Forum:Guidelines for balance change icons: Difference between revisions

→Option B: +add: vote
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{{proposal header|deadline=22 February 2026, 23:59 UTC}}<!-- Add your proposal body below this line. You can change the "support" and "oppose" headings to other options, and have more than two options, as long as it follows the proposal guidelines. -->
{{proposal header|deadline=29 February 2026, 23:59 UTC|outcome=Option C}}<!-- Add your proposal body below this line. You can change the "support" and "oppose" headings to other options, and have more than two options, as long as it follows the proposal guidelines. -->


Currently I'm working on guidelines for update pages and update history sections at [[User:Polavux/Blooncyclopedia:Update history guidelines]]. The wiki is currently fairly consistent with the formatting of changes, and this is just to formally establish those as guidelines and a standard for the ordering of update pages. However, there are two things about the current formatting that bug me:
Currently I'm working on guidelines for update pages and update history sections at [[User:Polavux/Blooncyclopedia:Update history guidelines]]. The wiki is currently fairly consistent with the formatting of changes, and this is just to formally establish those as guidelines and a standard for the ordering of update pages. However, there are two things about the current formatting that bug me:
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# I don't play or look into competitive games but I feel like using "buff/nerf" that way makes sense to me. Generally, I like the use of "buff/nerf" relative to the player, not to the feature itself. [[User:Max|Max]] ([[User talk:Max|talk]]) 12:09, 10 February 2026 (UTC)
# I don't play or look into competitive games but I feel like using "buff/nerf" that way makes sense to me. Generally, I like the use of "buff/nerf" relative to the player, not to the feature itself. [[User:Max|Max]] ([[User talk:Max|talk]]) 12:09, 10 February 2026 (UTC)
# Naturally, I would say that monkey stat benefits are "buffs", Bloon benefits are "nerfs" to the player, harder-ing the map is a "nerf" to the player, and for Bloon send changes I'd naturally lean on nerf/buff if it's for or against the strength of the rush, though Bloon send changes I'd allow neutral too. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:36, 24 February 2026 (UTC)
::Also, cards in BCS I'd do buff/nerf. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:36, 24 February 2026 (UTC)


==Option C==
==Option C==
# This is probably just me, but I get confused at first glance when something like an enemy is stronger and marked as a nerf. In other competitive games I've followed across years, when something that both players have access to is changed, it is usually marked from the player's perspective only, so I can say I am ok with using icons for them as buffs/nerfs. [[User:Drgoku282|Drgoku282]] ([[User talk:Drgoku282|talk]]) 03:13, 11 February 2026 (UTC)
# I like this option the best [[User:Overclockbtd|Overclockbtd]] ([[User talk:Overclockbtd|talk]]) 03:45, 11 February 2026 (UTC)
# Is this how I vote [[User:Vexatious|Vexatious]] ([[User talk:Vexatious|talk]]) 20:07, 24 February 2026 (UTC)
# I prefer this option [[User:IapIac|IapIac]] ([[User talk:IapIac|talk]]) 23:04, 24 February 2026 (UTC)
# I believe this makes the most sense. If a subject gets buffed against the player, it's still a buff to that subject. Also in agreement with switching to buffs/nerfs on competitive things with equal playing field, as listing every Bloon send change as neutral is definitely not how you should be treating it. If a send is buffed/nerfed, then it proportionally affects defenses, which also get nerfed/buffed because of it. --[[User:Planterror|Planterror]] ([[User talk:Planterror|talk]]) 04:23, 25 February 2026 (UTC)
# What those other guys said [[User:TechTato|TechTato]] ([[User talk:TechTato|talk]]) 16:35, 1 March 2026 (UTC)


==Option D==
==Option D==
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# Other choice. [[User:Max|Max]] ([[User talk:Max|talk]]) 12:09, 10 February 2026 (UTC)
# Other choice. [[User:Max|Max]] ([[User talk:Max|talk]]) 12:09, 10 February 2026 (UTC)
# also the other choice [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 18:12, 25 February 2026 (UTC)


==Option F==
==Option F==


==Comments==
==Comments==
<!-- always sign your comments with four tildes: ~~~~ -->
<!-- always sign your comments with four tildes: ~~~~ -->Since there is some confusion, there is how each option would look like:
{| class="wikitable"
!Option
!Example
|-
|Option A
|
* {{Buff|name=Dart Monkey|Damage increased|1|2}}
* '''Dreadbloon''': Health increased ― 10,000 → 20,000
* {{Nerf|name=Grouped Reds Bloon Send|Quantity decreased|10|8}}
|-
|Option B
|
* {{Buff|name=Dart Monkey|Damage increased|1|2}}
* {{Nerf|name=Dreadbloon|Health increased|10,000|20,000}}
* {{Nerf|name=Grouped Reds Bloon Send|Quantity decreased|10|8}}
|-
|Option C
|
* {{Buff|name=Dart Monkey|Damage increased|1|2}}
* {{Buff|name=Dreadbloon|Health increased|10,000|20,000}}
* {{Nerf|name=Grouped Reds Bloon Send|Quantity decreased|10|8}}
|-
|Option D
|
* {{Buff|name=Dart Monkey|Damage increased|1|2}}
* '''Dreadbloon''': Health increased ― 10,000 → 20,000
* {{Neutral|name=Grouped Reds Bloon Send|Quantity decreased|10|8}}
|-
|Option E
|
* {{Buff|name=Dart Monkey|Damage increased|1|2}}
* {{Nerf|name=Dreadbloon|Health increased|10,000|20,000}}
* {{Neutral|name=Grouped Reds Bloon Send|Quantity decreased|10|8}}
|-
|Option F
|
* {{Buff|name=Dart Monkey|Damage increased|1|2}}
* {{Buff|name=Dreadbloon|Health increased|10,000|20,000}}
* {{Neutral|name=Grouped Reds Bloon Send|Quantity decreased|10|8}}
|}
[[User:Drgoku282|Drgoku282]] ([[User talk:Drgoku282|talk]]) 21:06, 24 February 2026 (UTC)
 
Can we have a red Buff icon for player-negative balance changes to enemy entities and green Nerf icon for player-positive balance changes to enemy entities? [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 09:01, 1 March 2026 (UTC)