Beast Handler (BTD6): Difference between revisions
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{{BTD6 tower info | {{BTD6 tower info | ||
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The '''Beast Handler''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|36.0}}. It is unlocked by accumulating 3,000,000 total [[Bloon]] pops starting at [[level]] 30 or by purchasing the Beast Handler Unlock Pack from the [[Shop (BTD6)|Shop]]. Bloons popped before reaching level 30 do not count towards unlocking it. | The '''Beast Handler''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|36.0}}. It is unlocked by accumulating 3,000,000 total [[Bloon]] pops in the [[Gift Box]] starting at [[level]] 30 or by purchasing the Beast Handler Unlock Pack from the [[Shop (BTD6)|Shop]]. Bloons popped before reaching level 30 do not count towards unlocking it. | ||
The Beast Handler [[attack]]s by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop [[frozen]] Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s, and it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. It ignores [[line of sight]] blockers, but it has very short [[range]]. It cannot be [[tower buff|buffed]] by [[Alchemist (BTD6)|Alchemist]]s or moved with [[Support Chinook (BTD6)|Support Chinook]]s. | The Beast Handler [[attack]]s by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop [[frozen]] Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s, and it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. It ignores [[line of sight]] blockers, but it has very short [[range]]. It cannot be [[tower buff|buffed]] by [[Alchemist (BTD6)|Alchemist]]s or moved with [[Support Chinook (BTD6)|Support Chinook]]s. | ||
Upgrading the Beast Handler replaces its staff attack with a Beast [[sub-tower]] that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its [[damage]], [[attack speed]], [[pierce]], and | Upgrading the Beast Handler replaces its staff attack with a Beast [[sub-tower]] that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its [[damage]], [[attack speed]], [[pierce]], and more depending on the Beast. | ||
A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power | A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power, which removes it and adds its Beast Power to the other Beast. If the contributor and recipient's range circles are touching, then the recipient's beast can be moved within the contributor's range. | ||
It can be upgraded to train increasingly large water, land, or air beasts. | |||
==Mechanics== | ==Mechanics== | ||
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<math>\text{Thrash Cooldown}=\text{Base Thrash Cooldown} \times \frac{\text{Attack Cooldown}}{\text{Base Attack Cooldown}}</math> | <math>\text{Thrash Cooldown}=\text{Base Thrash Cooldown} \times \frac{\text{Attack Cooldown}}{\text{Base Attack Cooldown}}</math> | ||
Used for beasts that have a thrash attack (i.e. [[Great White]] and above). The <math>\text{Base Thrash Cooldown}</math> is | Used for beasts that have a thrash attack (i.e. [[Great White]] and above). The <math>\text{Base Thrash Cooldown}</math> is 0.6. The <math>\text{Base Attack Cooldown}</math> is 1.1. | ||
;Ability cooldown | ;Ability cooldown | ||
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===Starter parties with Beast Handlers=== | ===Starter parties with Beast Handlers=== | ||
{{BTD6 hero list by insta|BeastHandler}} | {{BTD6 hero list by insta|BeastHandler}} | ||
While not explicitly part of | While not explicitly part of his starter party, [[Wolfpack Quincy]] starts with a second Beast Handler<!--yes, a SECOND Beast--> because he starts with [[Cornered Beasts]] Common. | ||
===Artifacts that add Beast Handlers=== | ===Artifacts that add Beast Handlers=== | ||
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===Artifacts that affect Beast Handlers=== | ===Artifacts that affect Beast Handlers=== | ||
{{hat|This list does not include Artifacts that affect all Support towers.}} | |||
{{BTD6 artifact list by name|Cornered Beasts;Dream Teams;Explosive Economics|columns=1}} | |||
{{BTD6 artifact list by name| | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}}{{BTD6 last updated|49.2|section=y | {{main strategy}}{{BTD6 last updated|49.2|section=y}}At the expense of being more complex and potentially space consuming than other towers, the Beast Handler performs exceptionally well in most stages of the game. Many of its upgrades have niches that other towers cannot fulfill, making them top tier, especially in [[CHIMPS]]. | ||
* | * Starting at tier 2, beasts can have other beasts merged into them, increasing their stats. This is generally more cost efficient than keeping multiple of the same beast on the field, and easier to control. | ||
* | * The top path trains water beasts. They have a fast attack speed and later knockback, making them very consistent. At tier 3, the beast switches gears and specializes in raw power, dealing huge area damage as it latches onto targets, one-shotting them if it can. However, it now retreats into water for significant periods of time, meaning it requires other towers to cover the downtime. | ||
* The middle path trains land beasts, which specialize in high-pierce area damage in a short range. Higher tier beasts gain bonus damage to stunned bloons and later the ability to stun bloons themselves. | |||
* | * The bottom path trains air beasts, which specialize in stalling bloons in a unique way. They have a target on the track and will grab groups of bloons, damaging them as it flies back and drops them on the target. They can even grab bloons in different lanes, changing which lane they travel on. Bloons up-track of the target will get scratched and take damage but will not be moved. | ||
* | |||
==Pre-release== | ==Pre-release== | ||
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{{BTD6 beast handler nav}} | {{BTD6 beast handler nav}} | ||
{{BTD6 tower nav}} | {{BTD6 tower nav}} | ||