Shinobi Tactics (BTD6): Difference between revisions

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'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It [[buff]]s the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobis' buffs up to 20 times on a single Ninja Monkey. More specifically, it reduces [[attack cooldown]] by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked.
'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobi buffs up to 20 times on a single Ninja Monkey. It reduces attack cooldown by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked.<section end="lede" />


==Buff amounts==
==Buff amounts==
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==Stats==
==Stats==
These stats do not include the Shinobi Tactics' buff, which it virtually always has at least 1 stack of.{{BTD6 stat list by tiers|Ninja Monkey|030}}
These stats do not factor in the Shinobi Tactics' buff, which it virtually always has at least 1 stack of.
{{BTD6 stat list by tiers|Ninja Monkey|030}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|55.2|section=y}}
Shinobi Tactics is an essential tower in strategies focused around Ninjas, being a strong support that improves their DPS and adds support with [[Distraction (BTD6)|Distraction]] attacks.  Shinobi's large boost to attack speed and pierce can convert a lackluster Ninja strategy into a win condition, as otherwise Ninjas have poor stats on their own. It's recommended to use two [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts for [[CHIMPS]] to save money for all of its upgrades and the Village's range buff improves coverage of Shinobi buffs. Since Shinobis require 20 stacks to maximize its buff, it is recommended to use Shinobis on maps with lots of space such as [[Ouch]].
Shinobi Tactics is near-essential for Ninja-oriented setups, both for increasing their DPS considerably and consistently [[Distraction (BTD6)|Distraction]]-stalling [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s with enough stacks. Generally, 16–20 Shinobis are worth getting. Most of the hardest maps heavily restrict space for Shinobi armies, making them difficult or impossible to use, though they shine on [[Ouch|#Ouch]] with the water removed.


[[Bloonjitsu (BTD6)|Bloonjitsu]] benefit from many Shinobi to carry the midgame, transitioning smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] as a lategame win condition. While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it still benefits greatly and makes it much more consistent against hyperdense and [[DDT|DDT]] rounds. Large amounts of Shinobis are also strong with [[Permanent Brew (BTD6)|Permabrewed]] Bloonjitsus, maximizing the amount of projectiles per second and DPS.
Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry that transitions smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] in the lategame, with [[Glue Strike (BTD6)|Glue Strike]] supporting it for dense rounds and [[DDT (BTD6)|DDT]]s. Alternatively, swapping the tier 5 for a [[Permanent Brew (BTD6)|Permanent Brew]] and more Bloonjitsus trades general DPS for more consistency against immune Bloons. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]], especially with an [[Ascended Shadow]] buffing their range.


Shinobi crosspaths are generally not needed if they already cover the range of the Ninja they are supporting. 0-3-1 should be bought if needing to maximize coverage, particularly for deep Freeplay and Boss Events. If needing more consistent Super Ceramic blowback, 1-3-0 and 2-3-0 can be used. 0-3-2 can pile up a lot of single-target damage, particularly with Permabrew strategies, however it greatly increases lag.
[[Flash Bomb (BTD6)|Flash Bomb]] is a decent source of Ceramic control in Shinobi armies while saving up for [[Master Bomber (BTD6)|Master Bomber]]. Master Bomber is usable without Shinobis, but they make it much better against dense rounds and DDTs.


In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples.
[[Monkey Commerce (BTD6)|Monkey Commerce]] is very helpful for building Shinobi armies, greatly reducing their costs and increasing their buffing range. [[Geraldo (BTD6)|Geraldo]] also has a good synergy with Shinobi armies, since [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] on a Ninja also benefits from Shinobi buffs.
 
Crosspathing Shinobis is generally not worth it, though [[Seeking Shuriken (BTD6)|Seeking Shuriken]] is sometimes needed for extra buffing range. The [[Caltrops (BTD6)|Caltrops]] crosspath can build up a decent amount of extra damage on some rounds (especially with Permanent Brew), but also causes a lot more lag. The first path makes Shinobis even more consistent at distracting [[Super Ceramic Bloon]]s in the lategame, but is usually unnecessary.


==Update history==
==Update history==