Update history:Bloons TD 6/Version 22.0

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The editor who added this notice elaborates: Update all towers, do the general changes, and the gallery artworks for update 22.0
Version 22.0
Artwork representing version 22.0
Release dates
Steam3 December 2020[1]

Version 22.0 is the eighth and final major update to Bloons TD 6 of 2020. This update introduced the Dartling Gunner, two new maps (Beginner Map Skates, Advanced Map X Factor), and a huge overhaul to Challenge Browser.

Additions

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Ready Player One?
Host and win 10 Co-op games
Reward(s):   150,   ×1
 
3K
Crash of the Titans
Strip the fortifications from Fortified DDTs 3000 times
Reward(s):   300,   0-0-4 Mortar Monkey
 
A La Code
Submit a Challenge to the Content Browser
Reward(s):   50
 
1M
Regifted
Pop 1,000,000 Bloons with Dartling Gunners
Reward(s):   200,   3-0-0 Dartling Gunner,   0-3-0 Dartling Gunner,   0-0-3 Dartling Gunner
 
50
Coupon Crazy
Spend at least 50 Trophies in the Trophy Store
Reward(s):   100,   25
 
Instant Gratification
Use a Tier 5 Insta Monkey. NOTE: even after being used, Instas still count toward your collection!
Reward(s):   100,   Tier 5 ×1
 
100
Insta Century
Use 100 Insta Monkeys. NOTE: even after being used, Instas still count toward your collection!
Reward(s):   1,000,   ×3
 
Limited Run
Purchase at least 1 new Limited Time item in the Trophy Store
Reward(s):   100,   ×1
 
20K
Tools to Darwin
Upgrade towers 20,000 times
Reward(s):   200,   Tier 2 ×2
 
Stubborn Strategy
Just because a thing can be done, does not mean that it should be done
Reward(s):   500,   ×3

