Bloon Master Alchemist (BCS): Difference between revisions
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'''Bloon Master Alchemist''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When played, a menu will prompt the player to pick a target Bloon into a [[Red Bloon (BCS)|Red Bloon]]. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a Strong Acid Pool | '''Bloon Master Alchemist''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When played, a menu will prompt the player to pick a target Bloon into a [[Red Bloon (BCS)|Red Bloon]]. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a [[Strong Acid Pool]] below the targeted Bloon. Only one of this card can be in the [[Card|Collection]]. | ||
The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the [[Tinkerton]] map from ''[[Bloons TD 6]]''. | The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the [[Tinkerton]] map from ''[[Bloons TD 6]]''. | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools. | *Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its [[Strong Acid Pool|Strong Acid Pools]]. | ||
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | **Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble (BCS)|Double Trouble]]. | ||
*Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially | **Players can use this card to destroy any extreme health Bloon. A high cost [[Golden Blimp]], a high health [[Soulstealer Bloon]], [[The Regenerator]] or a scaled Bloon such as [[Armor Powered Bloon]] are all great targets. | ||
*Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK. | *The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like [[Revive]] or [[On Destroyed]]. | ||
*[[Return to Sender|Return To Sender]] can be used to activate the | *[[Strong Acid Pool|Strong Acid Pools]] deal 50 damage instead of the normal [[Acid Pool (BCS)|Acid Pools]] doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115<!--50*2+15--> damage per two turns. | ||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep | *[[Strong Acid Pool|Strong Acid Pools]] work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK. | ||
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] or another high health Bloon that has already been duplicated by [[Double Trouble (BCS)|Double Trouble]], or generally as a last ditch option for survival. | |||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep converting Bloons. | |||
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present. | |||
==Update history== | ==Update history== | ||
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==Development== | ==Development== | ||
The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged | The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update. | ||
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.<ref name="odyssey-6.2-reddit" /> The Gold cost increase was introduced to limit its On Play strength for being fundamentally a hard<!--"hard" as in "hard counter", as in "silver bullet"--> counter.<ref name="odyssey-6.2-video" /> | |||
==Gallery== | ==Gallery== | ||
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}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==References== | |||
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==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||
{{alchemist nav}} | |||