Shinobi Tactics (BTD6): Difference between revisions

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'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobi buffs up to 20 times on a single Ninja Monkey. It reduces attack cooldown by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked.
'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobi buffs up to 20 times on a single Ninja Monkey. It reduces attack cooldown by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked.<section end="lede" />


==Buff amounts==
==Buff amounts==
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==Strategy==
==Strategy==
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Shinobi Tactics grants an essential DPS increase to a Ninja-focused defense and a consistent [[Distraction (BTD6)|Distraction]] effect. Generally, 16–20 Shinobis are worth getting. [[Monkey Commerce (BTD6)|Monkey Commerce]] greatly reduces the cash and space investment by reducing upgrade costs and increasing range for the buff. Harder maps tend to be restrictive in space, though Shinobis shine on [[Ouch|#Ouch]].
Shinobi Tactics is near-essential for Ninja-oriented setups, both for increasing their DPS considerably and consistently [[Distraction (BTD6)|Distraction]]-stalling [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s with enough stacks. Generally, 16–20 Shinobis are worth getting. Most of the hardest maps heavily restrict space for Shinobi armies, making them difficult or impossible to use, though they shine on [[Ouch|#Ouch]] with the water removed.


Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry with a smooth transition into a [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] lategame. Alternatively, the tier 5 can be swapped out for a [[Permanent Brew (BTD6)|Permanent Brew]] paired with multiple Bloonjitsus, covering all Bloon weaknesses in the process. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]].  
Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry that transitions smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] in the lategame, with [[Glue Strike (BTD6)|Glue Strike]] supporting it for dense rounds and [[DDT (BTD6)|DDT]]s. Alternatively, swapping the tier 5 for a [[Permanent Brew (BTD6)|Permanent Brew]] and more Bloonjitsus trades general DPS for more consistency against immune Bloons. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]], especially with an [[Ascended Shadow]] buffing their range.


While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, these buffs draw a benefit against denser rounds and [[DDT]]s.
[[Flash Bomb (BTD6)|Flash Bomb]] is a decent source of Ceramic control in Shinobi armies while saving up for [[Master Bomber (BTD6)|Master Bomber]]. Master Bomber is usable without Shinobis, but they make it much better against dense rounds and DDTs.


Shinobi crosspaths are usually unnecessary. 0-3-1 simply increases the range of the Shinobi buff. For more consistent Super Ceramic blowback, the top path can be upgraded. Caltrops are impactful in piling up damage, especially when Permabrewed, though with the consideration of lag.
[[Monkey Commerce (BTD6)|Monkey Commerce]] is very helpful for building Shinobi armies, greatly reducing their costs and increasing their buffing range. [[Geraldo (BTD6)|Geraldo]] also has a good synergy with Shinobi armies, since [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] on a Ninja also benefits from Shinobi buffs.
 
Crosspathing Shinobis is generally not worth it, though [[Seeking Shuriken (BTD6)|Seeking Shuriken]] is sometimes needed for extra buffing range. The [[Caltrops (BTD6)|Caltrops]] crosspath can build up a decent amount of extra damage on some rounds (especially with Permanent Brew), but also causes a lot more lag. The first path makes Shinobis even more consistent at distracting [[Super Ceramic Bloon]]s in the lategame, but is usually unnecessary.


==Update history==
==Update history==