Fright Night: Difference between revisions

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|icon      =BCS FrightNight Icon.png
|icon      =BCS FrightNight Icon.png
|image      =BCS FrightNight CardArt.png
|image      =BCS FrightNight CardArt.png
|description=Steal up to 4 Gold from your opponent
|description=Steal up to 2 Gold from your opponent
|flavor    =Stop scaring your little brother!
|flavor    =Stop scaring your little brother!


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|introduced=6.0
|introduced=6.0


|cost  =9
|cost  =8
|charges=1
|charges=1
|bloontonium=y
|bloontonium=y
}}
}}
'''Fright Night''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It steals up to 4 [[Gold (BCS)|Gold]] from the opponent. It can be activated even if the opponent has no Gold.
'''Fright Night''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It steals up to 2 [[Gold (BCS)|Gold]] from the opponent. It can be activated even if the opponent has no Gold.


The card artwork portrays a trick-or-treat night at a residential neighborhood, with a monkey dressed as a [[Red Bloon]] scaring another monkey dressed as a vampire, who is crying. Four gold coins are discarded to the air.
The card artwork portrays a trick-or-treat night at a residential neighborhood, with a monkey dressed as a [[Red Bloon]] scaring another monkey dressed as a vampire, who is crying. Four gold coins are discarded to the air.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.4|section=y}}
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
**As a Common, it's easy to unlock and use for new players.
**As a Common, it's easy to unlock and use for new players.
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
*Outside of setups that involve [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time ability, Fright Night can be used as a niche way to buy more pieces of an OTK setup, however the Bloontonium cost still makes this card difficult to use optimally outside of aggro.
*On Bloontonium Refinery, Its possible to play [[Blooming Bloon (BCS)|Blooming Bloon]] and immediately use this card to prevent any 5 or 6 cost answers to it as player 2 on turn 2.
 
==Update history==
{{BCS change list by name|Fright Night}}
 
==Development==
Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> This change was reverted by Ninja Kiwi for unknown reasons,<ref name="odyssey-6.2-video" /> despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.<ref name="odyssey-6.2-video" />
 
This balance change returned for Version 6.4 but with the cost being 8 Bloontonium instead.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The main reason was to limit the swing of this Bloontonium power but make it a bit easier to afford; it still retains the swing but is less immediately impactful for winning the game, especially in aggro.<ref name="odysseyTOS-6.4" /> Tests for the original proposal were performed by community testers, but found that increasing it to 8 will prevent Player 2 on Turn 3 from playing Fright Night outside of Bloontonium Refinery and Player 1 on Turn 2 in Bloontonium Refinery, to improve Player 1 vs 2 dynamics.<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref>


==Gallery==
==Gallery==
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</gallery>
</gallery>
{{clear|right}}
{{clear|right}}
==In other languages==
{{BCS last updated|6.2|section=y}}
{{langlist
|label=Name
|key=FrightNight.Name
|da  =Frygtens Nat
|de  =Schreckensnacht
|es-la=Noche de miedo
|fr  =Nuit d’épouvante
|it  =Notte spaventosa
|ja  =恐怖の夜
|ko  =공포의 밤
|no  =Skrekkens natt
|pl  =Noc grozy
|pt-br=Noite Assustadora
|ru  =Ночь страха
|sv  =Skräcknatt
|zh-tw=驚魂夜
}}
{{langlist
|label=Flavor
|key=FrightNight.Flavor
|da  =Stop med at skræmme din lillebror!
|de  =Hör auf, deinen kleinen Bruder zu erschrecken!
|es-la=¡Deja de asustar a tu hermanito!
|fr  =Arrête d’effrayer ton petit frère !
|it  =Smetti di spaventare tuo fratellino!
|ja  =弟を怖がらせるのをやめて!
|ko  =네 동생을 겁주지 마!
|no  =Slutt å skremme lillebroren din!
|pl  =Przestań straszyć swojego młodszego brata!
|pt-br=Pare de assustar o seu irmãozinho!
|ru  =Хватит пугать своего младшего брата!
|sv  =Sluta skräm din lillebror!
|zh-tw=別再嚇唬你的小弟了!
}}
==References==
{{references}}
{{clear|right}}
==Navigation==
==Navigation==
{{BCS power nav}}
{{BCS power nav}}