MOAB Mine: Difference between revisions

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The '''MOAB Mine''' is a [[Power]] in ''[[Bloons TD 6]]''. It is a placeable [[projectile]] that deals [[damage]] to [[MOAB-Class Bloon]]s on contact. It deals 5000 damage (6250 with {{BTD6 mk|Mauling MOAB Mines}}) to regular MOAB-Class Bloons, but [[Boss Bloon]]s take only 500 damage (625 with {{BTD6 mk|Mauling MOAB Mines}}) and Elite Boss Bloons take 1,250 (1325 with {{BTD6 mk|Mauling MOAB Mines}}). It can hit MOAB-Class Bloons up to 10 times before it expires, and it can re-hit a MOAB-Class Bloon it has already hit after a 1-second delay. It can detect and affect non-visible [[DDT (BTD6)|DDT]]s.
The '''MOAB Mine''' is a [[Power]] in ''[[Bloons TD 6]]''. It is a placeable [[projectile]] that deals [[damage]] on contact with up to 10 [[MOAB-Class Bloon]]s, dealing 5000 [[damage]] to each target (6250 with {{BTD6 mk|Mauling MOAB Mines}}). [[Boss Bloon]]s take only 500 damage (625 with {{BTD6 mk|Mauling MOAB Mines}}) and 1,200 against Elite Boss Bloons (1325 with {{BTD6 mk|Mauling MOAB Mines}}). It can re-hit the same MOAB-class Bloon multiple times, with a cooldown of 1 second.


It appears to create an explosion on each hit, but this is purely visual. MOAB Mine is placeable during the break between rounds.
The MOAB Mine appears to create an explosion on each hit, but this is purely visual; it only deals damage to the Bloon it makes contact with. This Power is placeable during the break between rounds.


== Stats ==
== Stats ==
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|cannot hit                =Non-MOAB-Class
|cannot hit                =Non-MOAB-Class
}}
}}
==Strategy==
{{strategy needed}}
{{BTD6 last updated|52.2|section=y}}
MOAB Mine can eliminate the need to deal with early MOABs, leaving only Ceramics. Against BFBs and ZOMGs, MOAB Mine can quickly break them down into clumps of blimps and/or Ceramics, and does decent single BAD damage, but will wear out quickly and is not suitable for multiple blimps. It's not very effective against Bosses, but still more damage per Monkey Money than [[Super Monkey Storm (BTD6)|Super Monkey Storm]].
Most of the time, placing it at the start is preferred. However, if wanting to conserve MOAB Mine pierce, place it ahead of the track but not too far that Bloons will evade defenses. The following table shows the capability for MOAB Mine to prevent MOAB layers across certain MOAB-only rounds.
<!--table ignores BFB rounds (each bfb consumes 5 pierce quickly), and only considers MOAB-only rounds for sake of clarity-->
{| class="wikitable"
|+ 1× MOAB Mine consumption when placed at the start (single entrance)
|-
!Placement Round (Standard)
!Time of expiration
|-
|Before 40
|End of round 54
|-
|Before 50
|End of round 55
|-
|Before 52
|Middle of round 57 (three MOABs remain)
|-
|Before 55
|Middle of round 58 (one MOAB remains)
|-
|Before 61
|Middle of round 62 (two Fortified MOABs remain)
|-
|During 62 onto first Fortified MOAB
|Middle of round 64 (one Fortified MOAB remains)
|-
|During 62 onto second Fortified MOAB
|End of round 64
|}


==Sources==
==Sources==