Trait: Difference between revisions
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{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all | {{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}} | ||
'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all [[Ranch Hand]]s have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them. | |||
== Mechanics == | == Mechanics == | ||
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When | Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Ranch Hands are generated at the Saloon, the game randomly determines the amount, rarity and tier of those traits. Story towers, Heroes, and Legendary Mercenaries have pre-determined traits. | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait tier distribution | |+Trait tier distribution | ||
!Icon | !Icon | ||
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|Very positive | |Very positive | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait rarity distribution | |+Trait rarity distribution | ||
!Icon | !Icon | ||
| Line 52: | Line 53: | ||
|10% | |10% | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable inline" | ||
|+Trait amount distribution | |+Trait amount distribution | ||
!Amount | !Amount | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Boomerang Monkey, Spike Factory, Beast Handler | |rowspan="4"|Boomerang Monkey, Spike Factory, Beast Handler | ||
| +100% projectile spread | | +100% projectile spread | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| +50% projectile spread | | +50% projectile spread | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | -50% projectile spread | ||
|- | |- | ||
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | |id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100% | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | -100% projectile spread | ||
|- | |- | ||
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | |id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
|All attacks now have a 0. | |All attacks now have a 0.6× damage multiplier. | ||
|- | |- | ||
|id="DamageTrait"|'''Weak'''<br>80% Damage | |id="DamageTrait"|'''Weak'''<br>80% Damage | ||
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| | | | ||
|- | |- | ||
|id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for | |id="FireTrait"|'''Firestarter'''<br>Has a chance to set Bloons on fire for 1 Damage per second, for 4s | ||
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the | | rowspan="2" |Projectiles have a 20% chance of inflicting a damage over time effect, but the damage is different to what is stated in the trait's description: | ||
* Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s. | * Firestarter: 2 {{BTD6 dt|8}} damage every second for 4.1s. | ||
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The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | The effect can be applied even if the main projectile does not damage the Bloon and affects all layers. | ||
|- | |- | ||
|id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for | |id="FireTrait"|'''Guns-blazin''''<br>Has a chance to set Bloons on fire for 3 Damage per second, for 8s | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Mortar Monkey, Spike Factory | |rowspan="4"|Mortar Monkey, Spike Factory | ||
|Speed of all projectiles reduced 50%. | |Speed of all projectiles reduced 50%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Speed of all projectiles reduced 25%. | |Speed of all projectiles reduced 25%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Speed of all projectiles increased 50%. | |Speed of all projectiles increased 50%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Speed of all projectiles increased 100%. | |Speed of all projectiles increased 100%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity. | | rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack, but does not remove Glass Bloon immunity. | ||
|- | |- | ||
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them | |id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them | ||
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |rowspan="4"|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | ||
|Range is reduced 30%. | |Range is reduced 30%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Range is reduced 15%. | |Range is reduced 15%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Range is increased 20%. | |Range is increased 20%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
|Range is increased 35%. | |Range is increased 35%. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="4" |Tower's Stamina is drained | | rowspan="4" |Tower's Stamina is drained 5%, 4.4%, 3.6% and 3% when placed, respectively. | ||
When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait. | ||
|- | |- | ||
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |rowspan="2"|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | ||
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can | | rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce. | ||
|- | |- | ||
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | |id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | ||
|- | |- | ||
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | |id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| rowspan="2" |When projectiles expire they have a 20% chance of summoning [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, | | rowspan="2" |When projectiles expire they have a 20% chance of summoning [[Necromancer: Unpopped Army|Zombie Bloons]] at the closest point of the track with a spacing of 0.5s. They deal 5 {{BTD6 dt|0}} damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, have a lifespan of 18s and a collision radius of 6 units. | ||
Particular differences between the trait tiers include: | Particular differences between the trait tiers include: | ||
* Friendly: Summons 2 Zombie Bloons | * Friendly: Summons 2 Zombie Bloons. | ||
* Undertaker: Summons 4 Zombie Bloons (despite what the description says) | * Undertaker: Summons 4 Zombie Bloons (despite what the description says). | ||
|- | |- | ||
|id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | |id="ZombieTrait"|'''Undertaker'''<br>Chance to spawn 5 friendly Zombie Bloons from projectiles | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
|- | |- | ||
| | |id="BurstTrait3"|'''Double Tap'''<br>Attacks in bursts of 2 shots. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |||
|rowspan="2"|Desperado, Beast Handler | |||
| | | | ||
|- | |- | ||
| | |id="BurstTrait4"|'''Leadstorm'''<br>Attacks in bursts of 3 shots. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]] | |||
| | | | ||
|- | |- | ||
| | |id="RehitTrait3"|'''Skewer'''<br>Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
|rowspan="2"|Bomb Shooter, Glue Gunner, Desperado, Mortar Monkey, Spike Factory, Beast Handler | |||
| | | | ||
|- | |- | ||
| | |id="RehitTrait4"|'''Drill'''<br>Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
| | | | ||
|- | |- | ||
| | |id="ProjectileHugeTrait3"|'''Mammoth'''<br>Projectile & explosion size is 140%, and projectile speed reduced -35% | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
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|- | |- | ||
| | |id="ProjectileHugeTrait4"|'''Mountain'''<br>Projectile & explosion size is 180%, and projectile speed reduced -35% | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
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|- | |- | ||
| | |id="GamblerTrait3"|'''High Roller'''<br>On Battle start gains 1 random common traits{{sic}} for that Battle only. | ||
|{{BTD6 | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
| | | | ||
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|- | |- | ||
| | |id="GamblerTrait4"|'''Jackpot'''<br>On Battle start gains 2 random common traits for that Battle only. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]] | |||
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|- | |- | ||
| | |id="LuckyTrait3"|'''Fortunate'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
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|- | |- | ||
| | |id="LuckyTrait4"|'''Happy-go-lucky'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round. | ||
| | |[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
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|- | |- | ||
| | |id="TeleportTrait3"|'''Twitchy'''<br>Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage. | ||
| | |[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]] | ||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
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|- | |- | ||
| | |id="TeleportTrait4"|'''Jolting'''<br>Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage. | ||
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]] | |||
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |||
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|} | |} | ||
== Update history == | == Update history == | ||
{{BTD6 change list by name|Trait}} | {{BTD6 change list by name|Trait}} | ||
==Unused content== | |||
*There is an unused string for a trait named "Fidgety" that is intended to be a lower-tier version of Twitchy and Jolting. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 nav}} | {{BTD6 legend nav}} | ||
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]] | [[Category:Frontier Legends]][[Category:Game mechanics in BTD6]] | ||