Update history:Bloons TD 6/Version 22.0
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Update all towers, do the general changes, and the gallery artworks for update 22.0 |
Version 22.0 is the eighth and final major update to Bloons TD 6 of 2020. This update introduced the Dartling Gunner, two new maps (Beginner Map Skates, Advanced Map X Factor), and a huge overhaul to Challenge Browser.
Additions
edit| Ready Player One? Host and win 10 Co-op games Reward(s): 150, ×1 |
| Crash of the Titans Strip the fortifications from Fortified DDTs 3000 times Reward(s): 300, 0-0-4 Mortar Monkey |
| A La Code Submit a Challenge to the Content Browser Reward(s): 50 |
| Regifted Pop 1,000,000 Bloons with Dartling Gunners Reward(s): 200, 3-0-0 Dartling Gunner, 0-3-0 Dartling Gunner, 0-0-3 Dartling Gunner |
| Coupon Crazy Spend at least 50 Trophies in the Trophy Store Reward(s): 100, 25 |
| Instant Gratification Use a Tier 5 Insta Monkey. NOTE: even after being used, Instas still count toward your collection! Reward(s): 100, Tier 5 ×1 |
| Insta Century Use 100 Insta Monkeys. NOTE: even after being used, Instas still count toward your collection! Reward(s): 1,000, ×3 |
| Limited Run Purchase at least 1 new Limited Time item in the Trophy Store Reward(s): 100, ×1 |
| Tools to Darwin Upgrade towers 20,000 times Reward(s): 200, Tier 2 ×2 |
| Stubborn Strategy Just because a thing can be done, does not mean that it should be done Reward(s): 500, ×3 |
| Knowledge | Category |
|---|---|
| Heroes | |
| Military | |
| Military | |
| Military | |
| Military | |
| Powers | |
| Primary | |
| Support |
Cosmetics
edit| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Bloons ― Pop FX | ||
| Co-op ― Fullscreen Emotes | ||
| Co-op ― Standard Emotes | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Avatars | ||
| Game & UI ― Avatars | ||
| Game & UI ― Avatars | ||
| Game & UI ― Avatars | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Power Skins | ||
| Heroes ― Pets | ||
| Heroes ― Pets | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles | ||
| Monkeys ― Upgrade FX |
General changes
edit| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Needs to be filled out |
Towers
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Need more monkeys |
| “ | We're happy enough with most of Dart Monkey's bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4 — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Sharp Shooter |
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| “ | MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
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| X-X-4 MOAB Press |
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| “ | Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact’s price was increased as it didn’t need to benefit from this buff, and a buff was made to 502’s Bloon Impact’s frags to alter this underused crosspath. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 0-1-X Faster Reload and further upgrades 0-X-1 Extra Range and further upgrades |
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| 1-X-X Bigger Bombs |
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| 1-X-X Bigger Bombs and all crosspaths |
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| 2-X-X Heavy Bombs |
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| 2-X-X Heavy Bombs and all crosspaths |
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| 3-X-X Really Big Bombs and further upgrades |
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| 4-X-X Bloon Impact |
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| 5-0-2 Bloon Crush + Frag Bombs |
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| X-4-X MOAB Assassin |
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| “ | Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Ring of Fire |
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| “ | Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we’ve increased the base amount of layers glued by Strike & Storm so that it won’t expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver’s price and a small increase to MOAB Glue’s price due to dominance in conjunction with MOAB Press. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X The Bloon Solver |
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| 0-4-X Glue Strike |
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| 0-5-X Glue Storm |
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| X-X-3 MOAB Glue |
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| Tiers | Changes |
|---|---|
| X-X-4 Icicles |
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| “ | Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-2-0 Maim MOAB + Shrapnel Shot 5-2-0 Cripple MOAB + Shrapnel Shot |
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| 5-2-0 Cripple MOAB + Shrapnel Shot |
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| X-3-X Bouncing Bullet and further upgrades |
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| “ | Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
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| 0-3-1 Ballistic Missile + Twin Guns 0-4-1 First Strike Capability + Twin Guns |
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| 0-3-2 Ballistic Missile + Airburst Darts 0-4-2 First Strike Capability + Airburst Darts |
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| X-X-5 Sub Commander |
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| “ | Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
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| X-1-X Grape Shot |
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| X-5-X Pirate Lord |
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| “ | While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn't match well with freeplay progress. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-1-0 Exploding Pineapple X-2-0 Spy Plane |
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| 0-1-1 Exploding Pineapple + Sharper Darts 0-1-2 Centered Path + Exploding Pineapple 0-1-3 Neva-Miss Targeting + Exploding Pineapple 0-1-4 Spectre + Exploding Pineapple 0-1-5 Flying Fortress + Exploding Pineapple 0-2-1 Spy Plane + Sharper Darts 0-2-2 Spy Plane + Centered Path 0-2-3 Neva-Miss Targeting + Spy Plane 0-2-4 Spectre + Spy Plane 0-2-5 Flying Fortress + Spy Plane |
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| X-3-0 Bomber Ace |
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| 0-3-1 Bomber Ace + Sharper Darts 0-3-2 Bomber Ace + Centered Path |
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| X-4-0 Ground Zero X-5-0 Tsar Bomba |
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| 0-4-1 Ground Zero + Sharper Darts 0-4-2 Ground Zero + Centered Path 0-5-1 Tsar Bomba + Sharper Darts 0-5-2 Tsar Bomba + Centered Path |
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| X-5-X Tsar Bomba |
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| X-X-5 Flying Fortress |
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| “ | A little more buffing of underused crosspath — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-1-3 MOAB Shove + Bigger Jets and further upgrades |
|
| “ | We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Bigger Blast and further upgrades X-1-0 Faster Reload and further upgrades |
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| X-5-X Pop and Awe |
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| “ | Some changes have been made to wall of fire to improve race balance in particular — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
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| X-2-X Wall of Fire and further upgrades |
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| “ | The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple 5-X-X True Sun God |
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| X-3-X Robo Monkey |
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| X-4-X Tech Terror X-5-X The Anti-Bloon |
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| “ | While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Transforming Tonic X-5-X Total Transformation |
|
| “ | Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Superstorm |
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| “ | We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...] We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Bigger Stacks and further upgrades X-1-0 Faster Production and further upgrades |
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| 1-X-X Bigger Stacks |
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| 2-X-X White Hot Spikes |
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| 5-X-X Super Mines |
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| 0-4-2 Spike Storm + Smart Spikes 0-5-2 Carpet of Spikes + Smart Spikes |
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| X-5-X Carpet of Spikes |
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| 0-5-2 Carpet of Spikes + Smart Spikes |
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| “ | Call to Arms has never had enough uptime for the small amount of space that it benefits. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Call to Arms X-5-X Homeland Defense |
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| “ | Some big buffs to Bloon Trap so it can now be used more effectively — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Bloon Trap X-X-5 XXXL Trap |
|
Heroes
edit| “ | Gwendolin’s Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime — Update notes |
” |
| Levels | Changes |
|---|---|
| 4+ |
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| 4–11 |
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| 12–14 |
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| 15–17 |
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| 18+ |
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| “ | Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
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| “ | Adora's level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
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Monkey Knowledge
edit- Ability cooldown reduction for Level 3 ability for Level 20 Heroes are reduced ― -40% → -30%
- Changed "Ambidextrous 'Rangs" to "Recurring 'Rangs"
Gallery
edit| This section is empty. You can help out by adding to it. |