Spa Pits: Difference between revisions
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This map has a similar layout to Tar Pits, but with several major changes to make it easier: | This map has a similar layout to Tar Pits, but with several major changes to make it easier: | ||
* The five pits of tar are replaced with hot springs that allow water towers to be placed in them. | * The five pits of tar are replaced with hot springs that allow water towers to be placed in them. | ||
*All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom- | *All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-right pool, then the topmost pool, then the bottom-left pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop. | ||
* The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty. | * The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty. | ||
* There are still four other entrances/exits that spawn {{BTD6 mk|Pre-game Prep}} spikes, though these entrances/exits are permanently inactive unless the player activates the secret. | * There are still four other entrances/exits that spawn {{BTD6 mk|Pre-game Prep}} spikes, though these entrances/exits are permanently inactive unless the player activates the secret. | ||
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== Strategy == | == Strategy == | ||
===Easy version=== | ===Easy version=== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.0|section=y}} | ||
Spa Pits is considered to be the | Spa Pits is considered to be the 4th easiest map in BTD6, only behind [[Logs]], [[Resort]], and [[Three Mines 'Round]]. It is extremely long, has plenty of overlap, and has a compact layout that allows towers to maximize their pierce and range. However, the somewhat lackluster space for towers prevents it from being optimal for [[Freeplay]]. Water towers excel further on this map, thanks to the central water space. As a result, water-based strategies are highly recommended, though a great variety of strategies work. Save at least one of the spots adjacent to the central pool for a {{BTD6|Monkey Village}}, as {{BTD6|Jungle Drums}} is an extremely versatile upgrade that is pivotal for all strategies. With general guidelines, Spa Pits can be beaten easily. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
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===Hard version=== | ===Hard version=== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.0|section=y}} | ||
{{strategy needed}} | {{strategy needed}} | ||
The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game is | The hard version is significantly harder, not only due to the very short lanes, but also still retains Beginner hero leveling (i.e. slowest leveling rate). Early-game CHIMPS is impossible due to Mermonkey's price increase in v54.0 and requires extra starting cash. | ||
For CHIMPS, its late-game focuses on [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Carrier Flagship (BTD6)|Carrier Flagship]], multiple [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s, [[Snowstorm (BTD6)|Snowstorm]], and [[Glue Storm (BTD6)|Glue Storm]]. | For CHIMPS, its late-game focuses on [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Carrier Flagship (BTD6)|Carrier Flagship]], multiple [[Aircraft Carrier (BTD6)|Aircraft Carrier]]s, [[Snowstorm (BTD6)|Snowstorm]], and [[Glue Storm (BTD6)|Glue Storm]]. | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
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|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Similar reasoning and strategies for Spa Pits, with a few differences: it excels at carrying mid-game, and towards the late-game add [[Arctic Wind (BTD6)|Arctic Wind]] to account for the very short lanes against Super Ceramics plus [[Glue Storm (BTD6)|Glue Storm]] to ensure that blimps are killed quicker. | |Similar reasoning and strategies for Spa Pits, with a few differences: it excels at carrying mid-game, and towards the late-game add [[Arctic Wind (BTD6)|Arctic Wind]] to account for the very short lanes against Super Ceramics plus [[Glue Storm (BTD6)|Glue Storm]] to ensure that blimps are killed quicker. Pair with Brickell. | ||
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|[[Triple Guns (BTD6)|Triple Guns]] | |[[Triple Guns (BTD6)|Triple Guns]] | ||