Update history:Bloons TD 6/Version 52.1: Difference between revisions
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Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD 6 v52.1 to Update history:Bloons TD 6/Version 52.1: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1" |
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== Changes == | == Changes == | ||
=== Towers === | |||
==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ||
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}} | }} | ||
==== | === Maps === | ||
=== [[Tricky Tracks]] === | ==== [[Tricky Tracks]] ==== | ||
{{BTD6 changes | {{BTD6 changes | ||
| version = 52.1 | | version = 52.1 | ||
| Line 66: | Line 50: | ||
}} | }} | ||
== | === [[Frontier Legends|''Frontier Legends'']] === | ||
{{BTD6 changes | |||
| version = 52.1 | |||
| changes 1 names = Frontier Encounter | |||
| changes 1 = *{{buff|name=Bloon Encounters|Most Bloon Encounters in the early section of the campaign now grant +$50 Bananite after winning}} | |||
| changes 2 names = Stamina;Fishing Spot | |||
| changes 2 = *{{buff|name=Fishing|Now recovers stamina depending on the rarity of the captured fish:}} | |||
**Junk: 1% | |||
**Common: 3% | |||
**Rare: 5% | |||
**Legendary: 10% | |||
| changes 1 store = *{{buff|Most Bloon Encounters in the early section of the campaign now grant +$50 Bananite after winning}} | |||
| changes 3 = *{{buff|name=Stamina|Maximum amount increased|1000|2000|note=In-game it will still show the maximum as 100%, but each point is now worth twice the amount.}} | |||
*{{buff|name=Stamina|Victory recovery increased|25|50|note=Percentage-wise it is still the same (2.5%)}} | |||
*{{buff|name=Stamina|Passive recovery increased|0.033/s|0.166/s|note=Percentage-wise it goes from 0.2% per minute to 0.5% per minute}} | |||
*{{buff|name=Stamina|Now recovers faster at a Campfire|1/s|10/s|note=Percentage-wise it goes from 6% per minute to 30% per minute}} | |||
*{{buff|name=Stamina|Now recovers faster at the Sheriff's Homestead|4/s|30/s|note=Percentage-wise it goes from 24% per minute to 90% per minute}} | |||
| changes 3 names = Stamina | |||
| changes 4 = *{{buff|name=Sheriff|Morale recovery increased|0.5%/s|1%/s}} | |||
| changes 4 store = *{{buff|Morale recovery increased|0.5%/s|1%/s}} | |||
| changes 4 names = Sheriff | |||
| changes 3 store = *{{buff|Maximum amount increased|1000|2000|note=In-game it will still show the maximum as 100%, but each point is now worth twice the amount.}} | |||
*{{buff|Victory recovery increased|25|50|note=Percentage-wise it is still the same (2.5%)}} | |||
*{{buff|Passive recovery increased|0.033/s|0.166/s|note=Percentage-wise it goes from 0.2% per minute to 0.5% per minute}} | |||
*{{buff|Now recovers faster at a Campfire|1/s|10/s|note=Percentage-wise it goes from 6% per minute to 30% per minute}} | |||
*{{buff|Now recovers faster at the Sheriff's Homestead|4/s|30/s|note=Percentage-wise it goes from 24% per minute to 90% per minute}} | |||
}} | |||
=== Other changes and fixes === | |||
* Rogue Legends: Artifact counter no longer shows a higher number than intended. | * Rogue Legends: Artifact counter no longer shows a higher number than intended. | ||
* Rogue Legends: Solved an issue where Bosses were showing their Elite models in the overworld all the time. | * Rogue Legends: Solved an issue where Bosses were showing their Elite models in the overworld all the time. | ||