Quest (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Daily Quests: +2 Mortars with one from exneg, +1 bsabo, 2 -> 4 progress of military place, so no, stealing does not count as playing for the sake of quests |
Pymonkibot (talk | contribs) m Text replacement - "Double Trouble" to "Double Trouble" |
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|Pop 25 Bloons with Hero Abilities | |Pop 25 Bloons with Hero Abilities | ||
|Full Playable test | |Full Playable test | ||
| | |Popping Bloons with lingering effects caused by a Hero Ability (such as [[On Fire (BCS)|On Fire]] or [[Mountain Obyn (BCS)|Mountain Obyn]]'s Rise!) does not count. | ||
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|[[File:BCS QuestMonkeyIcon.png|30px]] | |[[File:BCS QuestMonkeyIcon.png|30px]] | ||
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== | ==Strategy== | ||
{{BCS last updated|6.2|section=y}} | |||
The general strategy for completing quests is to grind multiple games on [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] or the [[Daily Challenge (BCS)|Daily Challenge]]; those game modes have more leniency to focus on grinding quests, unlike in [[Duels]] or [[Ranked]]. Create decks specifically catered to grinding quests, and adapt them based on the type of quest(s) available. [[Striker's Adventure]] can also work for quests that involve grinding general quests. | The general strategy for completing quests is to grind multiple games on [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] or the [[Daily Challenge (BCS)|Daily Challenge]]; those game modes have more leniency to focus on grinding quests, unlike in [[Duels]] or [[Ranked]]. Create decks specifically catered to grinding quests, and adapt them based on the type of quest(s) available. [[Striker's Adventure]] can also work for quests that involve grinding general quests. | ||
{|class="wikitable" | {|class="wikitable" | ||
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**''Basic:'' Aggro decks involving health-boosters ([[Fortify]], [[Improved Fortification]], [[Bloon Embiggen]]) are recommended for the fastest results. [[Spike Storm!]], which has more than one charge, is also highly recommended. Likewise, [[Long Range Rang]] works in control decks, as a single card allows for multiple uses. | **''Basic:'' Aggro decks involving health-boosters ([[Fortify]], [[Improved Fortification]], [[Bloon Embiggen]]) are recommended for the fastest results. [[Spike Storm!]], which has more than one charge, is also highly recommended. Likewise, [[Long Range Rang]] works in control decks, as a single card allows for multiple uses. | ||
**''Advanced:'' [[Bloon Melter]] and [[Rare Power]] offer the most charges of their Power type. Also, most removal cards except [[Shrink]] are Advanced. | **''Advanced:'' [[Bloon Melter]] and [[Rare Power]] offer the most charges of their Power type. Also, most removal cards except [[Shrink]] are Advanced. | ||
**''Exotic:'' Most of the OTK-specific cards are Exotic, particularly [[Quick Ready]] and [[Double Trouble]], and so is the powerful [[Super Monkey Storm (BCS)|Super Monkey Storm]] as a board clear. For quicker grinding, two Common Exotic cards exist: [[Mana Shield (BCS)|Mana Shield]] and [[Try this!]].<!--do removing avalanches count for quests--> | **''Exotic:'' Most of the OTK-specific cards are Exotic, particularly [[Quick Ready]] and [[Double Trouble (BCS)|Double Trouble]], and so is the powerful [[Super Monkey Storm (BCS)|Super Monkey Storm]] as a board clear. For quicker grinding, two Common Exotic cards exist: [[Mana Shield (BCS)|Mana Shield]] and [[Try this!]].<!--do removing avalanches count for quests--> | ||
*Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played long enough to draw and play enough Powers. | *Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played long enough to draw and play enough Powers. | ||
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*Because AI heroes will never surrender, always play [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] or Daily Challenge. Human opponents may surrender pre-emptively if they know they'll be beaten after your turn. | *Because AI heroes will never surrender, always play [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] or Daily Challenge. Human opponents may surrender pre-emptively if they know they'll be beaten after your turn. | ||
*If a [[Boss Battle (BCS)|Boss Battle]] is available, | *If a [[Boss Battle (BCS)|Boss Battle]] is available, the first three phases have enough combined health to fully complete this quest. | ||
*Avoid using [[Life Drain Bloon]] as the main source of damage, as its health removal does not count towards damage dealt by any means. | *Avoid using [[Life Drain Bloon]] as the main source of damage, as its health removal does not count towards damage dealt by any means. | ||
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*The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop. | *The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop. | ||
**''Hero Abilities:'' Recommended to only use Quincy or Adora for this achievement. Gwen's Flame Strike | **''Hero Abilities:'' Recommended to only use Quincy or Adora for this achievement. Gwen's Flame Strike and Obyn's Spirit Strike are the only direct abilities of themselves to count. Striker's Concussive Shell is slow and unreliable. Ezili's Big Voodoo is also unreliable except versus Immobile Bloons. Amelia, Zee Jay, and Mountain Obyn should never be used, since none of them can contribute progress for this Quest. | ||
**''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. Boss Battles with Bomb-centric strategies also help. | **''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. Boss Battles with Bomb-centric strategies also help. | ||
**''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons. Use Striker, especially his final passive and [[Orders Received]]. | **''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons. Use Striker, especially his final passive and [[Orders Received]]. | ||
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BCS quests menu 3.0.png|Quests menu v3.0 | BCS quests menu 3.0.png|Quests menu v3.0 | ||
File:BCS VictoryGetGoalProgress.png|Quest progress from end-of-game match, introduced v4.0 | File:BCS VictoryGetGoalProgress.png|Quest progress from end-of-game match, introduced v4.0 | ||
BCS v6.2 (v5.0) Quests Filled.png|Quest progress from end-of-game match, v6.2 (introduced v5.0) | |||
</gallery> | </gallery> | ||