Update history:Bloons TD 6/Version 21.0: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 shop item list by introduced|" to "{{BTD6 shop item list|introduced=" |
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=== [[List of achievements in BTD6|Achievements]] === | === [[List of achievements in BTD6|Achievements]] === | ||
{{BTD6 achievement list | {{BTD6 achievement list|introduced=21.0}} | ||
=== Cosmetics === | === Cosmetics === | ||
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=== [[Shop (BTD6)|Shop]] === | === [[Shop (BTD6)|Shop]] === | ||
{{BTD6 shop item list | {{BTD6 shop item list|introduced=21.0}} | ||
== General changes == | == General changes == | ||
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| changes 1 tiers = 5xx | | changes 1 tiers = 5xx | ||
| changes 1 = *{{buff|Sentry Paragon explosion damage increased|85|100}} | | changes 1 = *{{buff|Sentry Paragon explosion damage increased|85|100}} | ||
| changes 2 tiers = 031 | | changes 2 tiers = 031+ | ||
| changes 2 = *{{buff|Oversize Nails increases Cleansing Foam pierce|10|15}} | | changes 2 = *{{buff|Oversize Nails increases Cleansing Foam pierce|10|15}} | ||
| changes 3 tiers = x4x | | changes 3 tiers = x4x | ||
| Line 336: | Line 336: | ||
**{{buff|Overclock used on T1 duration increased|60s|90s}} | **{{buff|Overclock used on T1 duration increased|60s|90s}} | ||
**{{buff|Overclock used on T0 duration increased|60s|105s}} | **{{buff|Overclock used on T0 duration increased|60s|105s}} | ||
**{{neutral|Overclock used on Hero duration based on Hero tier : Hero level / 4, '' | **{{neutral|Overclock used on Hero duration based on Hero tier : Hero level / 4, ''e.g.'' Level 8 is equivalent to T2 duration|note=Hero tier starts at level 0 rather than 1}} | ||
| quote 1 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | | quote 1 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | ||
| quote 2 = Engineer is quite poor in terms of crosspathing, so we’ve added [...] an overall price buff to the middle crosspathing upgrades. | | quote 2 = Engineer is quite poor in terms of crosspathing, so we’ve added [...] an overall price buff to the middle crosspathing upgrades. | ||
| quote 2 tiers = x1x;x2x | | quote 2 tiers = x1x;x2x | ||
| quote 3 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] | | quote 3 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] | ||
| quote 3 tiers = 031 | | quote 3 tiers = 031+ | ||
| quote 4 = We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | | quote 4 = We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | ||
| quote 4 tiers = x4x | | quote 4 tiers = x4x | ||