Co-op (BTD6): Difference between revisions
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{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}} | {{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}} | ||
{{lede image|BTD6 CoOpIcon.png}} | {{lede image|BTD6 CoOpIcon.png}} | ||
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously. All versions support online play using a peer-to-peer connection | '''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously. All versions support online play using a peer-to-peer connection<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/bloons_td_6_update_notes_version_290/hnoqs0i/|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=7 apr 2025}}</ref> (albeit proxied through [[wp:Cloudflare|Cloudflare]] to hide each players' [[wp:IP address|IP address]]es), and the [[Bloons TD 6 (console)|console version]] also supports local Co-op. Players can either share the entire map or have their own dedicated sections of the map to place and [[upgrade]] their towers in. Each player has their own [[Hero]] and tier 5 upgrades, though they have to share Hero XP and [[cash]] earned from popping Bloons and at the end of each round. Playing in online Co-op earns separate [[medal]]s from singleplayer, and there are some events that are playable in Co-op. | ||
==Mechanics== | ==Mechanics== | ||
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===Ownership=== | ===Ownership=== | ||
{{research|If a player quits, how is ownership of their towers distributed?}} | {{research|If a player quits, how is ownership of their towers distributed?}} | ||
If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. | If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. {{BTD6|Monkey Village}}s, {{BTD6|Alchemist}}s, or {{BTD6|Overclock}}), contributing to {{BTD6|Jungle's Bounty}}, acting as platforms (e.g. {{BTD6|Portable Lake}}s, {{BTD6|Carrier Flagship}}, and [[Lord of the Abyss]]), using the [[Worn Hero's Cape]], and sacrificing them (e.g. {{BTD6|Sun Temple}}s, {{BTD6|True Sun God}}s, and [[Paragon]]s). There are a few exceptions: | ||
* | *{{BTD6|Support Chinook}}s, {{BTD6|Special Poperations}}, {{BTD6|Dan D'Monke}}, and [[Jammin Bass-Drop Basin]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players. | ||
* | *{{BTD6|Monkeyopolis}} cannot absorb {{BTD6|Banana Farm}}s owned by other players. | ||
* | *{{BTD6|Adora}} cannot Blood Sacrifice towers owned by other players. | ||
* | *{{BTD6|Tech Bot}}s cannot be linked to towers owned by other players. | ||
*{{BTD6 mk|Emergency Unlock}} only appears for players that have a {{BTD6|Dartling Gunner}} not on Normal targeting, and using it does not change the targeting of other player's Dartling Gunners. | |||
*{{BTD6 mk|Emergency Unlock}} only appears for players that have a | |||
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player; a player's [[Primary]] towers gain a buff depending on the tiers of all Primary towers owned by the same player, ignoring other players' Primary towers. | *{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player; a player's [[Primary]] towers gain a buff depending on the tiers of all Primary towers owned by the same player, ignoring other players' Primary towers. | ||
*{{BTD6 mk|Paragon of Power}}'s conditions are separate for each player; a player's [[Paragon]]s gain the buff if the owner does not own any tier 5 towers of the same type, ignoring other players' tier 5 towers. | *{{BTD6 mk|Paragon of Power}}'s conditions are separate for each player; a player's [[Paragon]]s gain the buff if the owner does not own any tier 5 towers of the same type, ignoring other players' tier 5 towers. | ||
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*On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action. | *On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action. | ||
*The player who created the game is the host, indicated by a blue pip next to the player icon in the sidebar for sending and requesting cash. If the host disconnects, the game selects a new host for the match. If the former host reconnects, they do not become the host again unless the current host disconnects and the game selects the former host. | *The player who created the game is the host, indicated by a blue pip next to the player icon in the sidebar for sending and requesting cash. If the host disconnects, the game selects a new host for the match. If the former host reconnects, they do not become the host again unless the current host disconnects and the game selects the former host. | ||
*A player can press the "mute" button next to | *A player can press the "mute" button next to another player's icon in the sidebar to hide emotes and cash requests from them. | ||
===Cash distribution=== | ===Cash distribution=== | ||
Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match, except in [[Deflation (BTD6)|Deflation]] mode, [[Boss Bloon Event]]s, [[Boss Challenge]], | Each player starts with the default starting [[cash]] of the selected mode minus $50 per player in the match, except in [[Deflation (BTD6)|Deflation]] mode, [[Boss Bloon Event]]s, [[Boss Challenge]], and Co-op [[Daily Challenge (BTD6)|Daily Challenge]]s, which instead split the starting cash evenly among all players. The extra cash from {{BTD6 mk|More Cash}} is also distributed evenly among all players, provided at least one player has it enabled. All cash earned from popping Bloon layers, and at the end of each round, is split evenly among all players. [[Double Cash Mode (BTD6)|Double Cash Mode]] only doubles the starting cash and cash per pop for players that have it enabled. | ||
Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions: | Cash generated by [[tower]]s and [[power]]s only goes towards the owner, with a few exceptions: | ||
*Effects that increase cash per pop distribute the additional cash among all players. This includes [[Monkey Town (BTD6)|Monkey Town]]'s buff, [[Pirate Lord (BTD6)|Pirate Lord]]'s ability, and [[Rubber to Gold (BTD6)|Rubber to Gold]]'s golden Bloons. | *Effects that increase cash per pop distribute the additional cash among all players. This includes [[Monkey Town (BTD6)|Monkey Town]]'s buff, [[Pirate Lord (BTD6)|Pirate Lord]]'s ability, and [[Rubber to Gold (BTD6)|Rubber to Gold]]'s golden Bloons. | ||
*[[Bloon Trap (BTD6)|Bloon Trap]]s and [[XXXL Trap (BTD6)|XXXL Trap]]s distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner. | *[[Bloon Trap (BTD6)|Bloon Trap]]s and [[XXXL Trap (BTD6)|XXXL Trap]]s distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner. | ||
*[[Benjamin (BTD6)|Benjamin]]'s Skimming is distributed among all players. | *[[Benjamin (BTD6)|Benjamin]]'s Skimming cash is distributed among all players. | ||
===Sending cash=== | ===Sending cash=== | ||
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*[[Place FX]], [[Upgrade FX]], [[Pet]]s, [[Projectile (cosmetic category)|Projectile]]s, [[Flag]]s, and [[Power Skin]]s only apply to the player that has them equipped. | *[[Place FX]], [[Upgrade FX]], [[Pet]]s, [[Projectile (cosmetic category)|Projectile]]s, [[Flag]]s, and [[Power Skin]]s only apply to the player that has them equipped. | ||
*[[Pop FX]] and [[Bloon Decal|Bloon Skins]] alternate between each player's selected item, including having no item selected. | *[[Pop FX]] and [[Bloon Decal|Bloon Skins]] alternate between each player's selected item, including having no item selected. | ||
*[[Monkey Names]] are visible to other players. | *[[Monkey Names]] are visible to other players, but cannot be edited. | ||
*Cosmetic [[extra]]s and [[Music Track]]s are separate for each player's view of the game and cannot be seen or heard by other players. | *Cosmetic [[extra]]s and [[Music Track]]s are separate for each player's view of the game and cannot be seen or heard by other players. | ||
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===Quick Match=== | ===Quick Match=== | ||
[[File:BTD6 coop quick match.png|300px|thumb]] | [[File:BTD6 coop quick match.png|300px|thumb]] | ||
'''Quick Match''' allows the player to join any publicly-hosted | '''Quick Match''' allows the player to join any publicly-hosted match. The player can choose one of three constraints on which matches the player can join: Any Game, Medium Game, or Long Game. If the game does not find a match, it creates a new match with a random [[map]] (using its default map split), [[difficulty]], and mode within the chosen constraint, then the player becomes the host of it. If the game creates a match in this way, it can select maps the host has not unlocked yet. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Constraint | !Constraint | ||
! | !Map difficulty | ||
! | !Game difficulty | ||
!Game mode | !Game mode | ||
!Level unlocked | |||
|- | |- | ||
![[File:BTD6 CoopQuickMatchBtn.png|100px]]<br>Any Game | ![[File:BTD6 CoopQuickMatchBtn.png|100px]]<br>Any Game | ||
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|Any difficulty | |Any difficulty | ||
|Any mode | |Any mode | ||
|20 | |||
|- | |- | ||
![[File:BTD6 CoopMediumMatchBtn.png|100px]]<br>Medium Game | ![[File:BTD6 CoopMediumMatchBtn.png|100px]]<br>Medium Game | ||
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*[[Magic Monkeys Only]] | *[[Magic Monkeys Only]] | ||
*[[Double HP MOABs]] | *[[Double HP MOABs]] | ||
|25 | |||
|- | |- | ||
![[File:BTD6 CoopLongMatchBtn.png|100px]]<br>Long Game | ![[File:BTD6 CoopLongMatchBtn.png|100px]]<br>Long Game | ||
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*[[Impoppable (BTD6)|Impoppable]] | *[[Impoppable (BTD6)|Impoppable]] | ||
*[[CHIMPS]] | *[[CHIMPS]] | ||
|30 | |||
|} | |} | ||
===Create Match=== | ===Create Match=== | ||
[[File:BTD6 coop hosting.png|300px|thumb]] | [[File:BTD6 coop hosting.png|300px|thumb]] | ||
'''Create Match''' allows the player to host a match with | '''Create Match''' allows the player to host a match with the map, map split, difficulty, mode, and number of players of their choosing. The host cannot select maps they have not unlocked yet, nor can they select [[Blons]], [[Protect The Yacht]], or [[Map Editor]] maps. Matches are private by default, but the host can make them public to allow Quick Match players to join. The host can also invite players on their friends list to join the lobby. | ||
===Join Match=== | ===Join Match=== | ||
'''Join Match''' allows the player to enter a public or private match by using a code or by searching for games hosted on the same | '''Join Match''' allows the player to enter a public or private match by using a code or by searching for games hosted on the same [[wp:local area network|local area network]]. | ||
==Modes== | ==Modes== | ||