Cosmetics

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General changes

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Towers

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The editor who added this notice elaborates: Need more monkeys
We're happy enough with most of Dart Monkey's bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Base attack cooldown decreased ― 0.95s → 0.85s
    • Note: Does not affect Crossbow Master (0.16s)
MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made
— Update notes
Tiers Changes
All tiers
  •   Now has "Switch Hands" targeting option by default
X-X-4 MOAB Press
  •   Upgrade cost increased ― $2,000 → $2,200
Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact’s price was increased as it didn’t need to benefit from this buff, and a buff was made to 502’s Bloon Impact’s frags to alter this underused crosspath.
— Update notes
Tiers Changes
0-0-0 base tower
0-1-X Faster Reload and further upgrades
0-X-1 Extra Range and further upgrades
  •   Pierce reduced ― 18 → 14
1-X-X Bigger Bombs
  •   Upgrade cost reduced ― $400 → $350
1-X-X Bigger Bombs and all crosspaths
  •   Pierce reduced ― 28 → 20 (pierce modifier reduced from +10 to +6, including to crosspaths)
2-X-X Heavy Bombs
  •   Upgrade cost reduced ― $800 → $650
2-X-X Heavy Bombs and all crosspaths
  •   Pierce increased ― 28 → 30 (due to this upgrade now applying +10 pierce and previous tiers having reduced pierce)
3-X-X Really Big Bombs and further upgrades
  •   Pierce increased ― 48 → 50 (undocumented)
4-X-X Bloon Impact
  •   Upgrade cost increased ― $3,200 → $3,600
5-0-2 Bloon Crush + Frag Bombs
  •   Frag: damage increased ― 3 → 12
  •   Frags: Pierce increased ― 2 → 3
X-4-X MOAB Assassin
  •   MOAB-class bonus increased ― +25 → +30
Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  •   Upgrade cost reduced ― $4,500 → $3,500
Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we’ve increased the base amount of layers glued by Strike & Storm so that it won’t expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver’s price and a small increase to MOAB Glue’s price due to dominance in conjunction with MOAB Press.
— Update notes
Tiers Changes
5-X-X The Bloon Solver
  •   Upgrade cost reduced ― $24,000 → $22,000
0-4-X Glue Strike
  •   Glue Strike ability: Layers glued increased ― 3 → 6
    • Note: Also affects debuff soak
0-5-X Glue Storm
  •   Glue Storm ability: Layers glued increased ― 3 → 9
    • Note: Also affects debuff soak
X-X-3 MOAB Glue
  •   Upgrade cost increased ― $3,200 → $3,400
Tiers Changes
X-X-4 Icicles
  •   Icicles now correctly inherits the radius of Cryo Cannon instead of shrinking (bug fix)
Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
— Update notes
Tiers Changes
4-2-0 Maim MOAB + Shrapnel Shot
5-2-0 Cripple MOAB + Shrapnel Shot
  •   Shrapnel: can now apply stun
5-2-0 Cripple MOAB + Shrapnel Shot
  •   Shrapnel: can now apply debuff
X-3-X Bouncing Bullet and further upgrades
  •   Shrapnel: pierce increased ― 2 → 3
Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
— Update notes
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: Attack cooldown reduced ― 1.5s → 1.3s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: Attack cooldown reduced ― 1.3125s → 1.1375s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: Attack cooldown reduced ― 0.984375s → 0.853125s
X-X-5 Sub Commander
  •   Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike (bug fix)
Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $550 → $500
X-1-X Grape Shot
  •   Upgrade cost increased ― $500 → $550
X-5-X Pirate Lord
  •   Grape Shot: Damage increased ― 1 → 5
  •   Grape Shot: Ceramic bonus added ― +0 → +5
While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn't match well with freeplay progress.
— Update notes
Tiers Changes
X-1-0 Exploding Pineapple
X-2-0 Spy Plane
  •   Pineapple: Pierce decreased ― 40 → 20
0-1-1 Exploding Pineapple + Sharper Darts
0-1-2 Centered Path + Exploding Pineapple
0-1-3 Neva-Miss Targeting + Exploding Pineapple
0-1-4 Spectre + Exploding Pineapple
0-1-5 Flying Fortress + Exploding Pineapple
0-2-1 Spy Plane + Sharper Darts
0-2-2 Spy Plane + Centered Path
0-2-3 Neva-Miss Targeting + Spy Plane
0-2-4 Spectre + Spy Plane
0-2-5 Flying Fortress + Spy Plane
  •   Pineapple: Pierce decreased ― 40 → 32
X-3-0 Bomber Ace
  •   Bomb salvo: Pierce decreased ― 40 → 20
0-3-1 Bomber Ace + Sharper Darts
0-3-2 Bomber Ace + Centered Path
  •   Bomb salvo: Pierce decreased ― 40 → 32
X-4-0 Ground Zero
X-5-0 Tsar Bomba
  • Bomb salvo: Pierce remains 40
0-4-1 Ground Zero + Sharper Darts
0-4-2 Ground Zero + Centered Path
0-5-1 Tsar Bomba + Sharper Darts
0-5-2 Tsar Bomba + Centered Path
  •   Bomb salvo: Pierce increased ― 40 → 52
