Sticker

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Stickers are items the player can equip to Heroes in Bloons Blitz. They apply passive benefits to the Hero, certain Monkeys or Monkey categories, or the game as a whole. The player can only obtain stickers by opening Sticker Packs, each containing random stickers.

Each Hero has a sticker board that has a limited number of grid spaces for the player to place their stickers, with the layout being different for each Hero. The player can expand a Hero's sticker board by raising their level and unlocking grid squares. Stickers come in various shapes that determine the grid spaces they occupy; stickers that occupy more squares tend to have more powerful effects.

Each sticker has a Common, Rare, and Epic version, and a level ranging from 1 to 10. All stickers have a base effect that scales in effectiveness based on the sticker's level and rarity. Rare versions of stickers have a second passive effect, and Epic versions have a third passive effect, in addition to having stronger versions of the base effect. The player can merge copies of a sticker with the same rarity to add their levels together, up to level 10, and can merge two level 10 stickers of the same rarity to create one level 1 sticker of the next tier of rarity. The highest possible level a sticker can have is Epic level 10, at which point a sticker cannot merge further.

List of stickers

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Sticker Shape Rarity Effect Notes

Glow Up
2 2 squares (1×2 line) Common Base effect of horizontally adjacent stickers gain[sic] a 11%–20% increase in effectiveness.
Rare Base effect of horizontally adjacent stickers gain[sic] a 21%–30% increase in effectiveness.
Vertically adjacent stickers also get the boost.
Epic Base effect of horizontally adjacent stickers gain[sic] a 31%–40% increase in effectiveness.
Vertically adjacent stickers also get the boost.
Diagonally adjacent stickers also get the boost.

The Wise Frog
2 2 squares (1×2 line) Common +2%–11% Encounter Duration.
Rare +11%–20% Encounter Duration.
Encounters take 20% less time to activate (minimum 0.5s).
Epic +21%–30% Encounter Duration.
Encounters take 20% less time to activate (minimum 0.5s).
Activating an encounter also gives 50 XP.

Retro Pizazz
2 2 squares (2×1 line) Common 1.5%–6% Hero Crit Chance.
Rare 6.5%–11% Hero Crit Chance.
100% Hero Crit Damage.
Epic 11.5%–16% Hero Crit Chance.
100% Hero Crit Damage.
Bloons popped by a Crit from the hero have a 20% chance to drop x2 XP.

A Little Magic
3 3 squares (2×2 steps) Common 6%–15% Hero Pierce.
Rare 16%–25% Hero Pierce.
20% Magic Monkey Pierce.
Epic 26%–35% Hero Pierce.
20% Magic Monkey Pierce.
Bulky Potions are 10% larger.

Badge of Valor
3 3 squares (2×2 steps) Common 6%–15% Hero Damage.
Rare 16%–25% Hero Damage.
20% Military Monkey Damage.
Epic 26%–35% Hero Damage.
20% Military Monkey Damage.
+5% Vulnerability Damage from Anti-Materiel Rounds

Lightning Bolt
3 3 squares (2×2 steps) Common 6%–15% Hero Damage.
Rare 16%–25% Hero Damage.
20% Magic Monkey Damage.
Epic 26%–35% Hero Damage.
20% Magic Monkey Damage.
Increase Dark Magic cap by 5.

Sergeants Stripes
3 3 squares (2×2 steps) Common 6%–15% Hero Attack Speed.
Rare 16%–25% Hero Attack Speed.
20% Military Monkey Attack Speed.
Epic 26%–35% Hero Attack Speed.
20% Military Monkey Attack Speed.
+1 shot per burst to Burst-a-thon.[sic]

Ol' Faithful
3 3 squares (2×2 steps) Common 6%–15% Hero Pierce.
Rare 16%–25% Hero Pierce.
20% Primary Monkey Pierce.
Epic 26%–35% Hero Pierce.
20% Primary Monkey Pierce.
10% size to glaives with Honed Edges.

Wheely Fast
3 3 squares (2×2 steps) Common 6%–15% Hero Attack Speed.
Rare 16%–25% Hero Attack Speed.
20% Primary Monkey Attack Speed.
Epic 26%–35% Hero Attack Speed.
20% Primary Monkey Attack Speed.
+2 Tacks from Even More Tacks.

Badge of the Marksman
3 3 squares (3×1 line) Common 6%–15% Hero Pierce.
Rare 16%–25% Hero Pierce.
20% Military Monkey Pierce.
Epic 26%–35% Hero Pierce.
20% Military Monkey Pierce.
Increase Explosion size 10% for Heavy Bombs.

Fist of Fury
3 3 squares (3×1 line) Common 6%–15% Hero Damage.
Rare 16%–25% Hero Damage.
20% Primary Monkey Damage.
Epic 26%–35% Hero Damage.
20% Primary Monkey Damage.
10% Knockback to Boomerangs with Heavy Metal.

