Bloon Redirect: Difference between revisions

Qwertyxp2000 (talk | contribs)
Tips: more could be said about bredirect in the current meta, dunno if it is but it looks nice in aggro
Qwertyxp2000 (talk | contribs)
Tips: people still use bredirect just to steal eternal, it's not the worst thing in the world.
 
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|name      =Bloon Redirect
|name      =Bloon Redirect
|image      =BCS BloonRedirect CardArt.png
|image      =BCS BloonRedirect CardArt.png
|icon      =BCS BloonRedirect Icon.png
|description=Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
|description=Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
|flavor    =Ah, my Bloon! I was looking for this.
|flavor    =Ah, my Bloon! I was looking for this.
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|bloontonium=y
|bloontonium=y
}}
}}
'''Bloon Redirect''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It steals a [[Bloon (BCS)|Bloon]] with up to 150 Health from the opponent's side and moves it to the player's side, and increases that Bloon's delay by 2.
'''Bloon Redirect''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It steals a [[Bloon (BCS)|Bloon]] with up to 150 Health from the opponent's side and moves it to the player's side, and increases that Bloon's delay by 2. It cannot target Bloons with more than 150 Health, and cannot be used if the opponent has no targetable Bloons.


If the player already has all 8 Bloon slots filled, then Bloon Redirect will instead delete the Bloon it is used on. If this Bloon has On Play effects then these effects will trigger again, and an opponent's [[Striker Jones (BCS)|Striker Jones]] can trigger his Focus Target after stealing the Bloon. The stolen Bloon is considered to be owned by the stealer; using [[Return to Sender]] will return the card to them, but Card Backs from the original owner will be retained. Bloons that derive from the [[Storm (BCS)|Storm]] do not count as being played by the player (e.g. [[Double Trouble]]'s Bloontonium gains, [[Quest (BCS)|Quest]]s).<!--try dt on a storm bloon you stole, and it won't make btm-->
If the player already has all 8 Bloon slots filled, then Bloon Redirect will instead pop the Bloon it is used on. If this Bloon has On Play effects then these effects will trigger again, and an opponent's [[Striker Jones (BCS)|Striker Jones]] can trigger his Focus Target after stealing the Bloon. The stolen Bloon is considered to be owned by the stealer; using [[Return to Sender]] will return the card to them, but Card Backs from the original owner will be retained. Bloons that derive from the [[Storm (BCS)|Storm]] do not count as being played by the player (e.g. [[Double Trouble]]'s Bloontonium gains).<!--try dt on a storm bloon you stole, and it won't make btm--> It does not count as playing a card for [[Quest (BCS)|Quest]] progress.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Bloon Redirect is the Bloon version of [[Expert Negotiator]] but costs Bloontonium instead of Gold. However, due to the 150 Health limit, Bloon Redirect is better in aggro mirrors, and for midrange and control is only viable in a deck<!--it's not bad, but if you're gonna add it to midrange or control deck it's only with incentive for eternal--> for stealing [[The Eternal]] and virtually nothing else.
*Bloon Redirect is the Bloon version of [[Expert Negotiator]] but costs Bloontonium instead of Gold. However, due to the 150 Health limit, Bloon Redirect is better in aggro mirrors, otherwise it's only meaningful to add in a deck for stealing [[The Eternal]].
**Against The Eternal, it is best to use it earlier rather than later, as its scaling health makes it harder to steal as the game progresses.
*Most players bring Bloon Redirect with the intention of stealing powerful Bloons, especially Unique Bloons such as [[The Eternal]], [[ARBITR]], or [[Strengthenator]], or as a Bloon removal that doesn't cost Gold.
** [[RAPID]] has exactly 150 Health, which makes them untargetable when playing on Dark Castle or if buffed by [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness or [[Ezili (BCS)|Ezili]]'s Bloon Voodoo, which can potentially force the player to spend ammo or some other resource to damage them first.
*Since Bloon Redirect increases delay, it gives more time for the opponent to pop the stolen Bloon and/or send more Bloons to overwhelm. As an aggro player, keep playing 1-delay Bloons to ensure it becomes a lingering threat.
**The extra delay doesn't matter for [[Immobile]] Bloons and isn't as important for The Eternal.
*Like with affording Expert Negotiator, be careful not to spend too much Bloontonium that defending (or performing combos for [[Amelia (BCS)|Amelia]]) would become detrimental.
*Like with affording Expert Negotiator, be careful not to spend too much Bloontonium that defending (or performing combos for [[Amelia (BCS)|Amelia]]) would become detrimental.
*Most players bring Bloon Redirect with the intention of stealing powerful Bloons, especially Unique Bloons such as [[The Eternal]], [[ARBITR]], and [[Strengthenator]], or as a Bloon removal that doesn't cost Gold.
*It's important to note that many Large Bloons will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 Health, but all Basic Bloons begin with 150 Health or less.
**Before stealing Bloons with more than 150 Health, do damage on them first, particularly Eternal or if playing on Dark Castle.
*Bloon Redirect increases Bloon delay, making it harder for the affected Bloon to leak before the opponent is able to send more Bloons to overwhelm.
**2 extra delay means the opponent has time to pop the stolen Bloon. As an aggro player, keep playing 1-delay Bloons to ensure it becomes a lingering threat.
**Extra delay won't matter on The Eternal or any Bloon that is Immobile.
*It's important to note that many [[Large Bloons]] will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 Health, but all Basic Bloons begin with 150 Health or less.
**The Eternal when ramped will have a hard time being stolen due to extreme health.
**[[Strengthenator]] has exactly 150 Health, which becomes harder to steal on Dark Castle.
<!--don't add damaged moab, sure you can laugh at its stupidity bc self-destruction, but... that's bad advice-->


== Update history ==
== Update history ==