X-5-X Tsar Bomba
  •   Tier 1 crosspaths no longer reduce ability cooldown by 5s (bug fix)
  •   Tier 2 crosspaths no longer reduce ability cooldown by an additional 5s (bug fix)
X-X-5 Flying Fortress
  •   Upgrade cost reduced ― $120,000 → $105,000
A little more buffing of underused crosspath
— Update notes
Tiers Changes
0-1-3 MOAB Shove + Bigger Jets and further upgrades
  •   Bigger Jets now allows MOAB Shove to push back faster
    • MOAB speed: -0.33 → -0.44
    • BFB speed: 0 → -0.11
    • ZOMG/DDT speed: 0.33 → 0.22
We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-0 Bigger Blast and further upgrades
X-1-0 Faster Reload and further upgrades
  •   Base accuracy increased ― 30 → 18
X-5-X Pop and Awe
  •   Ceramic bonus increased ― +3 → +12
  •   Lead bonus increased ― +1 → +4
  •   Fortified bonus increased ― +1 → +4
  •   MOAB-class bonus increased ― +1 → +4
Some changes have been made to wall of fire to improve race balance in particular
— Update notes
Tiers Changes
X-2-X Wall of Fire
  •   Wall of Fire: Attack begins on cooldown when the upgrade is purchased
X-2-X Wall of Fire and further upgrades
  •   Wall of Fire: Now saves the time remaining on its attack cooldown
  •   Wall of Fire: Now removed when the tower is sold
The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role.
— Update notes
Tiers Changes
4-X-X Sun Temple
5-X-X True Sun God
  •   Mini avatar spawn rate is no longer increased by attack speed buffs
X-3-X Robo Monkey
  •   Upgrade cost reduced ― $9,000 → $7,000
X-4-X Tech Terror
X-5-X The Anti-Bloon
  •   Ability cooldown decreased ― 60s → 45s
While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased.
— Update notes
Tiers Changes
X-4-X Transforming Tonic
X-5-X Total Transformation
  •   Transformed Alchemist: Pierce increased ― 4 → 6
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
— Update notes
Tiers Changes
5-X-X Superstorm
  •   Superstorm’s Storm now spawns Ball Lightnings in a 180° arc in front of it every second until the storm expires
We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...] We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-0 Bigger Stacks and further upgrades
X-1-0 Faster Production and further upgrades
  •   Base projectile lifespan reduced ― 70s → 50s
    • Note: Long Reach lifespan remains at 100s
1-X-X Bigger Stacks
  •   Upgrade cost increased ― $600 → $800
2-X-X White Hot Spikes
  •   Upgrade cost reduced ― $800 → $600
5-X-X Super Mines
  •   Mine: Each spike now triggers a smaller explosion
    • Radius: 20
    • Pierce: 10
    • Damage: 10
0-4-2 Spike Storm + Smart Spikes
0-5-2 Carpet of Spikes + Smart Spikes
  •   Spike Storm ability: Targets only active paths (e.g. Bloody Puddles)
X-5-X Carpet of Spikes
  •   Passive ability: Now saves cooldown when saving
0-5-2 Carpet of Spikes + Smart Spikes
  •   Passive ability: Targets only active paths (e.g. Bloody Puddles)
Call to Arms has never had enough uptime for the small amount of space that it benefits.
— Update notes
Tiers Changes
X-4-X Call to Arms
X-5-X Homeland Defense
  •   Ability cooldown reduced ― 60s → 45s
Some big buffs to Bloon Trap so it can now be used more effectively
— Update notes
Tiers Changes
X-X-4 Bloon Trap
X-X-5 XXXL Trap
  •   Can now spawn multiple traps per round, at a cooldown of 20 seconds for a new trap

Heroes

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Gwendolin’s Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime
— Update notes
Levels Changes
4+
  •   Heat it up: cooldown reduced ― 15s → 4.5s
4–11
  •   Heat it up: shots required to trigger increased ― 30 → 60
12–14
  •   Heat it up: shots required to trigger increased ― 30 → 70
15–17
  •   Heat it up: shots required to trigger increased ― 30 → 90
18+
  •   Heat it up: shots required to trigger increased ― 30 → 110
Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control
— Update notes
Levels Changes
10+
  •   MOAB Hex: Initial target now follows Ezili's targeting instead of locked on Strong
  •   MOAB Hex: Jump target now follows Ezili's targeting instead of locked on Close
Adora's level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used.
— Update notes
Levels Changes
7+
  •   Blood Sacrifice: For 10 seconds, Adora and all nearby 3+-x-x Supers gain +10% range and 0.90x attack cooldown multiplier

Monkey Knowledge

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  •   Ability cooldown reduction for Level 3 ability for Level 20 Heroes are reduced ― -40% → -30%
  •   Changed "Ambidextrous 'Rangs" to "Recurring 'Rangs"
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Video

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References

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