Strategy:Monkey Buccaneer (BTD6): Difference between revisions
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{{BTD6 last updated|51.2}}{{Lede image|BTD6 000-MonkeyBuccaneer.png}} | {{BTD6 last updated|51.2}}{{Lede image|BTD6 000-MonkeyBuccaneer.png}} | ||
Buccaneers are difficult to use on many maps because they can only be placed in water. However, on maps with good water placement, they are extremely valuable, as they have powerful upgrades that are much cheaper than many land towers’ upgrades of the same power level. They are, however, weak to DDTs, as they can only pop them with [[Hot Shot (BTD6)|Hot Shot]], requiring other towers to either handle the [[DDT (BTD6)|DDTs]] themselves or buff the Buccaneers to do it. | Buccaneers are difficult to use on many maps because they can only be placed in water. However, on maps with good water placement, they are extremely valuable, as they have powerful upgrades that are much cheaper than many land towers’ upgrades of the same power level. They are, however, weak to DDTs, as they can only pop them with [[Hot Shot (BTD6)|Hot Shot]] or [[Carrier Flagship (BTD6)|Carrier Flagship]], requiring other towers to either handle the [[DDT (BTD6)|DDTs]] themselves or buff the Buccaneers to do it. | ||
== Base == | == Base == | ||
The base tower has good pierce and range, with an average attack speed and relatively large footprint. It has the unique ability to attack from both sides of the tower at once at fixed 180 degree angles, which makes placement important to extract the most from this tower. Each shot is counted as a separate attack, which means it uses up Alchemist buffs quicker than most towers. Considering its advantages, it’s low price point makes it a viable starting tower, | The base tower has good pierce and range, with an average attack speed and relatively large footprint. It has the unique ability to attack from both sides of the tower at once at fixed 180 degree angles, which makes placement important to extract the most from this tower. Each shot is counted as a separate attack, which means it uses up Alchemist buffs quicker than most towers. Considering its advantages, it’s low price point makes it a viable starting tower, specifically by using {{BTD6 mk|Military Conscription}}. | ||
== | == Path 1 == | ||
Path 1 focuses on DPS. [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] increase early damage and attack speed. [[Destroyer (BTD6)|Destroyer]] is easy to acquire early game and provides high damage for a relatively low price, and has great synergy with buffs like [[Berserker Brew (BTD6)|Berserker Brew]] or [[Overclock (BTD6)|Overclock]] or towers like [[Embrittlement (BTD6)|Embrittlement]], and thanks to this synergy the Tier 3 is a prime example of a tower that can be spammed as a viable strategy. | Path 1 focuses on DPS. [[Faster Shooting (BTD6) (Monkey Buccaneer)|Faster Shooting]] and [[Double Shot (BTD6) (Monkey Buccaneer)|Double Shot]] increase early damage and attack speed. [[Destroyer (BTD6)|Destroyer]] is easy to acquire early game and provides high damage for a relatively low price, and has great synergy with buffs like [[Berserker Brew (BTD6)|Berserker Brew]] or [[Overclock (BTD6)|Overclock]] or towers like [[Embrittlement (BTD6)|Embrittlement]], and thanks to this synergy the Tier 3 is a prime example of a tower that can be spammed as a viable strategy. | ||
[[Aircraft Carrier (BTD6)|Aircraft Carrier]] additionally allows it to launch small fighter aircraft that quickly shoot lots of darts and fire homing Anti-MOAB missiles, increasing the Buccaneer’s usefulness on maps where the water is far from the track or obstructed by Line of Sight blockers. Spamming Aircraft Carriers is also a viable strategy with a higher firepower, but much higher price compared to Destroyers but remains effective because the missiles easily destroy MOAB-Class Bloons, while the other weapons handle the insides. | [[Aircraft Carrier (BTD6)|Aircraft Carrier]] additionally allows it to launch small fighter aircraft that quickly shoot lots of darts and fire homing Anti-MOAB missiles, increasing the Buccaneer’s usefulness on maps where the water is far from the track or obstructed by Line of Sight blockers. Spamming Aircraft Carriers is also a viable strategy with a higher firepower, but much higher price compared to Destroyers but remains effective because the missiles easily destroy MOAB-Class Bloons, while the other weapons handle the insides. | ||
