Bloon Master Alchemist (BCS): Difference between revisions

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|introduced=4.0
|introduced=4.0


|cost  =8
|cost  =10
|charges=1
|charges=1
|type  =Alchemist
|type  =Alchemist
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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools.
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its [[Strong Acid Pool|Strong Acid Pools]].
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]].
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble (BCS)|Double Trouble]].
*Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially has 115<!--50*2+15--> damage per two turns.
**Players can use this card to destroy any extreme health Bloon. A high cost [[Golden Blimp]], a high health [[Soulstealer Bloon]], [[The Regenerator]] or a scaled Bloon such as [[Armor Powered Bloon]] are all great targets.
*Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
*The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like [[Revive]] or [[On Destroyed]].
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival.
*[[Strong Acid Pool|Strong Acid Pools]] deal 50 damage instead of the normal [[Acid Pool (BCS)|Acid Pools]] doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115<!--50*2+15--> damage per two turns.
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep singling out every [[The Eternal]].
*[[Strong Acid Pool|Strong Acid Pools]] work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 7 or less Gold are present.
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] or another high health Bloon that has already been duplicated by [[Double Trouble (BCS)|Double Trouble]], or generally as a last ditch option for survival.
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep converting Bloons.
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present.


==Update history==
==Update history==
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==Development==
==Development==
The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update.
The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update.
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.<ref name="odyssey-6.2-reddit" /> The Gold cost increase was introduced to limit its On Play strength for being fundamentally a hard<!--"hard" as in "hard counter", as in "silver bullet"--> counter.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==
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==References==
{{references}}
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==Navigation==
==Navigation==
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