Freeplay
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In the Bloons TD series, Freeplay is the game mode accessed after completing a game on a certain difficulty. After completing a difficulty, players may be presented the option to continue to Freeplay. During Freeplay, there typically comes a point after which rounds are randomly generated and become harder and harder because MOAB-Class Bloons increase in health and Bloons increase in speed as the rounds progress with a mechanic called Ramping.
Bloons TD 3
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Bloons TD 4
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Bloons TD 4 is limited to 255 rounds outside of Apopalypse.
Bloons TD 5
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Bloons TD 6
Bloons TD 6 has freeplay effects after round 80 (with some exceptions involving Quest). Freeplay effects include:
- Ceramic Bloons turn into Super Ceramic Bloons
- Some bloons cost less lives to be leaked than before:
| Bloon | Pre-freeplay lives cost | Freeplay lives cost | reduction |
|---|---|---|---|
| Purple | 11 | 6 | -5 |
| Lead | 23 | 7 | -16 |
| Fortified Lead | 26 | 10 | -16 |
| MOAB | 616 | 460 | -156 |
| Fortified MOAB | 856 | 700 | -156 |
| BFB | 3164 | 2540 | -624 |
| Fortified BFB | 4824 | 4200 | -624 |
| ZOMG | 16,656 | 14,160 | -2496 |
| Fortified ZOMG | 27,296 | 24,800 | -2496 |
| DDT | 816 | 660 | -156 |
| Fortified DDT | 1256 | 1100 | -156 |
| BAD | 55,760 | 50,300 | -5460 |
| Fortified BAD | 98,360 | 92,900 | -5460 |
- MOAB-Class Bloon gains additional HP every round:
| Start round | End round | additional HP per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 125 | +5% | 1.45 | 2.75 |
| 126 | 150 | +15% | 2.90 | 6.50 |
| 151 | 250 | +35% | 6.85 | 41.50 |
| 251 | 300 | +100% | 42.50 | 91.50 |
| 301 | 400 | +150% | 93.00 | 241.50 |
| 401 | 500 | +250% | 244.00 | 491.50 |
| 501 | - | +500% | 496.50 | - |
- All bloons start to gain an additive +2% speed every round, with random jumps at certain rounds:
| Start round | End round | additional speed per round |
multiplier at start round |
multiplier at end round |
|---|---|---|---|---|
| 81 | 100 | +2% | 1.02 | 1.40 |
| 101 | 150 | +2% | 1.60 | 2.58 |
| 151 | 200 | +2% | 3.00 | 3.98 |
| 201 | 251 | +2% | 4.50 | 5.50 |
| 252 | - | +2% | 6.00 | - |
- Cash per pop continues to gets reduced (this actually begins at round 50, but that is not when most players consider freeplay):
| Start round | End round | relative cash per pop |
|---|---|---|
| 1 | 50 | 100% |
| 51 | 60 | 50% |
| 61 | 85 | 20% |
| 86 | 100 | 10% |
| 101 | 120 | 5% |
| 121 | - | 2% |
- XP decreases to 10% of normal rates after round 100
- Duration of applied statuses to Bloons decreases:
| Start round | End round | Status duration decrease |
|---|---|---|
| 150 | 199 | -10% |
| 200 | 249 | -20% |
| 250 | 299 | -30% |
| 300 | 349 | -40% |
| 350 | - | -50% |
Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are randomized as well, but have a much narrower range of possible bloons. Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach*.