[[Carrier Flagship (BTD6)|Carrier Flagship]] further presses this advantage, increasing its own pierce and damage as well as that of its fighter aircraft, allowing the planes’ forward darts to shoot Bloons no matter which direction the plane is facing, and allowing the anti-MOAB missiles to damage DDTs, provided they have camo detection. It also buffs all onscreen Monkey Aces and Monkeys placed in water (Buccaneers, [[Monkey Sub (BTD6)|Subs]], [[Mermonkey (BTD6)|Mermonkeys]] and [[Ice Monkey (BTD6)|Ice Monkeys]] placed on water). The buff also applies to heroes, namely [[Admiral Brickell|Brickell]], [[Pat Fusty (BTD6)|Pat]], and [[Silas (BTD6)|Silas]], but only if the latter two are placed in water. It applies to [[Sun Temple (BTD6)|Sun Temples]] and [[True Sun God (BTD6)|True Sun Gods]] placed on water as a Insta-Monkey or by using an [[Arctic Wind (BTD6)|Arctic Wind]] | [[Carrier Flagship (BTD6)|Carrier Flagship]] further presses this advantage, increasing its own pierce and damage as well as that of its fighter aircraft, allowing the planes’ forward darts to shoot Bloons no matter which direction the plane is facing, and allowing the anti-MOAB missiles to damage DDTs, provided they have camo detection. It also buffs all onscreen Monkey Aces and Monkeys placed in water (Buccaneers, [[Monkey Sub (BTD6)|Subs]], [[Mermonkey (BTD6)|Mermonkeys]] and [[Ice Monkey (BTD6)|Ice Monkeys]] placed on water). The buff also applies to heroes, namely [[Admiral Brickell|Brickell]], [[Pat Fusty (BTD6)|Pat]], and [[Silas (BTD6)|Silas]], but only if the latter two are placed in water. It applies to [[Sun Temple (BTD6)|Sun Temples]] and [[True Sun God (BTD6)|True Sun Gods]] placed on water as a Insta-Monkey or by using an [[Arctic Wind (BTD6)|Arctic Wind]] platform. It also provides two medium-sized platforms to place land towers on. These platforms can help these land towers see above Line of Sight blockers, making it good for long-range attackers such as [[Sniper Monkey (BTD6)|Snipers]] and [[Dartling Gunner (BTD6)|Dartling Gunners]]. If spamming Carriers, it is ideal that one is upgraded to Carrier Flagship so that they are all buffed. | ||
In terms of crosspaths, Path 2 is usually the better option, especially if intending to utilize all of the tower’s weapons | In terms of crosspaths, Path 2 is usually the better option, especially if intending to utilize all of the tower’s weapons or if focusing on single target damage. Double Shot grants an extra grape for Grape/Hot Shot, and grapes are fired just as quickly as darts from Destroyer and above. This makes spamming Hot Shot Destroyers effective for both DPS and group popping. Hot Shot allows both the main tower and planes to pop Lead and frozen Bloons and set targets on fire, as the planes replace their radial darts with forward-fired grapes when given Grape Shot. Aircraft Carrier and Carrier Flagship each buff the tower’s own Hot Shot grapes’ damage as well, and they can even make short work of DDTs if they are given [[Camo detection]] or if the DDTs are decamoed. | ||
However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by [[Crow's Nest (BTD6)|Crow’s Nest]] and extra pierce and projectile speed by [[Long Range (BTD6)|Long Range]]. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track. | However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by [[Crow's Nest (BTD6)|Crow’s Nest]] and extra pierce and projectile speed by [[Long Range (BTD6)|Long Range]]. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track. | ||
== | == Path 2 == | ||
Path 2 focuses on group popping and damage per hit. Grape Shot greatly improves the base tower, allowing it to pop many Bloons at once, while Hot Shot provides very cheap power against Leads and further increases damage with the DoT effect. [[Cannon Ship (BTD6)|Cannon Ship]] is very powerful early game, especially given the bombs’ shrapnel burst, and is particularly useful for Least Tiers tiles in [[Contested Territory (BTD6)|Contested Territory]]. Spamming these is incredibly useful for taking out dense Bloon rushes due to their cheap price. | Path 2 focuses on group popping and damage per hit. Grape Shot greatly improves the base tower, allowing it to pop many Bloons at once, while Hot Shot provides very cheap power against Leads and further increases damage with the DoT effect. [[Cannon Ship (BTD6)|Cannon Ship]] is very powerful early game, especially given the bombs’ shrapnel burst, and is particularly useful for Least Tiers tiles in [[Contested Territory (BTD6)|Contested Territory]]. Spamming these is incredibly useful for taking out dense Bloon rushes due to their cheap price. | ||
