Co-op (BTD6): Difference between revisions

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===Ownership===
===Ownership===
{{research|If a player quits, how is ownership of their towers distributed?}}
{{research|If a player quits, how is ownership of their towers distributed?}}
If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. [[Monkey Village (BTD6)|Monkey Village]]s, [[Alchemist (BTD6)|Alchemist]]s, or [[Overclock (BTD6)|Overclock]]), contributing to [[Jungle's Bounty (BTD6)|Jungle's Bounty]], acting as platforms (e.g. [[Portable Lake (BTD6)|Portable Lake]]s, [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Lord of the Abyss]]), using the [[Worn Hero's Cape]], and sacrificing them (e.g. [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, and [[Paragon]]s). There are a few exceptions:
If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. {{BTD6|Monkey Village}}s, {{BTD6|Alchemist}}s, or {{BTD6|Overclock}}), contributing to {{BTD6|Jungle's Bounty}}, acting as platforms (e.g. {{BTD6|Portable Lake}}s, {{BTD6|Carrier Flagship}}, and [[Lord of the Abyss]]), using the [[Worn Hero's Cape]], and sacrificing them (e.g. {{BTD6|Sun Temple}}s, {{BTD6|True Sun God}}s, and [[Paragon]]s). There are a few exceptions:
*[[Support Chinook (BTD6)|Support Chinook]]s and [[Special Poperations (BTD6)|Special Poperations]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players.
*{{BTD6|Support Chinook}}s, {{BTD6|Special Poperations}}, {{BTD6|Dan D'Monke}}, and [[Jammin Bass-Drop Basin]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players.
*[[Monkeyopolis (BTD6)|Monkeyopolis]] cannot absorb [[Banana Farm (BTD6)|Banana Farm]]s owned by other players.
*{{BTD6|Monkeyopolis}} cannot absorb {{BTD6|Banana Farm}}s owned by other players.
*[[Adora (BTD6)|Adora]] cannot Blood Sacrifice towers owned by other players.
*{{BTD6|Adora}} cannot Blood Sacrifice towers owned by other players.
*[[Tech Bot (BTD6)|Tech Bot]]s cannot be linked to towers owned by other players.
*{{BTD6|Tech Bot}}s cannot be linked to towers owned by other players.
*{{BTD6 mk|Emergency Unlock}} only appears for players that have a [[Dartling Gunner (BTD6)|Dartling Gunner]], and using it does not change the targeting of other player's Dartling Gunners.
*{{BTD6 mk|Emergency Unlock}} only appears for players that have a {{BTD6|Dartling Gunner}} not on Normal targeting, and using it does not change the targeting of other player's Dartling Gunners.
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player; a player's [[Primary]] towers gain a buff depending on the tiers of all Primary towers owned by the same player, ignoring other players' Primary towers.
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player; a player's [[Primary]] towers gain a buff depending on the tiers of all Primary towers owned by the same player, ignoring other players' Primary towers.
*{{BTD6 mk|Paragon of Power}}'s conditions are separate for each player; a player's [[Paragon]]s gain the buff if the owner does not own any tier 5 towers of the same type, ignoring other players' tier 5 towers.
*{{BTD6 mk|Paragon of Power}}'s conditions are separate for each player; a player's [[Paragon]]s gain the buff if the owner does not own any tier 5 towers of the same type, ignoring other players' tier 5 towers.
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*Effects that increase cash per pop distribute the additional cash among all players. This includes [[Monkey Town (BTD6)|Monkey Town]]'s buff, [[Pirate Lord (BTD6)|Pirate Lord]]'s ability, and [[Rubber to Gold (BTD6)|Rubber to Gold]]'s golden Bloons.
*Effects that increase cash per pop distribute the additional cash among all players. This includes [[Monkey Town (BTD6)|Monkey Town]]'s buff, [[Pirate Lord (BTD6)|Pirate Lord]]'s ability, and [[Rubber to Gold (BTD6)|Rubber to Gold]]'s golden Bloons.
*[[Bloon Trap (BTD6)|Bloon Trap]]s and [[XXXL Trap (BTD6)|XXXL Trap]]s distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner.
*[[Bloon Trap (BTD6)|Bloon Trap]]s and [[XXXL Trap (BTD6)|XXXL Trap]]s distribute half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner.
*[[Benjamin (BTD6)|Benjamin]]'s Skimming is distributed among all players.
*[[Benjamin (BTD6)|Benjamin]]'s Skimming cash is distributed among all players.


===Sending cash===
===Sending cash===
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*[[Place FX]], [[Upgrade FX]], [[Pet]]s, [[Projectile (cosmetic category)|Projectile]]s, [[Flag]]s, and [[Power Skin]]s only apply to the player that has them equipped.
*[[Place FX]], [[Upgrade FX]], [[Pet]]s, [[Projectile (cosmetic category)|Projectile]]s, [[Flag]]s, and [[Power Skin]]s only apply to the player that has them equipped.
*[[Pop FX]] and [[Bloon Decal|Bloon Skins]] alternate between each player's selected item, including having no item selected.
*[[Pop FX]] and [[Bloon Decal|Bloon Skins]] alternate between each player's selected item, including having no item selected.
*[[Monkey Names]] are visible to other players.
*[[Monkey Names]] are visible to other players, but cannot be edited.
*Cosmetic [[extra]]s and [[Music Track]]s are separate for each player's view of the game and cannot be seen or heard by other players.
*Cosmetic [[extra]]s and [[Music Track]]s are separate for each player's view of the game and cannot be seen or heard by other players.


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===Quick Match===
===Quick Match===
[[File:BTD6 coop quick match.png|300px|thumb]]
[[File:BTD6 coop quick match.png|300px|thumb]]
'''Quick Match''' allows the player to join any publicly-hosted match that fits within one of three constraints the player can choose from. If the game does not find a match, it creates a new match with a random [[map]] (using its default map split), [[difficulty]], and mode within the constraints, then assigns the player to that match. If the game creates a match in this way, it can select maps the host has not unlocked yet.
'''Quick Match''' allows the player to join any publicly-hosted match. The player can choose one of three constraints on which matches the player can join: Any Game, Medium Game, or Long Game. If the game does not find a match, it creates a new match with a random [[map]] (using its default map split), [[difficulty]], and mode within the chosen constraint, then the player becomes the host of it. If the game creates a match in this way, it can select maps the host has not unlocked yet.
{|class="wikitable"
{|class="wikitable"
!Constraint
!Constraint
![[Map difficulty]]
!Map difficulty
![[Difficulty|Game difficulty]]
!Game difficulty
!Game mode
!Game mode
!Level unlocked
!Level unlocked