Template:BTD6 trait: Difference between revisions
surprised no one made this template before, it's both more convenient to write and easier to update for potential balance changes |
added the new traits |
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|Patient=Attacks faster the closer Bloons are to leaking up to 30% | |Patient=Attacks faster the closer Bloons are to leaking up to 30% | ||
|Seein'-red=Attacks faster the closer Bloons are to leaking up to 60% | |Seein'-red=Attacks faster the closer Bloons are to leaking up to 60% | ||
|Firestarter=Has a chance to set Bloons on fire for 1 Damage per second, for | |Firestarter=Has a chance to set Bloons on fire for 1 Damage per second, for 4s | ||
|Guns-blazin'=Has a chance to set Bloons on fire for 3 Damage per second, for | |Guns-blazin'=Has a chance to set Bloons on fire for 3 Damage per second, for 8s | ||
|Adhesive=Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons | |Adhesive=Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons | ||
|Molasses=Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons | |Molasses=Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons | ||
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|Friendly=Chance to spawn 2 friendly Zombie Bloons from projectiles | |Friendly=Chance to spawn 2 friendly Zombie Bloons from projectiles | ||
|Undertaker=Chance to spawn 5 friendly Zombie Bloons from projectiles | |Undertaker=Chance to spawn 5 friendly Zombie Bloons from projectiles | ||
|Double Tap=Attacks in bursts of 2 shots. | |||
|Leadstorm=Attacks in bursts of 3 shots. | |||
|Skewer=Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding. | |||
|Drill=Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding. | |||
|Mammoth=Projectile & explosion size is 140%, and projectile speed reduced -35% | |||
|Mountain=Projectile & explosion size is 180%, and projectile speed reduced -35% | |||
|High Roller=On Battle start gains 1 random common traits for that Battle only. | |||
|Jackpot=On Battle start gains 2 random common traits for that Battle only. | |||
|Fortunate=While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round. | |||
|Happy-go-lucky=While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round. | |||
|Twitchy=Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage. | |||
|Jolting=Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage. | |||
}}}}</includeonly><noinclude>{{/doc}}</noinclude> | }}}}</includeonly><noinclude>{{/doc}}</noinclude> | ||