Last Resort: Difference between revisions

 
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|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] & [[Trample]] for dense rounds and [[Repel]] & [[Frostbound]] & [[Ancestral Might]] for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and [[Overload]] removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike.
|Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] and [[Trample]] for dense rounds and [[Repel]], [[Frostbound]], and [[Ancestral Might]] for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and [[Overload]] removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike.
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
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{{BTD6 last updated|48.1|section=y}}
{{BTD6 last updated|48.1|section=y}}
{{langlist
{{langlist
|key=LastResort
| key = LastResort
|ar   =الملاذ الأخير
| ar = الملاذ الأخير
|da   =Sidste udvej
| da = Sidste udvej
|de   =Letzter Ausweg
| de = Letzter Ausweg
|es   =La última oportunidad
| es = La última oportunidad
|es-la=Último recurso
| es-la = Último recurso
|fi   =Jäätävä lomakohde
| fi = Jäätävä lomakohde
|fr   =Dernier Recours
| fr = Dernier Recours
|it   =Resort Ultima speranza
| it = Resort Ultima speranza
|ja   =ラストリゾート
| ja = ラストリゾート
|ko   =최후의 리조트
| ko = 최후의 리조트
|nl   =Laatste toevlucht
| nl = Laatste toevlucht
|no   =Siste utvei
| no = Siste utvei
|pl   =Ostatnia deska ratunku
| pl = Ostatnia deska ratunku
|pt-br=Última Estância
| pt-br = Última Estância
|ru   =Последняя мера
| ru = Последняя мера
|sv   =Sista utvägen
| sv = Sista utvägen
|th   =รีสอร์ทแห่งสุดท้าย
| th = รีสอร์ทแห่งสุดท้าย
|tr   =Son Çare
| tr = Son Çare
|zh-cn=破釜沉舟
| zh-cn = 破釜沉舟
|zh-tw=最後勝地
| zh-tw = 最後勝地
| ar note = Translation of the map name as based on an idiom.
| da note = Translation of the map name as based on an idiom.
| de note = Translation of the map name as based on an idiom.
| es note = Translation of the map name as based on an idiom. Literally "The Ultimate Opportunity".
| es-la note = Translation of the map name as based on an idiom. Literally "Ultimate Recourse".
| fi note = "A Freezing Resort"
| fr note = Translation of the map name as based on an idiom.
| it note = "Last Hope Resort"
| ja note = Transliteration of the map name. "リゾート" is a word meaning a vacation resort.
| ko note = "Last Vacation Resort"
| nl note = Translation of the map name as based on an idiom.
| no note = Translation of the map name as based on an idiom.
| pl note = Translation of the map name as based on an idiom. Literally "The Last Plank of Rescue".
| pt-br note = "Final Vacation Resort"
| ru note = Translation of the map name as based on an idiom. Literally "The Last Measure/Fate".
| sv note = Translation of the map name as based on an idiom.
| th note = "Final Vacation Resort"
| tr note = Translation of the map name as based on an idiom. Literally "The Last Solution", colloquially speaking.
| zh-cn note = Translation of the map name as based on an idiom. Literally "Breaking the (Cooking) Pots and Sinking the Boat", figuratively "Reaching the Point of No Return".
| zh-tw note = "Final Scenic Spot"
}}
}}