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In terms of crosspathing, Path 3 is generally better for group popping, giving it extra range and pierce. Crow’s Nest gives it innate camo detection, and a 0-5-2 Pirate Lord can solo a Hard-difficulty game as long as it has good water placement. The extra pierce also allows it to pop thick rushes. If going for DPS, Path 1 is better, particularly if Cannon Ships are being spammed, as even without the extra dart, Double Shot still gives an extra grape. However, this extra grape becomes mostly useless at Monkey Pirates and above, so to save cash when going for these upgrades, it is usually better to just get Faster Shooting and ignore Double Shot. | In terms of crosspathing, Path 3 is generally better for group popping, giving it extra range and pierce. Crow’s Nest gives it innate camo detection, and a 0-5-2 Pirate Lord can solo a Hard-difficulty game as long as it has good water placement. The extra pierce also allows it to pop thick rushes. If going for DPS, Path 1 is better, particularly if Cannon Ships are being spammed, as even without the extra dart, Double Shot still gives an extra grape. However, this extra grape becomes mostly useless at Monkey Pirates and above, so to save cash when going for these upgrades, it is usually better to just get Faster Shooting and ignore Double Shot. | ||
== | == Path 3 == | ||
This path allows the Buccaneer to make extra income, and as such is mostly useless on [[CHIMPS]] where its only use are the Tier 1 and 2 upgrades to crosspath with Paths 1 or 2. | This path allows the Buccaneer to make extra income, and as such is mostly useless on [[CHIMPS]] where its only use are the Tier 1 and 2 upgrades to crosspath with Paths 1 or 2. | ||
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[[Favored Trades (BTD6)|Favored Trades]] doubles its attack speed, makes $500 a round, and increases the sell price of towers in its range, said price raise stacking up to three times. Due to its high price, Favored Trades is less cost-efficient than Merchantmen at making money, so it is better to wait until 21 Merchantmen have been purchased to upgrade one to this tier, then to Trade Empire. Then, the rest may be gradually upgraded to this tier. It is also a good idea to buy lots of Central Markets to go with the Favored Trades. Selling towers using the buff is usually worth it with one or two Favored Trades and this benefit can be extended out of the water using a [[Special Poperations (BTD6)|Special Poperations]] with {{BTD6 mk|Door Gunner}}. | [[Favored Trades (BTD6)|Favored Trades]] doubles its attack speed, makes $500 a round, and increases the sell price of towers in its range, said price raise stacking up to three times. Due to its high price, Favored Trades is less cost-efficient than Merchantmen at making money, so it is better to wait until 21 Merchantmen have been purchased to upgrade one to this tier, then to Trade Empire. Then, the rest may be gradually upgraded to this tier. It is also a good idea to buy lots of Central Markets to go with the Favored Trades. Selling towers using the buff is usually worth it with one or two Favored Trades and this benefit can be extended out of the water using a [[Special Poperations (BTD6)|Special Poperations]] with {{BTD6 mk|Door Gunner}}. | ||
[[Trade Empire (BTD6)|Trade Empire]] buffs the cash generation of up to 20 other Merchantmen/Favored Trades, boosting their damage, ceramic damage, and blimp damage by +1 each. It also produces $800 per round. Trade Empire is best when paired with many Merchantmen, Favored Trades, and Central Markets, allowing you to earns loads of cash each round. On its own, it’s not even close to worth its high price. The other disadvantage is that it takes a lot of water space the maximize its potential, only working on maps with lots of water, like Spa Pits and Spice Islands. Still, its powerful cash generating abilities will allow for powerful upgrades, particularly useful for Bosses. | [[Trade Empire (BTD6)|Trade Empire]] buffs the cash generation of up to 20 other Merchantmen/Favored Trades, boosting their damage, ceramic damage, and blimp damage by +1 each. In co-op, this bonus cap is increased by 20 for each Trade Empire, up to a maximum of 80, though it will be very difficult to get even close to that number on the majority of maps. It also produces $800 per round. Trade Empire is best when paired with many Merchantmen, Favored Trades, and Central Markets, allowing you to earns loads of cash each round. On its own, it’s not even close to worth its high price. The other disadvantage is that it takes a lot of water space the maximize its potential, only working on maps with lots of water, like Spa Pits and Spice Islands. Still, its powerful cash generating abilities will allow for powerful upgrades, particularly useful for Bosses. | ||
Crosspathing with Path 2 is far superior to Path 1, as it allows for easy Camo Lead popping, and the high-pierce burning grapes outdo the darts. | Crosspathing with Path 2 is far superior to Path 1, as it allows for easy Camo Lead popping, and the high-pierce burning grapes outdo the darts. | ||
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== Navigation == | == Navigation == | ||
{{BTD6 monkey buccaneer nav}}{{BTD6 strategy nav}} | {{BTD6 monkey buccaneer nav}}{{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | |||