Template:BTD6 trait: Difference between revisions

surprised no one made this template before, it's both more convenient to write and easier to update for potential balance changes
 
added the new traits
 
(One intermediate revision by one other user not shown)
Line 25: Line 25:
|Patient=Attacks faster the closer Bloons are to leaking up to 30%
|Patient=Attacks faster the closer Bloons are to leaking up to 30%
|Seein'-red=Attacks faster the closer Bloons are to leaking up to 60%
|Seein'-red=Attacks faster the closer Bloons are to leaking up to 60%
|Firestarter=Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
|Firestarter=Has a chance to set Bloons on fire for 1 Damage per second, for 4s
|Guns-blazin'=Has a chance to set Bloons on fire for 3 Damage per second, for 6s
|Guns-blazin'=Has a chance to set Bloons on fire for 3 Damage per second, for 8s
|Adhesive=Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
|Adhesive=Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
|Molasses=Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
|Molasses=Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
Line 91: Line 91:
|Friendly=Chance to spawn 2 friendly Zombie Bloons from projectiles
|Friendly=Chance to spawn 2 friendly Zombie Bloons from projectiles
|Undertaker=Chance to spawn 5 friendly Zombie Bloons from projectiles
|Undertaker=Chance to spawn 5 friendly Zombie Bloons from projectiles
|Double Tap=Attacks in bursts of 2 shots.
|Leadstorm=Attacks in bursts of 3 shots.
|Skewer=Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding.
|Drill=Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding.
|Mammoth=Projectile & explosion size is 140%, and projectile speed reduced -35%
|Mountain=Projectile & explosion size is 180%, and projectile speed reduced -35%
|High Roller=On Battle start gains 1 random common traits for that Battle only.
|Jackpot=On Battle start gains 2 random common traits for that Battle only.
|Fortunate=While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round.
|Happy-go-lucky=While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round.
|Twitchy=Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage.
|Jolting=Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage.
}}}}</includeonly><noinclude>{{/doc}}</noinclude>
}}}}</includeonly><noinclude>{{/doc}}</noinclude>