Dreadbloon (BTD6): Difference between revisions

Stats: updated the dreadrock bloon stats to use lst
 
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{{for|Dreadbloon in general|Dreadbloon}}
{{dreadbloon hat}}
{{BTD6 boss bloon info
{{BTD6 boss bloon info
|id=Dreadbloon
|id=Dreadbloon
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|skulls normal=3
|skulls normal=3
|skulls elite =3
|skulls elite =7


|theme=Primal One
|theme=Primal One
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==Mechanics==
==Mechanics==
===Immunities===
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third, then cycles back to Primary. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.
Normal Dreadbloon cycles through all four immunities once, and the Elite version cycles through them twice. Its current immunity is displayed under its health bar.
===Ceramic Armor Shell===
===Ceramic Armor Shell===
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that also regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.)
{{Incomplete|Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon}}
===Immunities===
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.)
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.


===Lead property===
===Lead property===
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's primary health until the next skull is reached, when the Ceramic shell regenerates. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Also, Dreadbloon's lead property may be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying. The Alchemist's [[Rubber to Gold (BTD6)|Rubber to Gold]] attack cannot disable the Lead property, as it's separate from its main attack and does not deal damage (see Damage reduction).
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's HP until the next skull is reached. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Dreadbloon's lead property may also be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying.
===Damage reduction===
 
==== Damage reduction ====
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]].
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]].


Tier 1 Normal Dreadbloon does not have a damage reduction effect and Elite Dreadbloon reduces damage by 2 at tier 4 and by 3 at tier 5. The damage reduction is not applied when Dreadbloon is in its Ceramic Armored Shell phase.
Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at Tier 4 and by 3 at Tier 5.


===Dreadrock Bloons===
===Dreadrock Bloons===
{{main|Dreadrock Bloon}}
{{main|Dreadrock Bloon}}
Each time Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals until Dreadbloon's Ceramic Armor Shell is destroyed, and spawns a certain number of Dreadrock Bloons within the first five seconds (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
Whenever Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals as long as its Ceramic Armor Shell is active, and spawns a certain number of Dreadrock Bloons within the first five seconds of reaching a skull (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
 
===Boss Rush===
{{Incomplete|Elaborate more specifics of Boss Rush variant of Dreadbloon}}
{{research|How much health do Dreadrock bloons take at certain tiers?}}
In [[Boss Rush]], Dreadbloon starts with 130 HP, and scales its health by +5.5% every tier. Its armor starts at 70 HP and scales by +5.5% every tier. Each time a new tier starts, Dreadbloon re-shields, and it spawns 6 Dreadrock Bloons regardless of tier starting at 40 HP and increases at a rate of +5.5% every tier. Dreadbloon does not have any damage resistance at any tier, though it still has the same damage type immunities that it normally has. Dreadbloon moves at the same speed at all tiers, which is a speed value of 0.625 (0.025x Red Bloon speed). Every 10 levels, Dreadbloon's tower category immunity switches (Primary, Military, Magic, Support). While shielded, Dreadbloon's speed is reduced by 10%.  


Players begin with $4000 (+$200 with {{BTD6 mk|More Cash}}, +$250 with [[Starting Stash]]).
===[[Boss Rush]]===
{{#lst:Boss Rush|Dreadbloon}}


==Stats==
==Stats==
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{{BTD6 boss bloon health
{{BTD6 boss bloon health
|label=Ceramic Armor Shell health
|label=Ceramic Armor Shell health
|7500
|5250
|45000
|31500
|325000
|227500|918750|4375000
|1312500
|6250000
}}
}}
{{BTD6 boss bloon speed
{{BTD6 boss bloon speed
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{{#lst:Dreadrock Bloon|Elite}}
{{#lst:Dreadrock Bloon|Elite}}


==Rounds==
==Round changes==
{{cleanup|This should be a proper comparison between the normal round set and modified round set instead of just a list}}Dreadbloon rounds are the same as normal rounds with the following exceptions:
When facing Dreadbloon, many rounds are modified from the [[List of rounds in BTD6|standard roundset]]. Notable changes include:
 
* All normally spawned Lead and Ceramic Bloons become [[Fortified Bloon (BTD6)|Fortified]].
* All Leads & Ceramics become fortified
* All Zebras are replaced with Leads.
* All Zebras are replaced with Leads
* All Rainbows are replaced with Ceramics.
* All Rainbows are replaced with Ceramics
* After round 40, every other MOAB that spawns becomes Fortified.
* After round 40, every other MOAB that spawns becomes fortified
* After round 70, every MOAB is Fortified.
* After round 70, every MOAB is fortified
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=dreadbloon|collapsed=y}}
Special rounds:
* Round 39: Rainbows are replaced with 12 Fortified Leads & 6 Ceramics
* Round 40: MOAB replaced by 10 Fortified Leads & 8 Fortified Ceramics
* Round 43: 10 Rainbows are replaced by 10 Fortified Leads
* Round 46: Round is replaced by 1 Fortified MOAB
* Round 48: 40 Rainbows & 3 Fortified Ceramics are replaced by 20 Fortified Ceramics
* Round 49: First 10 Rainbows are replaced by 10 Fortified Regrow Ceramics
* Round 60: BFB is replaced by 3 Fortified MOABs & 2 groups of 20 Fortified Leads
* Round 80: Round 75 is repeated
{{BTD6 rounds|Dreadbloon}}


==Strategy==
==Strategy==
{{main strategy}}Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map.
{{main strategy}}
{{outdated|Update for Elite v54.0 rework with now Primary no longer cheesable (i.e. there's Primary Rocks now, and no Herald cheese MMMF not receiving immunity issues)}}
{{BTD6 last updated|54.2|section=y}}
Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map.


Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include:
Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include:


* Primary: [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]).
* '''Primary:''' [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]).
* Military: [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]].
* '''Military:''' [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]].
* Magic: [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]].  
* '''Magic:''' [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]].  
* Support: [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades.
* '''Support:''' [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades.


Selling the defenses to switch to a different category during the immunity phases is also a common strategy.
Selling the defenses to switch to a different category during the immunity phases is also a common strategy.
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Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon.
Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon.


Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode those will never have Primary immunity. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game.
Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode outside of Elite version. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game.


Be extremely careful with the targeting option of your towers, as if they will prioritize hitting Rock Bloons over Dreadbloon if given the chance.
Be extremely careful with the targeting option of your towers; they will prioritize hitting Rock Bloons over Dreadbloon if given the chance.


In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] /  [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses.
In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] /  [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses.


== Update history ==
== Update history ==
{{BTD6 change list by name|Dreadbloon}}
===General===
{{BTD6 change list by name|Dreadbloon|header level=4|disclaimer=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 change list by name|Dreadbloon (Rogue Legends)|header level=4|hide header=y}}


==Gallery==
==Gallery==