Update history:Bloons TD 6/Version 52.1

Version 52.1
Artwork representing version 52.1
Build №10149
Release dates
Steam5 December 2025[1]
Epic Games Store (Windows)7 December 2025

Version 52.1 is the first minor update to version 52.0 of Bloons TD 6. It contains balance changes for Frontier Legends and bug fixes.

Changes

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Towers

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Tiers Changes
5-X-X Super Brittle
  •   Debuff no longer prevents other Ice Monkeys from damaging Bloons (bug fix)

  • Engineer Paragon’s changes has some issues, so clearing this up for now
    • Duration is set to 60s
    • Tiers 1-5 receive a duration multiplier of 1x
    • Paragons receive a duration multiplier of 0.25x
    • The AoE duration will now also last 60s instead of 30s, not intended but we will be leaving this in as is for now
      — Update notes
Tiers Changes
Paragon
  •   Power Glove: Overclock duration for Tier 4 towers increased ― 45s → 60s
    • Note: Duration penalty decreased from 25% to 0%
  •   Power Glove: Overclock duration for Tier 5 towers increased ― 30s → 60s
    • Note: Duration penalty decreased from 50% to 0%
  •   Power Glove: Overclock duration for Paragons decreased ― 30s → 15s
    • Note: Duration penalty increased from 50% to 75%
  •   Power Glove: Overclock duration for towers in area of effect increased ― 30s → 60s

Maps

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Players have discovered with this update that Bloon children spawns have different functionality within Map Editor which makes maps created in map editor potentially much harder than they otherwise could be in the base game. We have decided that fixing this issue would cause too much damage to the hard work put into the creation of many challenging editor maps so we will be leaving functionality how it is, however we have adjusted the central speed nodes on the new Tricky Tracks map in order to more closely match the intended difficulty (and we black bordered it to confirm the changes).
— Update notes
  •   Bloon speed adjusted so the map's difficulty is similar to what was intended on the original submission
    • Note: Average track length RBS reduced 40%, from 10−11s to 6−7s, approximately
  •   Bloon Encounters: Most Bloon Encounters in the early section of the campaign now grant +$50 Bananite after winning
  •   Fishing: Now recovers stamina depending on the rarity of the captured fish:
    • Junk: 1%
    • Common: 3%
    • Rare: 5%
    • Legendary: 10%
  •   Stamina: Maximum amount increased ― 1000 → 2000
    • Note: In-game it will still show the maximum as 100%, but each point is now worth twice the amount.
  •   Stamina: Victory recovery increased ― 25 → 50
    • Note: Percentage-wise it is still the same (2.5%)
  •   Stamina: Passive recovery increased ― 0.033/s → 0.166/s
    • Note: Percentage-wise it goes from 0.2% per minute to 0.5% per minute
  •   Stamina: Now recovers faster at a Campfire ― 1/s → 10/s
    • Note: Percentage-wise it goes from 6% per minute to 30% per minute
  •   Stamina: Now recovers faster at the Sheriff's Homestead ― 4/s → 30/s
    • Note: Percentage-wise it goes from 24% per minute to 90% per minute
  •   Sheriff: Morale recovery increased ― 0.5%/s → 1%/s

Other changes and fixes

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  • Rogue Legends: Artifact counter no longer shows a higher number than intended.
  • Rogue Legends: Solved an issue where Bosses were showing their Elite models in the overworld all the time.
  • Co-op: Solved a crash that could happen when leaving games.
  • Frontier Legends: Localization and UI fixes.
  • Frontier Legends: Challenge setup fixes for many optional tiles.
  • Frontier Legends: Nimbus Trait should no longer crash on the Underground map.
  • Frontier Legends: Track directional arrows should now correctly be displayed on Frontier tiles.
  • Frontier Legends: Resolved an issue with Fast Travel occasionally playing mining SFX on arrival.
  • Frontier Legends: Newly unlocked Hero Skins should now appear in the Saloon without having to restart the campaign if the player had purchased everything else in Heroes for Hire.
  • Frontier Legends: Resolved an issue where spam refreshing Saloon visually scrambled displayed Monkeys.
  • Frontier Legends: Resolved an issue where the Purchase button at the General Store could become stuck visually dimmed out even when if the player can afford to buy an item.
  • Frontier Legends: Resolved an issue where the Legends menu could be hidden for some Arcade players.
  • Frontier Legends: Elite Tiles should no longer immediately have replay modifiers applied to their rounds.
  • Frontier Legends: Moved the ‘Reset’ Button for Frontier so it’s not as easy to accidentally interact with.
  • Frontier Legends: Health & Stamina potions/cookies no longer visually display as powers in Odysseys.
  • Frontier Legends: Unlocking Towers for Saloon appearances no longer specifies ‘1’ of them
  • Frontier Legends: Campfires now actively update to reflect changes to Posse members.
  • Frontier Legends: Spam Interaction should no longer be able to trigger multiple popups.
  • Frontier Legends: Sandytown’s Campfire icon now appears on the World Map
  • Frontier Legends: Sheriff no longer appears in the Gift Box when offline.
  • Frontier Legends: Resolved an issue with the final shot in Quickdraw minigames.
  • Frontier Legends: Resolved some issues with Frontier Feats.
  • Frontier Legends: Fixed Sheriff’s eyes.

References

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