Bloon Master Alchemist (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Some major touch ups to the page, a lot of this page before was “it removed eternal” but now it’s a more generally useful page for BMA Tags: Visual edit Mobile edit Mobile web edit |
||
| (One intermediate revision by one other user not shown) | |||
| Line 31: | Line 31: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools. | *Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its [[Strong Acid Pool|Strong Acid Pools]]. | ||
**Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | **Players can use this card to punish [[The Eternal]] users that do not use [[Double Trouble]]. | ||
*Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially | **Players can use this card to destroy any extreme health Bloon. A high cost [[Golden Blimp]], a high health [[Soulstealer Bloon]], [[The Regenerator]] or a scaled Bloon such as [[Armor Powered Bloon]] are all great targets. | ||
*Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK. | *The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like [[Revive]] or [[On Destroyed]]. | ||
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | *[[Strong Acid Pool|Strong Acid Pools]] deal 50 damage instead of the normal [[Acid Pool (BCS)|Acid Pools]] doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115<!--50*2+15--> damage per two turns. | ||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep | *[[Strong Acid Pool|Strong Acid Pools]] work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK. | ||
*[[Return to Sender|Return To Sender]] can be used to activate the On Play effect again, which can be useful against an [[The Eternal|Eternal]] or another high health Bloon that has already been duplicated by [[Double Trouble]], or generally as a last ditch option for survival. | |||
*[[Adora (BCS)|Adora]] players can use [[Salvation]] to keep using the BMA's On Play effect, allowing it to keep converting Bloons. | |||
*In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present. | *In [[Dreadbloon (BCS)|Dreadbloon]] events, use BMA to get rid of troublesome Bloons, such as an early [[Bolstered Bloon]] (found in Stage 3 ("Board Destruction") Dreadbloon), [[Lead Zeppelin]], and an excessively health-buffed [[Rock Bloon (BCS)|Rock Bloon]]. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present. | ||
| Line 105: | Line 107: | ||
==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||
{{alchemist nav}} | |||
Latest revision as of 21:45, 27 February 2026
| On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space |
| We're all red on the inside |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Ultra Rare | |
| Keywords | On Play, On Attack, Strong Acid Pool, Unique | |
| Introduced | Version 4.0 | |
| Stats | |||
|---|---|---|---|
| Cost | Ammo | 1 | |
| Charges | 1 | ATK | 15 |
| Type | Alchemist | Reload | 2 |
Bloon Master Alchemist is a Magic Monkey card in Bloons Card Storm, introduced in version 4.0. When played, a menu will prompt the player to pick a target Bloon into a Red Bloon. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a Strong Acid Pool below the targeted Bloon. Only one of this card can be in the Collection.
The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the Tinkerton map from Bloons TD 6.
Tips
[edit | edit source]- Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools.
- Players can use this card to punish The Eternal users that do not use Double Trouble.
- Players can use this card to destroy any extreme health Bloon. A high cost Golden Blimp, a high health Soulstealer Bloon, The Regenerator or a scaled Bloon such as Armor Powered Bloon are all great targets.
- The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like Revive or On Destroyed.
- Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115 damage per two turns.
- Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
- Return To Sender can be used to activate the On Play effect again, which can be useful against an Eternal or another high health Bloon that has already been duplicated by Double Trouble, or generally as a last ditch option for survival.
- Adora players can use Salvation to keep using the BMA's On Play effect, allowing it to keep converting Bloons.
- In Dreadbloon events, use BMA to get rid of troublesome Bloons, such as an early Bolstered Bloon (found in Stage 3 ("Board Destruction") Dreadbloon), Lead Zeppelin, and an excessively health-buffed Rock Bloon. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present.
Update history
[edit | edit source]Strong Acid Pool keyword added
Reload increased ― 1 → 2
Gold cost increased ― 8 → 10
Development
[edit | edit source]The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update.
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed[1] to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.[2] According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.[1] The Gold cost increase was introduced to limit its On Play strength for being fundamentally a hard counter.[2]
Gallery
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
Icon
-
Screenshot
-
Aiming
-
Throwing
-
Cooldown
-
Target menu
-
Transforming ZOMG into Red Bloon
-
Target menu on own Bloon
-
Stunned
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Bloon-mesteralkymist | — |
| German | Bloon-Meisteralchemist | — |
| Spanish (Latin America) | Alquimista amo de los bloons | — |
| French | Maître alchimiste Bloon | — |
| Italian | Maestro alchimista bloon | — |
| Japanese | ブルーンマスター錬金術師 | — |
| Korean | 풍선의 대가 연금술사 | — |
| Norwegian | Bloon-mesteralkymist | — |
| Polish | Mistrz alchemii blonów | — |
| Portuguese (Brazil) | Mestre Bloon Alquimista | — |
| Russian | Шаровой мастер-алхимик | — |
| Swedish | Bloonmästaralkemist | — |
| Chinese (traditional) | 氣球大師煉金術士 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Vi er alle røde indeni | — |
| German | Innen drin sind wir alle rot. | — |
| Spanish (Latin America) | Todos somos rojos por dentro. | — |
| French | Dedans, on est tous rouges | — |
| Italian | All'interno, siamo tutti rossi. | — |
| Japanese | みんな中身は真っ赤だ。 | — |
| Korean | 누구나 다 속은 빨가니까요. | — |
| Norwegian | Vi er alle røde på innsiden | — |
| Polish | Tak naprawdę wewnątrz wszyscy jesteśmy czerwoni. | — |
| Portuguese (Brazil) | Por dentro, todo mundo é vermelho. | — |
| Russian | Внутри все красные | — |
| Swedish | Vi är alla röda inuti | — |
| Chinese (traditional) | 我們的內裡都是紅的 | — |
References
[edit | edit source]- ↑ 1.0 1.1 "6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)". Reddit, r/bloonscardstorm.
- ↑ 2.0 2.1 "BCS 6.2 Tester Commentary". YouTube, Odyssey.
Navigation
[edit | edit source]| Alchemists | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Gallery | ||||||||