Haste Spell
3 3 squares (3×1 line) Common 6%–15% Hero Attack Speed.
Rare 16%–25% Hero Attack Speed.
20% Magic Monkey Attack Speed.
Epic 26%–35% Hero Attack Speed.
20% Magic Monkey Attack Speed.
Increase duration of Stronger Acid by 10%.

Ready to Rumble
4 4 squares (2×2 square) Common 16%–25% Hero Knockback.
Rare 26%–35% Hero Knockback.
5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
Epic 26%–35% Hero Knockback.
5% chance to stun Bloons for 1s when they are hit with a knockback force of 3 or more from the hero.
+10% to stun chance.

Retro Flair
4 4 squares (2×2 square) Common 11%–20% Collection Range.
Rare 21%–30% Collection Range.
10% XP Value.
Epic 31%–40% Collection Range.
10% XP Value.
XP deals 100% damage to any Bloon it touches while being collected.

Glitter and Gold
4 4 squares (3×2 tee) Common 2%–11% XP Value while a Primary Monkey is on the team.
Rare 11%–20% XP Value while a Primary Monkey is on the team.
10% chance of getting a Primary Monkey when rolling new monkeys.
Epic 21%–30% XP Value while a Primary Monkey is on the team.
10% chance of getting a Primary Monkey when rolling new monkeys.
10% to Primary Monkey chance.

Magical Moxie
4 4 squares (3×2 tee) Common 2%–11% XP Value while a Magic Monkey is on the team.
Rare 11%–20% XP Value while a Magic Monkey is on the team.
10% chance of getting a Magic Monkey when rolling new monkeys.
Epic 21%–30% XP Value while a Magic Monkey is on the team.
10% chance of getting a Magic Monkey when rolling new monkeys.
10% to Magic Monkey chance.

Ranking Officer
4 4 squares (3×2 tee) Common 2%–11% XP Value while a Military Monkey is on the team.
Rare 11%–20% XP Value while a Military Monkey is on the team.
10% chance of getting a Military Monkey when rolling new monkeys.
Epic 21%–30% XP Value while a Military Monkey is on the team.
10% chance of getting a Military Monkey when rolling new monkeys.
10% to Military Monkey chance.

Retro Style
5 5 squares (3×2 arch) Common 1%–10% Luck.
Rare 11%–20% Luck.
20 additional XP spawn at the begining[sic] of the level.
Epic 21%–30% Luck.
20 additional XP spawn at the begining[sic] of the level.
30 additional XP spawn at the beginning of the level.

Green Thumb
5 5 squares (3×2 left-pointing shelf) Common 12%–30% Hero Attack Speed.
Rare 32%–50% Hero Attack Speed.
20% Hero Crit chance vs Regrow Bloons.
Epic 52%–70% Hero Attack Speed.
20% Hero Crit chance vs Regrow Bloons.
Hero has a 20% chance to prevent Bloons from regrowing for 10 seconds on hit.

Can't Hide
5 5 squares (3×2 right-pointing shelf) Common 12%–30% Hero Pierce.
Rare 32%–50% Hero Pierce.
Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
Epic 52%–70% Hero Pierce.
Hero attacks have a 20% chance to stun Shield Bloons for 1 second.
Hero attacks have a 20% chance to pass through shields.

Well Warned
5 5 squares (3×3 cross) Common 3%–12% Hero Crit Chance.
Rare 13%–22% Hero Crit Chance.
Hero critical hits have a 1% chance to Heal 1 once per milestone.
Epic 23%–32% Hero Crit Chance.
Hero critical hits have a 1% chance to Heal 1 once per milestone.
+4% to Heal chance.

Pew Pew Pew!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Attack Speed.
Rare 32%–50% Hero Attack Speed.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
Epic 52%–70% Hero Attack Speed.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Attack Speed if all monkeys in the team are Magic.

Pop Pop Pop!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Pierce.
Rare 32%–50% Hero Pierce.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
Epic 52%–70% Hero Pierce.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Pierce if all monkeys in the team are Primary.

Pow Pow Pow!
6 6 squares (3×2 rectangle) Common 12%–30% Hero Damage.
Rare 32%–50% Hero Damage.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
Epic 52%–70% Hero Damage.
30% Movement Speed if all monkeys in the team are the same type (Primary, Military, or Magic).
30% Team Damage if all monkeys in the team are Military.

Pretty Fly For A Cacti
6 6 squares (3×3 steps) Common 12%–30% Hero Knockback.
Rare 32%–50% Hero Knockback.
Hero knocks Bloons back 1m when Immune.
Epic 52%–70% Hero Knockback.
Hero knocks Bloons back 1m when Immune.
Hero deals 10 damage to each Bloon touched when immune.

That Prickles
6 6 squares (3×3 steps) Common 21%–30% Immunity Duration.
Rare 31%–40% Immunity Duration.
Hero knocks Bloons back 1m when Immune.
Epic 41%–50% Immunity Duration.
Hero knocks Bloons back 1m when Immune.
Hero deals 10 damage to each Bloon touched when immune.

