Trident Swiftness: Difference between revisions

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people use 210 merm in race events with like abyssdwell and stuff or something...
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{{research|Determine if the v52.0 change affects merm alluring trance cooldown reduction (10%)}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Trident Swiftness
|id=Trident Swiftness
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Contrary to its description, the bonuses also apply to crosspathed attacks, not just tridents.
Contrary to its description, the bonuses also apply to crosspathed attacks, not just tridents.
* [[Alluring Melody]] and above trance cooldown decreased by 10% (+11.11% attack speed), totalling 21% (+23.46% attack speed)<!--1.2345679-->
* [[Alluring Melody]] and above trance cooldown decreased by 10% (+11.11% attack speed), totalling 21% (+23.46% attack speed)<!--1.2345679-->
* [[Arctic Knight]]'s Ice Jet gains no attack speed bonus and gains +50% projectile speed, however its projectile lifespan remains identical, therefore having +50% projectile distance as well.
* [[Arctic Knight]]'s Ice Jet gains no attack speed bonus and gains +50% projectile speed without modifying its projectile lifespan, therefore having +50% projectile distance as well.


==Stats==
==Stats==

Latest revision as of 08:39, 4 December 2025

Trident Swiftness
Portrait of Trident Swiftness
Icon of Trident Swiftness Tridents are thrown faster and travel further.
Tower Path Tier
Mermonkey 1 2
XP cost 580
Cash cost $210 — Easy
$250 — Medium
$270 — Hard
$300 — Impoppable

Trident Swiftness is the Mermonkey's path 1 tier 2 upgrade in Bloons TD 6. Trident cooldown reduces by 25% (+33.33% attack speed), with a total of exactly 40% (+66.67% attack speed) compared to the base tower, in addition to +50% projectile speed from 200 to 300, but lifespan from 1s to 0.6667s, which retains equal distance.

Contrary to its description, the bonuses also apply to crosspathed attacks, not just tridents.

  • Alluring Melody and above trance cooldown decreased by 10% (+11.11% attack speed), totalling 21% (+23.46% attack speed)
  • Arctic Knight's Ice Jet gains no attack speed bonus and gains +50% projectile speed without modifying its projectile lifespan, therefore having +50% projectile distance as well.

Stats

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For a complete list of Mermonkey stats, see Stats:Mermonkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range28 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.66s
Offset (X, Y, Z)
-0.5, 3.4, 7
TargetingDepends on targeting option
Targeting range28 units
Filters
  • Cannot target Camo
Projectile
Pierce2
Speed300 units/s
Lifespan0.6667s
Radius2 units
Filters
  • Cannot hit Camo
Splash
Pierce3
Max pierce3
Damage2
Damage typeShatter
Lifespan0.05s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Buff when in water
Range modifier×1.35

2-1-0

Attack
Projectile
Pierce2 → 3
Splash
Pierce3 → 6
Max pierce3 → 6

2-2-0

Attack
Splash
Radius3 units → 4.5 units
Freeze
Multiplier×0
Duration0.5s
Layers4

2-0-1

Attack
Filters
  • Can now target Camo
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed390 °/s
Filters
  • Can now hit Camo
Splash
Filters
  • Can now hit Camo

2-0-2

Echosense Network
Range modifier+7.5%
Max. stacks10
  • Has global range

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
2-0-0 $590 $700 $755 $840 $413 $490 $529 $588
2-1-0 $760 $900 $970 $1,080 $532 $630 $679 $756
2-2-0 $950 $1,125 $1,215 $1,350 $665 $788 $851 $945
2-3-0 $2,650 $3,125 $3,375 $3,750 $1,855 $2,188 $2,363 $2,625
2-4-0 $9,450 $11,125 $12,015 $13,350 $6,615 $7,788 $8,411 $9,345
2-5-0 $53,650 $63,125 $68,175 $75,750 $37,555 $44,188 $47,723 $53,025
2-0-1 $760 $900 $970 $1,080 $532 $630 $679 $756
2-0-2 $1,000 $1,180 $1,270 $1,415 $700 $826 $889 $991
2-0-3 $2,700 $3,180 $3,430 $3,815 $1,890 $2,226 $2,401 $2,671
2-0-4 $9,160 $10,780 $11,640 $12,935 $6,412 $7,546 $8,148 $9,055
2-0-5 $30,410 $35,780 $38,640 $42,935 $21,287 $25,046 $27,048 $30,055

Strategy

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This section was last updated for: version 52.0

Trident Swiftness offers the maximum attack speed benefit for the Mermonkey, in addition to extra projectile speed to more reliably catch bloons. The attack speed is usually the main reason to fully crosspath along the top path, especially for higher-tier Mermonkeys. It's not exceptional on lower-tier Mermonkeys, but still useful for 2-1-0 Sharper Prongs in Race conditions.

Update history

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For a complete list of Mermonkey changes, see Update history:Mermonkey (BTD6).
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  • Buff Overall cost reduced by $125 (due to cost changes for previous tiers)
  • Buff Trident: projectile lifespan increased ― 0.3333s → 0.6667s
  • Nerf 220 Mermonkey should no longer target Camo Bloons (bug fix)
2-4-0, 2-5-0
  • Nerf Now reduces the lifespan of Ice Jet projectiles by 33% (undocumented)
    • Note: This means the maximum travel distance of Ice Jet projectiles is now the same as without the crosspath, since this crosspath increases their projectile speed by 50%
  • Buff Upgrade cost reduced ― $300 → $250
    • Buff Overall cost reduced by $250 (due to cost changes for previous tiers)
2-1-0
  • Buff Trident: Pierce increased ― 2 → 3
    • Note: Does not affect splash (6)
    • X-3-X Riptide Champion unchanged (18)
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost.
— Update notes
  • Buff Range bonus when placed in water increased ― +25% → +35%
2-4-0
  • Buff Ability: Projectile lifespan increased ― 6.6667s → 10s
2-5-0
  • Buff Ability: Projectile lifespan increased ― 10s → 15s
Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.

This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths.
— Update notes

  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
    • Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
2-3-0, 2-4-0, 2-5-0
  • Buff Trident: Projectile speed increased ― 150 units/s → 165 units/s
  • Nerf Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
    • Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
2-4-0, 2-5-0
  • Buff Ice Jet: Projectile speed increased ― 300 units/s → 330 units/s (undocumented)
2-5-0
  • Buff Trident and Side Tridents: Attack cooldown reduced ― 0.402s → 0.33s (attack speed increased by 21.82%)
    • Note: The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Mermonkey ended up somewhat underrated and overbuffed, mid tiers for top and middle paths have really stood out here lately and need to be reigned back in line.
— Update notes
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
  • Nerf Splash: Radius reduced ― 6 units → 3 units
    • Note: Stacks with X-2-X Tidal Chill ― 9 units → 4.5 units
    • Also affects all crosspaths up to 2-2-2.
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For more Mermonkey images, see Gallery:Mermonkey.

Screenshots

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Assets

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In other languages

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