Range
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Range is a property of a tower in the Bloons TD series that determines the distance from which it can perform certain actions. Usually, the range of a tower determines the distance that its attack(s) can detect Bloons from, but depending on the tower, it may represent other mechanics, such as the area the tower provides buffs from or spawns collectables inside. The range of a tower is visually displayed as a circle around it, where the radius of the circle is equal to its range in distance units, which varies between games.
Some towers have multiple range stats, either because they have multiple attacks that each have a different range stat (such as Inferno Ring, which has both a close-range attack and an infinite-range attack) or because they represent different mechanics (such as Primary Expertise, which has both a limited buffing range and an infinite-range attack). Most towers only display one circle representing their range (or a "dummy range", such as Sniper Monkeys and Monkey Aces), though some towers display multiple range circles, such as the Desperado when upgraded to Deadeye or Enforcer.
Prior to Bloons Tower Defense 3, a tower's range was determined solely by its base range and any range modifiers from upgrades, and only represented its attack range. BTD3 introduced the Monkey Beacon, a tower that modifies the range of other towers within its range, and its range represents its buffing radius instead of its attack range. In some games, external range modifiers (such as buffs, Specialty Buildings in Bloons TD 5, and equipment in Bloons Adventure Time TD) behave differently from range modifiers provided by upgrades.
Uses of range
Attack range
Most towers' attacks have a range stat that determines the distance they can target Bloons from the center-point of the tower. Starting in Bloons TD 6, range may be obstructed by objects on the map that block the tower's line of sight, unless the attack ignores blockers or ejects from high enough to pass over them.
Some attacks have infinite range and can detect Bloons from any distance, provided their line of sight is not obstructed. Many Activated Abilities have infinite range (or spawn a projectile with a large enough radius to cover the entire screen) regardless of the range of the base tower.
Buffing range
Some towers provide buffs to other towers that are within their range. These towers are unaffected by line of sight.
Collectable range
A few towers, such as the Banana Farm and Banana Farmer, use range to represent the distance they can spawn or collect collectables from. These towers are unaffected by line of sight.
Display range
Some towers display a small range circle (sometimes unofficially called a "dummy range") that does not represent a real attack or mechanic of the tower, and is only used for Advanced Intel. Towers that use display range instead of their actual range include:
- Towers that have infinite range with their main attack, such as Sniper Monkeys and Psi.
- Towers that attack at regular intervals without requiring a target, such as Monkey Aces, Mortar Monkeys, and Dartling Gunners.
- Towers that do not use range at all, such as BMO in Bloons Adventure Time TD.
- The Beast Handler's display range in Bloons TD 6 represents the range it can merge Beasts from.
List of external range modifiers
Bloons Tower Defense 3
Bloons TD 4
Bloons TD 5
Bloons TD 6
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: List tower buffs that affect range |
Bloons TD Battles
Bloons TD Battles 2
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: List tower buffs that affect range |
Bloons Monkey City
Bloons Adventure Time TD
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