Ultimate Showdown
6 6 squares (4×2 trapezoid) Common 12%–30% Hero Damage.
Rare 32%–50% Hero Damage.
20% Hero Boss Damage.
Epic 52%–70% Hero Damage.
20% Hero Boss Damage.
Hero gains 50% Attack Speed for 10 seconds when a boss fight starts.

Nick Of Time
6 6 squares (4×3 cross) Common 2%–11% Evasion.
Rare 12%–21% Evasion.
Deal 30 damage to the attacking Bloon after a successful dodge.
Epic 22%–31% Evasion.
Deal 30 damage to the attacking Bloon after a successful dodge.
100% movement speed for 3 seconds on a successful dodge.

Tough Road Ahead
8 8 squares (4×2 rectangle) Common 11%–20% XP Value.
Rare 21%–30% XP Value.
Heal 1 HP on level up.
Epic 31%–40% XP Value.
Heal 1 HP on level up.
Heal 1 more HP on level up.

The Friendly Bloon
8 8 squares (4×3 sigmoid) Common 11%–20% XP Value.
Rare 21%–30% XP Value.
Gain 50% XP Value during boss fights.
Epic 31%–40% XP Value.
Gain 50% XP Value during boss fights.
Gain 50% Luck during boss fights.

Feeling Lucky
8 8 squares (5×3 hook) Common 6%–15% Luck.
Rare 16%–25% Luck.
Start with 100% Temp HP.
Epic 26%–35% Luck.
Start with 100% Temp HP.
You can have 1 additional Temp HP at a time.

Off On An Adventure
9 9 squares (3×3 square) Common Earn 5.5%–10% more Gold from games.
Rare Earn 10.5%–15% more Gold from games.
Bags and Chests drop 10% more Gold Coins.
Epic Earn 15.5%–20% more Gold from games.
Bags and Chests drop 10% more Gold Coins.
Bags and Chests drop 10% more Gold Coins.

Power

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This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Figure out specifics of how the power level system works. Does Glow Up increase the power level of other stickers?

All stickers have a power level (except Glow Up, which has 0 power level) that affects the game's adaptive difficulty system. The sum of the power level of all stickers the player equips adds to other factors that affect power level, such as Monkey and Hero levels. The power level of a sticker depends on its shape, level, and rarity.

Shapes Rarity Power level
2 2 squares (1×2 line)
2 2 squares (2×1 line)
3 3 squares (2×2 steps)
3 3 squares (3×1 line)
4 4 squares (2×2 square)
4 4 squares (3×2 tee)
Common 12.5–35
Rare 52.5–75
Epic 102.5–125
5 5 squares (3×2 arch)
5 5 squares (3×2 left-pointing shelf)
5 5 squares (3×2 right-pointing shelf)
5 5 squares (3×3 cross)
6 6 squares (3×2 rectangle)
6 6 squares (3×3 steps)
6 6 squares (4×2 trapezoid)
Common 25–70
Rare 105–150
Epic 205–250
6 6 squares (4×3 cross)
8 8 squares (4×2 rectangle)
8 8 squares (4×3 sigmoid)
8 8 squares (5×3 hook)
9 9 squares (3×3 square)
Common 50–140
Rare 210–300
Epic 410–500

Trivia

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  • Many stickers that have similar effects also have similar art styles, names, or other characteristics:
    • Fist of Fury, Glitter and Gold, Ol' Faithful, and Wheely Fast all have a similar art style and benefit Primary Monkeys.
    • Badge of the Marksman, Badge of Valor, Ranking Officer, and Sergeants Stripes all have a similar art style and benefit Military Monkeys.
    • A Little Magic, Haste Spell, Lightning Bolt, and Magical Moxie all have a similar art style and benefit Magic Monkeys.
    • Retro Flair, Retro Pizazz, and Retro Style all have a similar art style and the word "Retro" in the name, and generate experience.
    • Pew Pew Pew!, Pop Pop Pop!, and Pow Pow Pow! all have similar names and art styles, the exact same shape, and their effects are all variants of each other: the base effect buffs one of the Hero's stats, the Rare effect buffs movement speed when all Monkeys in the team belong to the same category, and the Epic effect buffs one of the entire team's stats if all Monkeys in the team belong to a specific category.
    • Tough Road Ahead and Well Warned have similar art styles to each other, and both have effects that heal the Hero.
    • Pretty Fly For A Cacti, Ready to Rumble, and That Prickles all have a similar art style and effects involving knockback.

Unused content

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Sticker images

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There are 21 sticker textures that are not assigned to any stickers. Out of these, two of them are early versions of finalized stickers (Glow Up and Ready to Rumble), most of them have a different outline style, and most of them use a similar art style (unlike the final stickers, which come in a variety of art styles). Version 0.9 removed all of these from the game files except ui_sticker_placeholder.png.

Sticker shapes

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All shapes that stickers can have are pre-defined in the game's data. These icons are not used by any of them.

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