: BFB is replaced by 3 Fortified MOABs & 2 groups of 20 Fortified Leads
- Round 80: Round 75 is repeated
Script error: No such module "BTD6 round list".
Strategy
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: this section should have a few basic pointers, while the strategy page should go in-depth
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