Red Bloon Apopalypse: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "\n" to "<br>"
Qwertyxp2000 (talk | contribs)
m Tips: zelda needs...
 
(8 intermediate revisions by 2 users not shown)
Line 19: Line 19:
}}
}}
'''Red Bloon Apopalypse''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It is similar to [[Red Bloon Storm]], except it fills all empty slots in both the player's and the opponent's [[Bloon (BCS)|Bloon]] queues with [[Red Bloon (BCS)|Red Bloon]]s instead of just the player's. Red Bloons fill one at a time at the player's side, and then again for the opponent's side.
'''Red Bloon Apopalypse''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. It is similar to [[Red Bloon Storm]], except it fills all empty slots in both the player's and the opponent's [[Bloon (BCS)|Bloon]] queues with [[Red Bloon (BCS)|Red Bloon]]s instead of just the player's. Red Bloons fill one at a time at the player's side, and then again for the opponent's side.
The card artwork depicts a city with a hazy orange-and-yellow sky saturated with many Red Bloons. A single monkey looks above with red pupils and a shocked expression on their face. The shot is at a [[wikipedia:Dutch angle|Dutch angle]], tilted to the left.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Unlike the more common and cheaper Red Bloon Storm, Red Bloon Apopalypse is mostly meant to be used to summon Red Bloons on your opponent's side to block them from playing and prevent the [[Storm (BCS)|Storm]]'s Bloons. Friendly Red Bloons serve as a downside, however they are able to be played around.
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It's a control card mostly meant for blocking the opponent from playing and prevent the [[Storm (BCS)|Storm]]'s Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around.
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]], and should be never used for swarm synergy. Instead, use it to block your opponent from Bloons.
*Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively.
*Although the opponent's Reds may potentially pose a leaking threat, it takes two turns for them to leak, and your Reds can attack first. Regardless, the opponent's Reds are far less dangerous overall, compared to the opponent's own rushes.
*Because of its high cost, 4 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense.
*Avoiding popping the Bloons spawned on the opponent's side has many practical benefits:
*Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits:
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns.
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns.
**It can block the [[Storm (BCS)|Storm]] from summoning more Bloons.
**It can block the [[Storm (BCS)|Storm]] from summoning more Bloons. Notable rounds include those that summon many [[Pink Bloon (BCS)|Pink Bloon]]s.
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
*To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur (BCS)|Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn.
*Note that a player can use certain Hero abilities (mainly [[Quincy (BCS)|Quincy]]'s Arrow Shot) or cards (e.g. [[Overload (BCS)|Overload]], [[Bloon Melter]], [[Enhanced Reflexes]]) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, [[Bloontonium Leak]] can be used before Red Bloon Apopalypse.
*Note that a player can use certain Hero abilities (mainly [[Quincy (BCS)|Quincy]]'s Arrow Shot) or cards (e.g. [[Overload (BCS)|Overload]], [[Bloon Melter]], [[Enhanced Reflexes]]) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, [[Bloontonium Leak]] can be used before Red Bloon Apopalypse.
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (such as [[Pink Bloon (BCS)|Pink Bloon]]s and [[The Eternal]]).
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (such as [[Pink Bloon (BCS)|Pink Bloon]]s and [[The Eternal]]) and weakens a potential [[Bloon Amalgam]] (from [[Bloon Amalgamation]]). This is a positive for [[Eerie Lifeforce]], which gains up to +80 total for every Red Bloon Apopalypse played (depending on the number of Reds on a player's side).
*Some decks that focus on the [[Extractor Bloon]] use Red Bloon Apopalypse with weak damage like [[Quincy (BCS)|Quincy]]'s passive, Spike Storm, or [[Glaive Ricochet (BCS)|Glaive Ricochet]] to feed the Extractor Bloon(s).
*Some decks that focus on the [[Extractor Bloon]] use Red Bloon Apopalypse with weak damage like [[Quincy (BCS)|Quincy]]'s passive, Spike Storm, or [[Glaive Ricochet (BCS)|Glaive Ricochet]] to feed the Extractor Bloon(s).
*Red Bloon Apopalypse may also reduce chances for a successful [[Hastening Bloon]] on either side if the Reds are not 0 delay.
*Mountain Obyn’s [[Mountain Obyn (BCS)|Rise!]] can be used to weaken the Red Bloon Apopalypse for relatively cheap.
*[[Spike-o-Pult (BCS)|Spike-o-Pult]]s can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons.
*[[Spike-o-Pult (BCS)|Spike-o-Pult]]s can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons.
*Unlike versus Red Bloon Storm, [[Spike Storm!]] should be primarily used to weaken the opponent's Reds without popping them. However, Spike Storm! is still useful in Extractor synergies.


== Update history ==
== Update history ==